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> In-game session of MUGEN, To play a game of MUGEN in-game and return to your game
xXRandom.CrapXx
post Aug 19 2008, 03:43 AM
Post #1


<div class="me" style=".me{bored:true;}"&
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Type: Designer




If you're not familiar with MUGEN, it is a game engine that is Mortal Combat-style and is fully customizable in that it is open-source and there are multiple graphic customizers around the net, many of which are developed by the same people that created the original engine, Elecbyte. I would like to execute a session of MUGENwithout opening a new window and then return to the exact same point in the game once it's done. Any help? Is it possible? Or does the C++ coding complicate it too much? Please respond.


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Sevith
post Aug 19 2008, 04:09 AM
Post #2


Retired Bear Fighter. ಠ_ಠ
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Type: Designer
Alignment: Neutral Good




Now I'm not an expert in the field, but if I'm not mistaken... This is utterly impossible.


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QUOTE (nagilhs @ 2 May 2010)
this guys just a power crazed jack ass.
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Enelvon
post Aug 19 2008, 11:36 AM
Post #3


The Lost One
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Type: Coder
Alignment: Neutral Evil




It is impossible. You are right, Sevith. It MAY be possible to call MUGEN, but not with RGSS/2. Even if it were, MUGEN would not know how to return to the game after the fight, and would be stuck. The closest you could get would be to get someone to script a MUGEN fight system for the game.
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Mr. Anonymous
post Aug 19 2008, 02:43 PM
Post #4



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Type: Undisclosed
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Indeed. Basically everything said above is the absolute truth.

Some things just can't be done.
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xXRandom.CrapXx
post Aug 19 2008, 04:51 PM
Post #5


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Type: Designer




I kinda figured. I was looking for a hidden battle scene that would look something like Mortal Kombat. And MUGEN would have been the closest I could have come to that. But if somebody could do a MUGEN battle system, that would be great. I just want something that would look like MUGEN with the characters Link from Legend of Zelda and Sonya from MK. And so that it would be more useful to the general public, you could make an adjustment of Scene_Battle and I could just adapt it.


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