1. well for stage 1, it will only check if vanya has reached the goal, not if any ally.
2. i noticed that too, its part of the scripts default AI
3. NPC and PNPC will move during enemy phase as per script
4. i havent noticed that, and that could be a bug, or i missed out something. i'll check
5. I see you have found the advance tactics! tomoaky designed that, pressing cancel after making a move, that way you can setup assist formations. that's the "exploitable bug".
6 >.< thanks for the grammar notice.
7. you cant revive guests. well i was also thinking of making future generic chars vanish when they die too,
hmm, you didnt reach the city yet?