Announcement
Announcement
| 2nd Quarter Contest Announcement posted! See the Community Announcements section. |
New threads (complete scripts) here will go into a moderation queue. You will not see your thread appear when you create it. A moderator will decide if it will be approved or denied.
![]() ![]() |
Feb 13 2011, 11:48 PM
Post
#1
|
|
![]() Has broken out of Staby Rehab! ![]() Type: Undisclosed Alignment: Chaotic Evil |
Executable Actions Extension v1.04 By: Zetu Introduction Ever Download a script for 'Scan' or 'Steal' skills and wish it appeared as a separate command? With this extremely simple script, you can manipulate the default Action Commands. The EAE script allows you to predefine all commands a character possesses. Also, you can have a command call a Common Event by placing the common event in a no-target spell. Features - Customize your Actor Commands - Turn Commands into Skills - Define a switch to turn commands on/off - Spell Commands are removed from default spell list How to Use Edit the BATTLE array and CONDITION/SPELL hashes as described within the script. It's that simple! Script http://pastebin.com/ka5FtqtZ FAQ: Q. How's the compatibility on this one? DBS? Melody? Tankentai? A. It works with DBS and Tankentai. It does not work with Melody. This post has been edited by Zetu: Jun 6 2011, 10:46 AM -------------------- |
|
|
|
Feb 14 2011, 10:18 AM
Post
#2
|
|
![]() The Fallen Angel ![]() Type: Writer Alignment: Neutral Good |
How's the compatibility on this one? DBS? Melody? Tankentai?
-------------------- Creator of the Eastern Garden Touhou RP, part of RPUnion. Join us! Get on our IRC and chat with us, whether you're from Eastern Garden or not! |
|
|
|
Feb 14 2011, 04:31 PM
Post
#3
|
|
![]() Has broken out of Staby Rehab! ![]() Type: Undisclosed Alignment: Chaotic Evil |
It works with DBS and Tankentai. It does not work with Melody. (Melody has its own script that modifies commands)
Also, I just thought of a way you can make Break Limits work with this (so that a 'Limit' command only appears if a variable reaches a certain value). I may add it in next version. This post has been edited by Zetu: Feb 14 2011, 04:37 PM -------------------- |
|
|
|
Feb 16 2011, 03:16 AM
Post
#4
|
|
![]() Type: Undisclosed |
I have problems when I chose the command (command to skill) and cancel, this is the error:
http://img833.imageshack.us/i/39782860.jpg but the game runs normally. The error is with the window. Sorry for my bad english. This post has been edited by hunterx: Feb 16 2011, 03:18 AM |
|
|
|
Feb 17 2011, 10:59 PM
Post
#5
|
|
![]() Has broken out of Staby Rehab! ![]() Type: Undisclosed Alignment: Chaotic Evil |
What system are you using? The location the window is on your screen shot is where it's supposed to be on Tankentai and DBS.
-------------------- |
|
|
|
Feb 18 2011, 04:06 AM
Post
#6
|
|
![]() Type: Undisclosed |
|
|
|
|
Feb 18 2011, 09:46 PM
Post
#7
|
|
![]() Has broken out of Staby Rehab! ![]() Type: Undisclosed Alignment: Chaotic Evil |
Try adding this to the Scene_Battle
CODE class Scene_Battle < Scene_Base alias ecx_create_viewport create_info_viewport def create_info_viewport ecx_create_viewport @actor_command_window.x = 0 # <--- end end It's either 0 or 128, so try both if the first doesn't work right. EDIT: v1.02 is up. Added further customization for conditions (so that your not limited to $game_switches) This post has been edited by Zetu: Feb 18 2011, 10:05 PM -------------------- |
|
|
|
Feb 19 2011, 07:29 AM
Post
#8
|
|
![]() Type: Undisclosed |
I don't found that in scene_battle -- just it
def create_info_viewport @info_viewport = Viewport.new(0, 288, 544, 128) @info_viewport.z = 100 @status_window = Window_BattleStatus.new @party_command_window = Window_PartyCommand.new @actor_command_window = Window_ActorCommand.new @status_window.viewport = @info_viewport @party_command_window.viewport = @info_viewport @actor_command_window.viewport = @info_viewport @status_window.x = 128 @actor_command_window.x = 544 @info_viewport.visible = false end |
|
|
|
Feb 21 2011, 02:45 AM
Post
#9
|
|
![]() Has broken out of Staby Rehab! ![]() Type: Undisclosed Alignment: Chaotic Evil |
I was not asking you to find that part of the script :/ Just add the script I have or just edit the @actor)command_window.x = 544 part. If you have any further problems, please PM it to me.
-------------------- |
|
|
|
Feb 22 2011, 09:39 PM
Post
#10
|
|
![]() Has broken out of Staby Rehab! ![]() Type: Undisclosed Alignment: Chaotic Evil |
I realized a HUGE compatibility error in Tankentai for this script. I have fixed it. I will add other Battle Systems by request (other than Melody :/)
-------------------- |
|
|
|
Feb 23 2011, 12:35 AM
Post
#11
|
|
![]() Type: Undisclosed |
|
|
|
|
Feb 23 2011, 01:00 AM
Post
#12
|
|
![]() Type: Undisclosed |
I realized a HUGE compatibility error in Tankentai for this script. I have fixed it. I will add other Battle Systems by request (other than Melody :/) When a battle starts, I have a error http://img819.imageshack.us/i/erroriu.jpg/ Don't double post. Use the edit button instead. |
|
|
|
Feb 27 2011, 08:56 PM
Post
#13
|
|
![]() Type: Undisclosed |
Is there a way to make skill subsets like in Final Fantasy 6 so that for example a character can have Blitz Skills and Magic divided? I fond time ago a skill subset system but it wasnt compatible with the ATB of tanketai so i prefered to not use it
-------------------- |
|
|
|
Feb 27 2011, 09:19 PM
Post
#14
|
|
![]() Has broken out of Staby Rehab! ![]() Type: Undisclosed Alignment: Chaotic Evil |
I have actually been considering this. Mainly because when Break Limit/Overdrive meets its condition, you would want it as a sub set instead of the default. I will consider doing it when I have a spare moment.
-------------------- |
|
|
|
Mar 7 2011, 09:34 AM
Post
#15
|
|
![]() ![]() Type: Undisclosed |
Can i remove the attack and the skill command with this script? i.e. only use items to battle.
-------------------- |
|
|
|
Mar 7 2011, 05:44 PM
Post
#16
|
|
![]() Has broken out of Staby Rehab! ![]() Type: Undisclosed Alignment: Chaotic Evil |
You could...
CODE BATTLE = [ITEM] That shows only the Item command being available. -------------------- |
|
|
|
Jun 6 2011, 01:43 AM
Post
#17
|
|
![]() Has broken out of Staby Rehab! ![]() Type: Undisclosed Alignment: Chaotic Evil |
I have decided to completely remake this script. I was still a nub at scripting when I made this script, so this version should be much better. Also, customizing it is both easier and more flexible. Try the new version now.
-------------------- |
|
|
|
Jun 6 2011, 09:19 AM
Post
#18
|
|
![]() Welcome to RMVX.net, B*tch ![]() Type: Designer Alignment: Chaotic Evil |
QUOTE I was a nub lol. Can a command trigger a scene directly? It can, right? Hmm... This may looks fairly easy for basic scripters like me, but I think others would have a hard time configuring it. I haven't seen the past unoverhauled script, but the new one seems clear. -------------------- |
|
|
|
![]() ![]() |
| Lo-Fi Version | Time is now: 24th May 2013 - 10:44 AM |
|
|