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> Zephyr Menu System, A cool new menu for you to try out :D (early-Jan restaff release)
FenixFyreX
post Jan 2 2011, 06:32 PM
Post #1


I'm on fire 24/7 >:3
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Moved to a site that won't be down every other day.
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The JJ
post Jan 2 2011, 06:48 PM
Post #2


TGOD
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Awesome, I've been looking for a menu so that I can use my portraits with since the Menu Mods didn't work with mine D; Anyway nice work.

EDIT: Oh, and is this compatible with the large party system?

This post has been edited by The JJ: Jan 2 2011, 07:16 PM


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If anyone can sprite, draw RTP portraits and make HUD's then I will pay if someone would help me with some editing, Name the price and just PM me.
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FenixFyreX
post Jan 2 2011, 07:36 PM
Post #3


I'm on fire 24/7 >:3
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@The JJ no, but it will be. I'm implementing that soon, i think D:
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IceDragon
post Jan 2 2011, 08:33 PM
Post #4


I demand cookies.
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Now to take a peek at this fantastic menu system!


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The JJ
post Jan 2 2011, 08:37 PM
Post #5


TGOD
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QUOTE (FenixFyreX @ Jan 2 2011, 07:36 PM) *
@The JJ no, but it will be. I'm implementing that soon, i think D:

Cool then, I will be watching this wink.gif


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If anyone can sprite, draw RTP portraits and make HUD's then I will pay if someone would help me with some editing, Name the price and just PM me.
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gagay
post Jan 2 2011, 08:41 PM
Post #6


Prinny
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This is so cute, good work ^^


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kirinelf
post Jan 2 2011, 08:45 PM
Post #7


The Fallen Angel
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Ow. The background burnt my eyes. Couldn't trouble you to change the screenies, could I? I know I can change it myself if I use it but the screenies are scaring me away (That and I already have a good CMS, so...).


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FenixFyreX
post Jan 2 2011, 09:03 PM
Post #8


I'm on fire 24/7 >:3
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@IceDragon I think this menu system, or at least my Scene_Menu is the most organized code I've ever written o.0

@gagay How is this cute? D: But thanks XD

@kirinelf What do you mean? Those images were made for the menu. Why should I change them? I think its because you can't see the real effect without trying it out. A still image of the background is kind of weird. The image waves like water, sort of, and you can turn it off.
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kirinelf
post Jan 2 2011, 09:24 PM
Post #9


The Fallen Angel
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I'm looking at it from the view of someone who's just browsing threads for a CMS. So yeah, static image. As a static image, it looks like something whose true form cannot be fathomed. Without downloading and trying it out, it turns me off. xD

Just downloaded it. It looks better than I thought, but the background (The one that's waving) has some pattern or somesuch on the left side of the image that makes it look off-putting, to me at least. I must say I like the way it's set up, with sub-tabs which can be added to.


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FenixFyreX
post Jan 2 2011, 09:39 PM
Post #10


I'm on fire 24/7 >:3
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Well, all graphics and such can be completely changed, and the background is optionally static or waving, like depicted in the demo. So there is no problem there :3 I'm sorry I didn't have time to make more graphics D:
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Dezz123
post Jan 2 2011, 09:46 PM
Post #11


Yes.
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Wow, I didn't expect you to be posting this. happy.gif
Cool.


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new
post Jan 2 2011, 10:05 PM
Post #12



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looks real cool


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papi
post Jan 25 2011, 10:25 PM
Post #13



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triple mega like! :3


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Amelanduil
post Feb 5 2011, 12:37 PM
Post #14



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Looks epic, great job man biggrin.gif
Could you give me instructions how to add aditional menus to it? For example, a quest log?


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FenixFyreX
post Feb 6 2011, 08:45 AM
Post #15


I'm on fire 24/7 >:3
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@everyone thanks for the compliments tongue.gif

@amelanduil It is simple -- I'll make a tutorial soon on how to use this, alright?
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kaze5115
post May 8 2011, 03:07 PM
Post #16



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does this script work with large party?
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bastian
post May 18 2011, 04:55 AM
Post #17



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This is super awesome, and I think I'll use it in my next game, but I'm having difficulty finding where in the script to set it so that it defaults to having the Character/Inventory/Data menus and their submenues active on start of game. I found where to set the menu in general to default to active, but not those categories or their sub menus. Of course, I can just active those switches, but I'd rather just default them to on. I have no reason to turn those ones off at the start of my game.

Also, as neeto as those graphics are, I think I'll create my own. wink.gif


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Leaferian
post May 18 2011, 08:18 AM
Post #18



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Oh wow, I'm definitely loving this. Hmm, I actually have also been wondering about adding extra sections to the menu. See, my problem is that my game has a lot of add-ons that change the Menu Screen. A gem system, a Titles system, a Music Changer, Skill Slots, a Beastiary. All that sort of thing, most of it with the Tankentai SBS and the KGC scripting add ons. I'll have to edit these graphics myself for the names of the categories, yes? Or is it more of a "Add extra slot, put in slotname Text" sort of thing?

Anyway.
I'd just like to say this script is completely amazing and if there's any possibility you can help me out in trying to make my game work with this system, I would be ridiculously grateful.

Of course if this is stuff you're going to cover in that tutorial you mentioned, I will just sit back and watch.

> .<;;
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stingmountain
post Jul 24 2011, 05:53 AM
Post #19



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Downloaded it and extracted but it said there was no archive. =(


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BioTech Corporat...
post Jan 19 2012, 03:13 AM
Post #20


Intermediate Eventer, Novice Scripter, and Don't ask me to S
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Hey man, I am new to the whole scripting thing so I dont know to do with it cause it wont let me click on anything. If you could help that would be great. Thanks in advance.
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