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New threads (complete scripts) here will go into a moderation queue. You will not see your thread appear when you create it. A moderator will decide if it will be approved or denied.
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Jan 17 2011, 02:48 PM
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#41
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![]() ![]() Type: Artist |
So this is for Melody Engine rite?
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Jan 19 2011, 11:47 AM
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#42
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![]() Prinny ![]() Type: Coder Alignment: True Neutral |
Updated to v4.0, final version (I'll fix the bug of course^^)
Enjoy -------------------- |
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Jan 19 2011, 06:16 PM
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#43
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![]() Type: Undisclosed |
Fantastic! I will load it into my game in a bit and report any bugs. This looks like it's gonna be a great overdrive system now. Thanks for taking all of our suggestions
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Jan 20 2011, 10:37 PM
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#44
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![]() Type: Undisclosed |
Hmmm okay I am having a really hard time getting this to work now. Here are the issues I am having.
For one, I can't get the Skill Overhaul scene to work right. I added the two commands :choose_overdrive, :view_overdrive, to the list, but whenever I enter the skill menu, I get this error: Script 'YEM Overdrive 4.0' line 1632: TypeError occured. no implicit conversion from nil to integer That's the first major issue. Is there a different version of the Skill Overhaul script that I should be using? I don't know what version number it is, all that it was the one from the last updated on 06/30/2010. Now the other issue I am having, is that I set up the script the way I want it. I made whichever skills are going to be the overdrive skills. But when I have my overdrive gauge filled, the command in battle appears, but then I cannot select a level. The Level command is dim, like I have no skills available. And then a minor bug when that happens, and it says I don't have a level 1 overdrive skill, when I back out and then select another command like attack, if I back out from that, the overdrive level slides out again. It doesn't bother me all that much, but just wanted to report it. If you can help with the other issues, I'd really appreciate it. Thanks. |
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Feb 26 2011, 02:30 PM
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#45
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![]() Boy Genius ![]() Type: Writer Alignment: Lawful Evil |
EDIT: It appears that I get this error even with the script just the way i copied it. No modifications were made, and I still got this same error.
Not sure if it's a Necropost...It shouldn't be. Here is the error I get when I try to play my game. ![]() Here is my current script. -------------------- |
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Mar 14 2011, 08:16 PM
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#46
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![]() Type: Undisclosed |
I have a little problem when someone the gauge is full.
the other one who has no overdrive skill can get into overdrive menu too. Edit: now I Found the serious problem I have the Errors massage when Attack by enemy like darkceo's problem but it's not the same Errors massage ![]()
This post has been edited by cdaz: Mar 16 2011, 12:55 PM |
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Mar 15 2011, 03:28 AM
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#47
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![]() d-(^_^)z Just call me Ceo! its way shorter ![]() Type: Musician Alignment: Chaotic Good |
i was trying this script and made the overdrives for every actor with mode 1 and did work but when one of my characters get hit it or attack appear an error
"Script 'overdrive' line 609: NoMethodError occurred. undefined method `keys' for nil:NilClass" i still havent been able to fix it, so i hope you could help me This post has been edited by darkceo: Mar 15 2011, 03:31 AM -------------------- |
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May 19 2011, 01:25 AM
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#48
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![]() Type: Spriter |
Is there a way to add a state when Overdrive is maxed?
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May 20 2011, 12:13 PM
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#49
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![]() ![]() Type: Artist Alignment: Unaligned |
Hello everyone
I have a problem with this script, I've been days trying to fix it, but not having many knowledge of scripting I use yanfly battle engine and the add-on spin battle (from GB production of course). Also use custom HUD melody. My problem is: everything works properly with respect to the activation of overdrive, but the gauge doesn´t appear in the battle except in one character ... instead on the menu comes with all the characters. In addition, the only character that appears, the percentage appears very far from the gauge. I thought the problem was the custom HUD melody, but I have the same result Can someone help me? To have you an idea, I uploaded an image. PD: sorry for my english, is not my first language
Attached File(s)
-------------------- "Reaching the goal is not to win
what matters is the way and on it lifting, stress and learn" |
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Sep 18 2011, 10:45 PM
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#50
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![]() Type: Musician |
Every time an actor's gauge maxes out I get the following error.
Script 'YEM Overdrive' line 1356: NameError occured. uninitialized constant GBP::BEM_SPIN_COMMAND This happens after I add ":overdrive" to the command list in the YEM Battle Engine Melody I command array. This is in Overdrive mode 1 This post has been edited by flem0328: Sep 18 2011, 10:49 PM |
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Sep 22 2011, 12:09 PM
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#51
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![]() ![]() Type: Undisclosed Alignment: Chaotic Neutral |
I've had this error myself.
All you need to do is open the script editor and put an # before line 1356 ( @commands_icon.insert(index, GBP::BEM_SPIN_COMMAND::COMMANDS_ICON[:overdrive]) ) or delete it completely. -------------------- Although English is not my native language I like to think that I'm quite good at speaking and writing. Should you find any mistakes please tell me, as I'm eager to improve my skills.
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Oct 7 2011, 08:27 PM
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#52
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![]() Type: Designer |
It wont work on me :( i cant see the overdrive cauge anywhere...
I hav set the 4.1 script under bove main and under all yanfly scripts. i have set the commands but i dont have set ny skills to overdrive. does it matter? -------------------- Best song ever made at Best site ever!
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Oct 14 2011, 04:46 PM
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#53
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![]() ![]() Type: Undisclosed |
I get errors when installing the script in my project.
It says 'Script 'YEM BEM Overdrive 4.0 FINAL' line 846: NameError occured. undefined method 'apply_critical' for class 'Game_Battler' This post has been edited by Zaraki97: Oct 14 2011, 04:47 PM
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Feb 25 2012, 01:33 PM
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#54
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![]() Type: Undisclosed |
How can at overdrive 3 ( riviera) add overdrive level 1 and overdrive level 2 ? i put <overdrive> on a spell But i cant use it
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Apr 16 2012, 10:54 AM
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#55
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![]() Type: Undisclosed |
I don't know what i'm doing wrong
I placed the script under yem battle engine and changed all there was to change according to the instructions yet nothing is working I don't see the gauge and even putting <overdrive> tag on my skills doesn't make any difference, I can use them. another problem I had is that sometimes the games crashes and says that it can't find gauge_od2 or something like that... Please someone help me! |
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Apr 21 2013, 05:47 AM
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#56
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![]() Type: Undisclosed |
HUFTT HUFT your RIVIERA OVERDRIVE SYSTEM IS VERY INTRESTING , im RIVIERA FANS
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| Lo-Fi Version | Time is now: 26th May 2013 - 04:33 AM |
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