QUOTE (Omegas7 @ Feb 19 2011, 02:57 PM)
Well, at least your request was nicely detailed. Good job there ;D
Thanks, I'm a perfectionist
Just an animation upon execution? Is there like... any damage for the enemies?
Yes, there will be damage for enemies, forgive me for not mentioning that. Append:
>> When the user selects the Guardian that he wants to summon, an animation plays, similar to a Skill. Physical Damage is inflicted on all
enemies/allies (sorry for not mentioning that).
>> A Guardian's attack-damage is linked to the States created in the RMVX database. E.g. A Guardian can attack and inflict the "Silence" state on enemies.
>> A Guardian's attack-damage is linked to the Elements created in the System tab of the RMVX database, again similar to how Skills have associations with Elements.
>> So, for example.....a Guardian named "Shiva" will inflict damage associated with the Ice element because I assigned the Ice Element to that Guardian. If I assign two Elements: Ice and Wind to "Shiva", then "Shiva's" damage will have both the Ice and Wind Elements associated with it. Hence, if an enemy is weak against either Ice or Wind and is attacked by "Shiva", more damage is dealt than normal....the same workings of Elements.
>> A Guardian's 'attack' can be applied to all enemies
or all allies
depending on the Guardian. I may have a Guardian that, when summoned, places the "Protect" state on all allies. That would be that Guardian's only 'attack'. However, if this is too difficult to do, I will simply accept Guardians only being able to attack enemies.
Please note: A Guardian attacks all enemies/allies. Having a Guardian that can only attack one
in addition to all
is not required...though it may make it easier for someone else who wants that ability. The simple rule I'm using is that a Guardian must attack all enemies/allies and the attack cannot miss (enemies' evade/agility is ignored). In addition, a Guardian's attack does not have the Critical Hit feature.
Thank You Omegas7 for your reply.
I'm guessing that the script would be more complex now, =P
Or are Guardians linked to a Skill which does the damage for them?
I'm thinking that that may make it easier...Hmm. I think so. Making the Skill would be easy. Then link the Guardian to that Skill. That would solve the stuff I mentioned above in this posting.
Sorry about that, I now realised what you said in that quote and I think linking to a Skill would make things much easier.
I'm also hoping that this script doesn't interfere with an ATB script.
This post has been edited by Seiryuki: Feb 19 2011, 09:33 PM