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> Executable Actions Extension v1.04, Redefine your Actor Commands and create your own Commands
Zetu
post Feb 13 2011, 11:48 PM
Post #1


Has broken out of Staby Rehab!
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Type: Undisclosed
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Executable Actions Extension v1.04
By: Zetu



Introduction
Ever Download a script for 'Scan' or 'Steal' skills and wish it appeared as a separate command? With this extremely simple script, you can manipulate the default Action Commands. The EAE script allows you to predefine all commands a character possesses. Also, you can have a command call a Common Event by placing the common event in a no-target spell.


Features
- Customize your Actor Commands
- Turn Commands into Skills
- Define a switch to turn commands on/off
- Spell Commands are removed from default spell list


How to Use
Edit the BATTLE array and CONDITION/SPELL hashes as described within the script. It's that simple!


Script
http://pastebin.com/ka5FtqtZ

FAQ:
Q. How's the compatibility on this one? DBS? Melody? Tankentai?
A. It works with DBS and Tankentai. It does not work with Melody.

This post has been edited by Zetu: Jun 6 2011, 10:46 AM


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My Scripts:

Best. Error. Evah!!!
Spoiler:


Team JIFZ: Jet, Ice, Fenix, Zetu

A stabbing Gesture is a friendly Gesture
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kirinelf
post Feb 14 2011, 10:18 AM
Post #2


The Fallen Angel
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How's the compatibility on this one? DBS? Melody? Tankentai?


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Zetu
post Feb 14 2011, 04:31 PM
Post #3


Has broken out of Staby Rehab!
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Type: Undisclosed
Alignment: Chaotic Evil




It works with DBS and Tankentai. It does not work with Melody. (Melody has its own script that modifies commands)

Also, I just thought of a way you can make Break Limits work with this (so that a 'Limit' command only appears if a variable reaches a certain value). I may add it in next version.

This post has been edited by Zetu: Feb 14 2011, 04:37 PM


--------------------
My Scripts:

Best. Error. Evah!!!
Spoiler:


Team JIFZ: Jet, Ice, Fenix, Zetu

A stabbing Gesture is a friendly Gesture
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hunterx
post Feb 16 2011, 03:16 AM
Post #4



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I have problems when I chose the command (command to skill) and cancel, this is the error:

http://img833.imageshack.us/i/39782860.jpg

but the game runs normally. The error is with the window.

Sorry for my bad english.

This post has been edited by hunterx: Feb 16 2011, 03:18 AM
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Zetu
post Feb 17 2011, 10:59 PM
Post #5


Has broken out of Staby Rehab!
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Type: Undisclosed
Alignment: Chaotic Evil




What system are you using? The location the window is on your screen shot is where it's supposed to be on Tankentai and DBS.


--------------------
My Scripts:

Best. Error. Evah!!!
Spoiler:


Team JIFZ: Jet, Ice, Fenix, Zetu

A stabbing Gesture is a friendly Gesture
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hunterx
post Feb 18 2011, 04:06 AM
Post #6



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QUOTE (Zetu @ Feb 17 2011, 10:59 PM) *
What system are you using? The location the window is on your screen shot is where it's supposed to be on Tankentai and DBS.



The system is Tankentai so i don't know if is DBS too.
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Zetu
post Feb 18 2011, 09:46 PM
Post #7


Has broken out of Staby Rehab!
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Type: Undisclosed
Alignment: Chaotic Evil




Try adding this to the Scene_Battle

CODE
class Scene_Battle < Scene_Base

  alias ecx_create_viewport create_info_viewport
  def create_info_viewport
    ecx_create_viewport
    @actor_command_window.x = 0 # <---
  end

end


It's either 0 or 128, so try both if the first doesn't work right.

EDIT: v1.02 is up. Added further customization for conditions (so that your not limited to $game_switches)

This post has been edited by Zetu: Feb 18 2011, 10:05 PM


--------------------
My Scripts:

Best. Error. Evah!!!
Spoiler:


Team JIFZ: Jet, Ice, Fenix, Zetu

A stabbing Gesture is a friendly Gesture
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hunterx
post Feb 19 2011, 07:29 AM
Post #8



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Type: Undisclosed




I don't found that in scene_battle -- just it

def create_info_viewport
@info_viewport = Viewport.new(0, 288, 544, 128)
@info_viewport.z = 100
@status_window = Window_BattleStatus.new
@party_command_window = Window_PartyCommand.new
@actor_command_window = Window_ActorCommand.new
@status_window.viewport = @info_viewport
@party_command_window.viewport = @info_viewport
@actor_command_window.viewport = @info_viewport
@status_window.x = 128
@actor_command_window.x = 544
@info_viewport.visible = false
end

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Zetu
post Feb 21 2011, 02:45 AM
Post #9


Has broken out of Staby Rehab!
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Type: Undisclosed
Alignment: Chaotic Evil




I was not asking you to find that part of the script :/ Just add the script I have or just edit the @actor)command_window.x = 544 part. If you have any further problems, please PM it to me.


--------------------
My Scripts:

Best. Error. Evah!!!
Spoiler:


Team JIFZ: Jet, Ice, Fenix, Zetu

A stabbing Gesture is a friendly Gesture
Go to the top of the page
 
+Quote Post
   
Zetu
post Feb 22 2011, 09:39 PM
Post #10


Has broken out of Staby Rehab!
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Type: Undisclosed
Alignment: Chaotic Evil




I realized a HUGE compatibility error in Tankentai for this script. I have fixed it. I will add other Battle Systems by request (other than Melody :/)


--------------------
My Scripts:

Best. Error. Evah!!!
Spoiler:


Team JIFZ: Jet, Ice, Fenix, Zetu

A stabbing Gesture is a friendly Gesture
Go to the top of the page
 
+Quote Post
   
hunterx
post Feb 23 2011, 12:35 AM
Post #11



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Type: Undisclosed




QUOTE (Zetu @ Feb 22 2011, 09:39 PM) *
I realized a HUGE compatibility error in Tankentai for this script. I have fixed it. I will add other Battle Systems by request (other than Melody :/)


Thanks very much! biggrin.gif now I will try it rolleyes.gif



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hunterx
post Feb 23 2011, 01:00 AM
Post #12



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Type: Undisclosed




QUOTE (Zetu @ Feb 22 2011, 09:39 PM) *
I realized a HUGE compatibility error in Tankentai for this script. I have fixed it. I will add other Battle Systems by request (other than Melody :/)


When a battle starts, I have a error

http://img819.imageshack.us/i/erroriu.jpg/


Don't double post. Use the edit button instead.
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vihn78
post Feb 27 2011, 08:56 PM
Post #13



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Is there a way to make skill subsets like in Final Fantasy 6 so that for example a character can have Blitz Skills and Magic divided? I fond time ago a skill subset system but it wasnt compatible with the ATB of tanketai so i prefered to not use it


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Zetu
post Feb 27 2011, 09:19 PM
Post #14


Has broken out of Staby Rehab!
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Type: Undisclosed
Alignment: Chaotic Evil




I have actually been considering this. Mainly because when Break Limit/Overdrive meets its condition, you would want it as a sub set instead of the default. I will consider doing it when I have a spare moment.


--------------------
My Scripts:

Best. Error. Evah!!!
Spoiler:


Team JIFZ: Jet, Ice, Fenix, Zetu

A stabbing Gesture is a friendly Gesture
Go to the top of the page
 
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Spetnaz
post Mar 7 2011, 09:34 AM
Post #15



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Can i remove the attack and the skill command with this script? i.e. only use items to battle.


--------------------


Projects I support -
Spoiler:
You should definitely check these out!
Spoiler:









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Zetu
post Mar 7 2011, 05:44 PM
Post #16


Has broken out of Staby Rehab!
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Type: Undisclosed
Alignment: Chaotic Evil




You could...

CODE
BATTLE = [ITEM]


That shows only the Item command being available.


--------------------
My Scripts:

Best. Error. Evah!!!
Spoiler:


Team JIFZ: Jet, Ice, Fenix, Zetu

A stabbing Gesture is a friendly Gesture
Go to the top of the page
 
+Quote Post
   
Zetu
post Jun 6 2011, 01:43 AM
Post #17


Has broken out of Staby Rehab!
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Type: Undisclosed
Alignment: Chaotic Evil




I have decided to completely remake this script. I was still a nub at scripting when I made this script, so this version should be much better. Also, customizing it is both easier and more flexible. Try the new version now.


--------------------
My Scripts:

Best. Error. Evah!!!
Spoiler:


Team JIFZ: Jet, Ice, Fenix, Zetu

A stabbing Gesture is a friendly Gesture
Go to the top of the page
 
+Quote Post
   
mitchi.exe
post Jun 6 2011, 09:19 AM
Post #18


Welcome to RMVX.net, B*tch
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Type: Designer
Alignment: Chaotic Evil




QUOTE
I was a nub

lol.

Can a command trigger a scene directly? It can, right?
Hmm...

This may looks fairly easy for basic scripters like me, but I think others would have a hard time configuring it.
I haven't seen the past unoverhauled script, but the new one seems clear.


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Spoiler:

CoA Playable Character Spr completion: 7/13 (~54%)
Spoiler:



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