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Jan 23 2011, 12:37 AM
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#1
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![]() Cold Fire ![]() Type: Coder Alignment: Neutral Good |
Sky's Script Revolution: Party Management Default Res. Version 1.11 Created By Sky00Valentine Introduction A revamp to an old script Features CODE #=========================================================================== # # Features : # Version 1.0 - January 22, 2011 # - Swapping of members available # - Searching for party members # * Name # * Level # * Class # - Shows Primary Stats and equips # Version 1.1 - February 4, 2011 # - Made Script Independat Compatible # * now work with Input Script # * still requires SAATW # - Sorting Feature Update # * now can set which of the 3 sorting features is allowed. # Version 1.11 - August 17, 2011 # - Fix to enable overworld sprite changing after management # - Fix to have 4 battlers as long as there are 4 members in whole # party. # #=========================================================================== Updates None as a yet. Screenshots Spoiler: How to use CODE #=========================================================================== # # Sky Script Revolution : Party Manager (SSR) (SSR/PM) # Version 1.1 # January 20, 2011 Started # January 22, 2011 Completed # February 4, 2011 Last Update # #=========================================================================== # # What is Sky Script Revolution (SSR)? # It is a revamp of Sky's previous scripts. # Is that all? # No, that is only the beginning. Look for # New Scripts as well. Also look forward to # the reopenning of script request hall soon. # What kind of scripts are you planning? # I am starting to get into battle system # scripting so look for edits. # Are you supporting old scripts? # Some scripts don't need revamping as they # work beautifully, so I will update those # scripts. # #=========================================================================== # # Features : # Version 1.0 - January 22, 2011 # - Swapping of members available # - Searching for party members # * Name # * Level # * Class # - Shows Primary Stats and equips # Version 1.1 - February 4, 2011 # - Made Script Independat Compatible # * now work with Input Script # * still requires SAATW # - Sorting Feature Update # * now can set which of the 3 sorting features is allowed. # #=========================================================================== # # Credit # Sky00Valentine :creator and editor # Yanfly :Game_Party Class to add extra members & switch members. # (I could try changing it but its basically the same so # Yanfly thanks) Also for Input script. # OriginalWij :For Input script. # #=========================================================================== # # Terms of Use # ------------ # # Crediting Rpgmakervx.net is the only thing I ask. # However feel free to credit Sky00Valentine if you # see fit. # #=========================================================================== # # Future improvement # ------------------ # # - Unknown # #=========================================================================== # # Instructions & Installation # --------------------------- # - Edit modules # # - Get my SAATW edit # # - Get Yanfly and OriginalWij's Keyboard Input Script # and place it before this script (if you want the sorting feature) # # - Edit Game_Party's MAX_MEMBERS to be 2, 3, or 4. # # - Script commands: # (Goes to Party Menu.) # ------------------- # $scene = Scene_Party.new # # (Locks actor into battle party or reserve even before they party.) # --------------------------------------------------------------- # $game_actors[id].lock = true # $game_party.all_members[a].lock = true # (locks party member in posistion a to where they are # party or reserve.) # # # - You can search through your reserves by typing on the keyboard # when the reserve is active. # (This is setup for the default Yanfly Input so let me know if # you changed anything and now face problems) # # - During your search the TAB key can change sorting method. (sorting only) # # - Have Fun # #=========================================================================== Demo None Script SAATW The Actual Script located at the bottom in a txt file. FAQ Will update as necessary Bugs & Compatability Not compatible with resolutions other that stated(544,416) Look for the other versions which will be released at a later date. Edit: Also it is not yet compatible with XP Sprites. More that likely not compatible with other party scripts. Credit Sky00Valentine for making the script Yanfly and OriginalWij for their Input Script Extra notes This post has been edited by Sky00Valentine: Aug 17 2011, 02:58 PM
Attached File(s)
-------------------- My Scripts and Snippets
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Jan 23 2011, 01:02 AM
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#2
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![]() Type: Undisclosed Alignment: Unaligned |
Spoiler borked due to there being too many lines. I'll let you choose how you want to deal with it.
-------------------- I no longer support Tankentai.
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Jan 23 2011, 03:43 PM
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#3
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![]() I demand cookies. ![]() Type: Coder Alignment: Neutral Good |
Sky, you have just made my day!
^.^ I actually needed a party management system, you don't mind me doing some editing right? -------------------- Spoiler: To be Hexa-fied Spoiler: Spoiler: |
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Jan 23 2011, 04:02 PM
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#4
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![]() ![]() Type: Undisclosed Alignment: Unaligned |
Can u PLEEEEASE make a demo??? This script is AWESOME!
EDIT: Jet's viewing right now This post has been edited by RPG Maker VX 52: Jan 23 2011, 04:03 PM -------------------- My Games:
Spoiler: I Support: Spoiler: Custom Emoticons: Spoiler: |
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Jan 23 2011, 04:04 PM
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#5
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![]() ![]() Type: Artist |
Wow!
This is a lovely script. Very well organized and something my future project will certainly use. o3o Thank you very much. <3 |
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Jan 23 2011, 05:01 PM
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#6
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![]() Cold Fire ![]() Type: Coder Alignment: Neutral Good |
Can u PLEEEEASE make a demo??? This script is AWESOME! EDIT: Jet's viewing right now Uhm... I don't know I really hate making Demo's. Truly this script isn't too hard. -------------------- My Scripts and Snippets
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Jan 23 2011, 07:38 PM
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#7
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![]() I demand cookies. ![]() Type: Coder Alignment: Neutral Good |
Sky.
Several Probs found. >.< You created a Scene_Map before the loading of the database. @_@ This has caused some problems with my Time System script. >.> There is a lag when, choosing to switch or add a new party member. ._." I'll see what I can do for now, (*Goes and digs up more hidden stuff*) This post has been edited by IceDragon: Jan 23 2011, 07:39 PM -------------------- Spoiler: To be Hexa-fied Spoiler: Spoiler: |
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Jan 23 2011, 11:12 PM
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#8
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![]() ![]() Type: Designer |
Wow, Im impressed with the old script I request, its become quite the enhancement, excellent job.
-------------------- Projects I highly recommend :-)
![]() Art teaches nothing, except for the significance of life." -- Henry Miller -- ![]() Check out my current project titled: Lunatic Shards Book I: The Arrival ![]() ![]() If you wish to support this game, copy and paste this into your sig. CODE [topic=22135][img]http://i830.photobucket.com/albums/zz228/sofresh8582/LS-TheatricalUserbar.png[/img][/topic] CODE [topic=22135][IMG]http://i830.photobucket.com/albums/zz228/sofresh8582/SupportLSSig.png[/IMG][/topic] I support: Spoiler: |
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Jan 26 2011, 10:13 PM
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#9
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Environmentalist Vermin ![]() Type: Writer |
I've... stumbled on a slight issue.
Upon pasting the script from the text file on the original post to the script editor, it appears to be all one line. I've tried the pasting to wordpad, then script editor method, same issue occurs. Is there any way to remedy the situation? |
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Jan 27 2011, 03:17 AM
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#10
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![]() I demand cookies. ![]() Type: Coder Alignment: Neutral Good |
I've... stumbled on a slight issue. Upon pasting the script from the text file on the original post to the script editor, it appears to be all one line. I've tried the pasting to wordpad, then script editor method, same issue occurs. Is there any way to remedy the situation? Download the demo, and copy the script from there. -------------------- Spoiler: To be Hexa-fied Spoiler: Spoiler: |
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Jan 27 2011, 03:25 AM
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#11
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Environmentalist Vermin ![]() Type: Writer |
Might I ask where the demo's located? The original post reads "None" under the Demo header.
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Jan 27 2011, 03:49 AM
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#12
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![]() I demand cookies. ![]() Type: Coder Alignment: Neutral Good |
Fuuuuuuluk.......
@_@........ X.X the sleep is getting to me... If you try to download the script and it pops up in a new tab, just copy the script directly to your RM-Script Editor. Else just right-click and save link as. This post has been edited by IceDragon: Jan 27 2011, 03:50 AM -------------------- Spoiler: To be Hexa-fied Spoiler: Spoiler: |
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Jan 27 2011, 06:07 AM
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#13
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Environmentalist Vermin ![]() Type: Writer |
Thank you, Ice. Looks alot better lol, for some reason when it's opened in the browser, it looks jumbled up. Now it looks like it should look like.
Now, onto the party script itself. It looks like what I think pixelated heaven would look like. |
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Jan 27 2011, 07:48 PM
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#14
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![]() Something coherent... Also Muscle Milk ![]() Type: Writer Alignment: Lawful Good |
I was wondering if there was no way to make this script in a way that it does not require other scripts to work along with this one?
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Jan 27 2011, 08:37 PM
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#15
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![]() Cold Fire ![]() Type: Coder Alignment: Neutral Good |
Yeah I can't really do much today, but I will make a independant script.
-------------------- My Scripts and Snippets
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Jan 28 2011, 01:06 PM
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#16
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![]() Muahaha! ![]() Type: Designer Alignment: Chaotic Evil |
Is it possible to remove Class from this?
It looks magnificent, but my game doesn't require Classes, so is there any way for me to cut that out without completely desecrating this script? -------------------- |
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Jan 28 2011, 03:08 PM
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#17
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![]() The endless clash of good and evil continues... ![]() Type: Undisclosed Alignment: True Neutral |
Incredible script, I don´t know what to say...
this is a wonderful script -------------------- I support:
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Jan 28 2011, 06:43 PM
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#18
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![]() Something coherent... Also Muscle Milk ![]() Type: Writer Alignment: Lawful Good |
Yeah I can't really do much today, but I will make a independant script. Once it becomes independent (if it is possible) I will definitely use it! -------------------- |
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Jan 28 2011, 09:13 PM
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#19
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Environmentalist Vermin ![]() Type: Writer |
Alright, quick question... I've modded my current menu scene so that I can access the party scene through it, is there any way I can get the party scene to revert back to the menu scene after closing the party scene? I looked through the party scene to see if I could figure it out on my own, but I'm not sure if what I would edit to make it work out.
EDIT: Correction. Due to sudden feats of ballsiness, I've managed to get it to return to the menu scene. (That and I read the top of the script, rather than towards the end where I assumed it'd be located.) This post has been edited by Eulogy of Hearts: Jan 31 2011, 08:29 AM |
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Feb 4 2011, 09:44 PM
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#20
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![]() Cold Fire ![]() Type: Coder Alignment: Neutral Good |
Sky. Several Probs found. >.< You created a Scene_Map before the loading of the database. @_@ This has caused some problems with my Time System script. >.> There is a lag when, choosing to switch or add a new party member. ._." I'll see what I can do for now, (*Goes and digs up more hidden stuff*) I took your advice on the eval thing. But the lag i don't see on my computer so I cant really test it and fix. Is it possible to remove Class from this? It looks magnificent, but my game doesn't require Classes, so is there any way for me to cut that out without completely desecrating this script? updated for you Once it becomes independent (if it is possible) I will definitely use it! Independant now. -------------------- My Scripts and Snippets
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| Lo-Fi Version | Time is now: 19th June 2013 - 01:14 AM |
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