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> [SSR] Party Management, Revamp to old script
Sky00Valentine
post Jan 23 2011, 12:37 AM
Post #1


Cold Fire
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Type: Coder
Alignment: Neutral Good




Sky's Script Revolution: Party Management Default Res. Version 1.11
Created By Sky00Valentine


Introduction
A revamp to an old script

Features

CODE
#===========================================================================
#
# Features :
# Version 1.0 - January 22, 2011
# - Swapping of members available
# - Searching for party members
# * Name
# * Level
# * Class
# - Shows Primary Stats and equips
# Version 1.1 - February 4, 2011
# - Made Script Independat Compatible
# * now work with Input Script
# * still requires SAATW
# - Sorting Feature Update
# * now can set which of the 3 sorting features is allowed.
# Version 1.11 - August 17, 2011
# - Fix to enable overworld sprite changing after management
# - Fix to have 4 battlers as long as there are 4 members in whole
# party.
#
#===========================================================================


Updates

None as a yet.

Screenshots

Spoiler:




How to use

CODE
#===========================================================================
#
# Sky Script Revolution : Party Manager (SSR) (SSR/PM)
# Version 1.1
# January 20, 2011 Started
# January 22, 2011 Completed
# February 4, 2011 Last Update
#
#===========================================================================
#
# What is Sky Script Revolution (SSR)?
# It is a revamp of Sky's previous scripts.
# Is that all?
# No, that is only the beginning. Look for
# New Scripts as well. Also look forward to
# the reopenning of script request hall soon.
# What kind of scripts are you planning?
# I am starting to get into battle system
# scripting so look for edits.
# Are you supporting old scripts?
# Some scripts don't need revamping as they
# work beautifully, so I will update those
# scripts.
#
#===========================================================================
#
# Features :
# Version 1.0 - January 22, 2011
# - Swapping of members available
# - Searching for party members
# * Name
# * Level
# * Class
# - Shows Primary Stats and equips
# Version 1.1 - February 4, 2011
# - Made Script Independat Compatible
# * now work with Input Script
# * still requires SAATW
# - Sorting Feature Update
# * now can set which of the 3 sorting features is allowed.
#
#===========================================================================
#
# Credit
# Sky00Valentine :creator and editor
# Yanfly :Game_Party Class to add extra members & switch members.
# (I could try changing it but its basically the same so
# Yanfly thanks) Also for Input script.
# OriginalWij :For Input script.
#
#===========================================================================
#
# Terms of Use
# ------------
#
# Crediting Rpgmakervx.net is the only thing I ask.
# However feel free to credit Sky00Valentine if you
# see fit.
#
#===========================================================================
#
# Future improvement
# ------------------
#
# - Unknown
#
#===========================================================================
#
# Instructions & Installation
# ---------------------------
# - Edit modules
#
# - Get my SAATW edit
#
# - Get Yanfly and OriginalWij's Keyboard Input Script
# and place it before this script (if you want the sorting feature)
#
# - Edit Game_Party's MAX_MEMBERS to be 2, 3, or 4.
#
# - Script commands:
# (Goes to Party Menu.)
# -------------------
# $scene = Scene_Party.new
#
# (Locks actor into battle party or reserve even before they party.)
# ---------------------------------------------------------------
# $game_actors[id].lock = true
# $game_party.all_members[a].lock = true
# (locks party member in posistion a to where they are
# party or reserve.)
#
#
# - You can search through your reserves by typing on the keyboard
# when the reserve is active.
# (This is setup for the default Yanfly Input so let me know if
# you changed anything and now face problems)
#
# - During your search the TAB key can change sorting method. (sorting only)
#
# - Have Fun
#
#===========================================================================


Demo

None

Script

SAATW

The Actual Script located at the bottom in a txt file.

FAQ

Will update as necessary

Bugs & Compatability

Not compatible with resolutions other that stated(544,416)
Look for the other versions which will be released at a later date.
Edit: Also it is not yet compatible with XP Sprites.

More that likely not compatible with other party scripts.

Credit

Sky00Valentine for making the script
Yanfly and OriginalWij for their Input Script
Extra notes

This post has been edited by Sky00Valentine: Aug 17 2011, 02:58 PM
Attached File(s)
Attached File  Script.txt ( 33.12K ) Number of downloads: 243
 


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Mr. Bubble
post Jan 23 2011, 01:02 AM
Post #2



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Spoiler borked due to there being too many lines. I'll let you choose how you want to deal with it. wink.gif


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IceDragon
post Jan 23 2011, 03:43 PM
Post #3


I demand cookies.
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Type: Coder
Alignment: Neutral Good




Sky, you have just made my day!
^.^ I actually needed a party management system, you don't mind me doing some editing right?


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RPG Maker VX 52
post Jan 23 2011, 04:02 PM
Post #4



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Can u PLEEEEASE make a demo??? This script is AWESOME!

EDIT: Jet's viewing right now wink.gif

This post has been edited by RPG Maker VX 52: Jan 23 2011, 04:03 PM


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.victini
post Jan 23 2011, 04:04 PM
Post #5



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Wow!

This is a lovely script.
Very well organized and something my future project will certainly use. o3o

Thank you very much. <3
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Sky00Valentine
post Jan 23 2011, 05:01 PM
Post #6


Cold Fire
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Type: Coder
Alignment: Neutral Good




QUOTE (RPG Maker VX 52 @ Jan 23 2011, 12:02 PM) *
Can u PLEEEEASE make a demo??? This script is AWESOME!

EDIT: Jet's viewing right now wink.gif


Uhm... I don't know I really hate making Demo's. Truly this script isn't too hard.


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IceDragon
post Jan 23 2011, 07:38 PM
Post #7


I demand cookies.
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Type: Coder
Alignment: Neutral Good




Sky.
Several Probs found.
>.< You created a Scene_Map before the loading of the database.
@_@ This has caused some problems with my Time System script.

>.> There is a lag when, choosing to switch or add a new party member.

._." I'll see what I can do for now, (*Goes and digs up more hidden stuff*)

This post has been edited by IceDragon: Jan 23 2011, 07:39 PM


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http://www.rpgmakervx.net/index.php?showto...amp;#entry48215 HA AUTOTILES
Pine's Birthday is the 2th of July

WORK ON YOUR TIME MEMORY @___@
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Sofresh85
post Jan 23 2011, 11:12 PM
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Wow, Im impressed with the old script I request, its become quite the enhancement, excellent job.


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Eulogy of Hearts
post Jan 26 2011, 10:13 PM
Post #9


Environmentalist Vermin
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I've... stumbled on a slight issue.

Upon pasting the script from the text file on the original post to the script editor, it appears to be all one line. I've tried the pasting to wordpad, then script editor method, same issue occurs. Is there any way to remedy the situation?
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IceDragon
post Jan 27 2011, 03:17 AM
Post #10


I demand cookies.
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QUOTE (Eulogy of Hearts @ Jan 26 2011, 05:13 PM) *
I've... stumbled on a slight issue.

Upon pasting the script from the text file on the original post to the script editor, it appears to be all one line. I've tried the pasting to wordpad, then script editor method, same issue occurs. Is there any way to remedy the situation?


Download the demo, and copy the script from there.


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Support your cookie loving dragon!

CODE
[url="http://www.rpgmakervx.net/index.php?showuser=52960"][img]http://i56.tinypic.com/2d1pfmw.png[/img][/url]


http://www.rpgmakervx.net/index.php?showto...amp;#entry48215 HA AUTOTILES
Pine's Birthday is the 2th of July

WORK ON YOUR TIME MEMORY @___@
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Eulogy of Hearts
post Jan 27 2011, 03:25 AM
Post #11


Environmentalist Vermin
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Might I ask where the demo's located? The original post reads "None" under the Demo header.
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IceDragon
post Jan 27 2011, 03:49 AM
Post #12


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Fuuuuuuluk.......
@_@........ X.X the sleep is getting to me...

If you try to download the script and it pops up in a new tab, just copy the script directly to your RM-Script Editor.
Else just right-click and save link as.


This post has been edited by IceDragon: Jan 27 2011, 03:50 AM


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Support your cookie loving dragon!

CODE
[url="http://www.rpgmakervx.net/index.php?showuser=52960"][img]http://i56.tinypic.com/2d1pfmw.png[/img][/url]


http://www.rpgmakervx.net/index.php?showto...amp;#entry48215 HA AUTOTILES
Pine's Birthday is the 2th of July

WORK ON YOUR TIME MEMORY @___@
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Eulogy of Hearts
post Jan 27 2011, 06:07 AM
Post #13


Environmentalist Vermin
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Type: Writer




Thank you, Ice. Looks alot better lol, for some reason when it's opened in the browser, it looks jumbled up. Now it looks like it should look like. smile.gif

Now, onto the party script itself. It looks like what I think pixelated heaven would look like.
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jaydee15
post Jan 27 2011, 07:48 PM
Post #14


Something coherent... Also Muscle Milk
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I was wondering if there was no way to make this script in a way that it does not require other scripts to work along with this one?


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Sky00Valentine
post Jan 27 2011, 08:37 PM
Post #15


Cold Fire
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Type: Coder
Alignment: Neutral Good




Yeah I can't really do much today, but I will make a independant script.


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Mitochondria
post Jan 28 2011, 01:06 PM
Post #16


Muahaha!
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Is it possible to remove Class from this?

It looks magnificent, but my game doesn't require Classes, so is there any way
for me to cut that out without completely desecrating this script? smile.gif


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MSword23
post Jan 28 2011, 03:08 PM
Post #17


The endless clash of good and evil continues...
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Incredible script, I don´t know what to say...
this is a wonderful script


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jaydee15
post Jan 28 2011, 06:43 PM
Post #18


Something coherent... Also Muscle Milk
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Type: Writer
Alignment: Lawful Good




QUOTE (Sky00Valentine @ Jan 27 2011, 01:37 PM) *
Yeah I can't really do much today, but I will make a independant script.


Once it becomes independent (if it is possible) I will definitely use it! smile.gif


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Eulogy of Hearts
post Jan 28 2011, 09:13 PM
Post #19


Environmentalist Vermin
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Type: Writer




Alright, quick question... I've modded my current menu scene so that I can access the party scene through it, is there any way I can get the party scene to revert back to the menu scene after closing the party scene? I looked through the party scene to see if I could figure it out on my own, but I'm not sure if what I would edit to make it work out.


EDIT: Correction. Due to sudden feats of ballsiness, I've managed to get it to return to the menu scene. (That and I read the top of the script, rather than towards the end where I assumed it'd be located.)

This post has been edited by Eulogy of Hearts: Jan 31 2011, 08:29 AM
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Sky00Valentine
post Feb 4 2011, 09:44 PM
Post #20


Cold Fire
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Type: Coder
Alignment: Neutral Good




QUOTE (IceDragon @ Jan 23 2011, 04:38 PM) *
Sky.
Several Probs found.
>.< You created a Scene_Map before the loading of the database.
@_@ This has caused some problems with my Time System script.

>.> There is a lag when, choosing to switch or add a new party member.

._." I'll see what I can do for now, (*Goes and digs up more hidden stuff*)


I took your advice on the eval thing. But the lag i don't see on my computer so I cant really test it and fix.

QUOTE (Mitochondria @ Jan 28 2011, 10:06 AM) *
Is it possible to remove Class from this?

It looks magnificent, but my game doesn't require Classes, so is there any way
for me to cut that out without completely desecrating this script? smile.gif


updated for you

QUOTE (jaydee15 @ Jan 28 2011, 03:43 PM) *
Once it becomes independent (if it is possible) I will definitely use it! smile.gif


Independant now.


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