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Feb 21 2011, 06:43 PM
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#1
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![]() I'm on fire 24/7 >:3 ![]() Type: Coder Alignment: Lawful Good |
![]() ![]() For a while now RPG Maker VX has been limited by its mapping system. By default, RPG Maker VX can only use one tileset, or A1-A5, B, C, D, and E files. Also, the map editor is a bit limited and could do with more features. I have started creating a new map and event editor for RPG Maker VX. It will include everything from RPG Maker VX that has to do with mapping and eventing and more. Tilesets will be handled a lot differently, as well as the Tilemap. ![]() Map Editor Spoiler: Event Editor Below is a list of event functions to be implemented(the defaults and new ones). This can and most likely will be added to. Spoiler: ![]() Spoiler: ![]() I need the community's help in making this program the best it can be. Ideas, suggestions, features, all are welcome. As well as general input and suggestions, help would be appreciated too. I need images, icons, and possible coders who are willing to help out. I will be updating this thread soon to include all specifications and such for these resources.
Support If you would like to support this project, here is an example of and code for my support bar~ |
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Feb 21 2011, 06:44 PM
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#2
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![]() I'm on fire 24/7 >:3 ![]() Type: Coder Alignment: Lawful Good |
Screenies
Simple Beginning Spoiler: |
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Feb 21 2011, 06:49 PM
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#3
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![]() I'm on fire 24/7 >:3 ![]() Type: Coder Alignment: Lawful Good |
More Reserved
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Feb 21 2011, 06:51 PM
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#4
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![]() Spreading the Valentine's joy ![]() Type: Artist Alignment: Chaotic Good |
Fenix! You are making some mappers dreams come true ;O
Layers... So there wouldn't be always need for fogs or parallaxes ;o This is so interesting and fascinating and limit breaking endeavor, indeed! I would love to help anyhow I can ;u; I could cut tiles in separate o/ Anything you need! -------------------- ;u; Thank you: ![]() ![]() ![]() |
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Feb 21 2011, 07:16 PM
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#5
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![]() I'm on fire 24/7 >:3 ![]() Type: Coder Alignment: Lawful Good |
Alright, here is an example of Animated Autotile format; if a $ is found in the tile's filename, 4 frames are used, if not, 3 frames are used. Here is an example of a 4 frame:
Scratch this, autotile format will be introduced in a bit. A three frame one would just cut off the last set(All I did for this example is copy the second frame as the fourth, in reality it'd be a different frame entirely). Scinaya, that would be awesome if you could split the RTP up. If you could decide on (a) set(s) to do, and notify me, I could make a list of what needs to be done in one of the reserved posts EDIT: I'll make a mockup of the layering system and tiles in action soon. |
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Feb 21 2011, 07:21 PM
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#6
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![]() Procrastinat- ![]() Type: Designer Alignment: Neutral Good |
So, it seems like it's basically a new RM.
Either way, it's goddamned awesome. You are officially a god of RMVX. When do you expect this to be released? How would it work with the default editor? -------------------- |
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Feb 21 2011, 07:21 PM
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#7
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![]() I MOVE THE STARS FOR NO ONE. ![]() Type: Writer Alignment: Lawful Evil |
Woah, this looks pretty big and awesome. Looking forward to seeing how it goes mate
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Feb 21 2011, 07:26 PM
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#8
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![]() Type: Undisclosed |
This is so gonna help people who can't parallex map and what not. I hope it turns out amazing.
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Feb 21 2011, 07:35 PM
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#9
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![]() I'm on fire 24/7 >:3 ![]() Type: Coder Alignment: Lawful Good |
@Avatar Although I admire the thoughts, this is not a new RM, and I'm definitely not a god XD This just (severely) enhances RPG Maker VX's mapping and eventing systems. All database, script, etc things are still accessed by rmvx's default editor.
@quigon & inika Thanks, guys Also, as for a release date, none is set as of right now, but I have the basic GUI technically finished, including but not limited to: *Menus at the top *A toolbar, status bar *Some inkling of the map view finished(not the map itself, but files in a folder map view, like the bottom left of RMVX, the map selection area) |
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Feb 21 2011, 08:32 PM
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#10
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![]() Death says "Hi" ![]() Type: Writer Alignment: Lawful Evil |
YES!!!
*ahem* This seems too good to be true. One question, though: would it be possible to add diagonal passabilities as well as the up, down, left, and right ones? I think doing that might make the maps a little smoother and not so blocky. -------------------- Come join Team Smash today! ![]() Other stuffz: Spoiler: RPGMakerVX.net Awards: Spoiler: Check out my tutorial and articles: How to Write a Story The Kaptain's Article Dump |
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Feb 21 2011, 08:40 PM
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#11
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![]() Type: Artist Alignment: Chaotic Neutral |
Nuhuhuhhuhuhggghhghgnungunewrngongowiuermqgchqoerhcgigqr *mouthfoams*
Hello, monsieur. I do believe I am in love. Would you perhaps like to get married? Haha, in all seriousness: thank you for creating this. This is sure to be fantastic, and I am so excited for it's release! This is going to help out so much, brah. You're a rad dude for making this. c': EDIT: So, wait - am I reading this right? We will be able to swap put tilesets like in the RPG2000-XP days? This post has been edited by emmych: Feb 21 2011, 08:42 PM |
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Feb 21 2011, 08:50 PM
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#12
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![]() RMVX > Social life ![]() Type: Designer Alignment: Neutral Evil |
;A;
AAAAAAAH! GODLINESS! IT BURNS MY EYES! ... Wait, now what'll happen to SwapXT? -------------------- |
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Feb 21 2011, 11:32 PM
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#13
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![]() It takes SKILL to be able to trip when you have wings. ![]() Type: Designer Alignment: Lawful Evil |
o_o YES, PLEASE!
Holycrapgoodluck. -------------------- |
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Feb 21 2011, 11:35 PM
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#14
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![]() Ocean Stars Falling... ![]() Type: Designer Alignment: Neutral Good |
Oh my god.
This is like all my RM dreams come true. *w* I-I need a towel. |
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Feb 21 2011, 11:38 PM
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#15
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![]() © Dont Infringe © ![]() Type: Writer Alignment: Chaotic Good |
It'll die! Nah, people will still use it I bet. Anyway, thanks for finally posting this. I am a omb of ideas that explodes at...random times. Y'know this by now. BTW TO MAKE EVERYONE FEEL BAD!
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Feb 21 2011, 11:49 PM
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#16
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We do what we must because we can. ![]() Type: Undisclosed Alignment: Chaotic Good |
Psh Copy, you couldn't have beta-tested it if it was only 9 percent done xD
You have my support, of course, Fenix. Good luck, I'd love to test it for you *hint hint not Copy hint hint* :D -------------------- Some funny forum quotes:
Spoiler: |
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Feb 22 2011, 04:53 AM
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#17
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![]() I'm on fire 24/7 >:3 ![]() Type: Coder Alignment: Lawful Good |
Wow. O.O
@KaptainJ - Yes, that is very possible and a good suggestion, especially when 8 directional movement is taken into account. Added. @emmych - I never used rm2k or rmxp, unfortunately. I started with rm2k3. However, I do know that you set up tileset profiles in the database in RMXP, so yes, i would assume. @CrayDragon - In all likeliness this and SwapXT will live side by side. Some rpg makers will use this, and others will find that it isn't what they want. @babyangelgirl2, Moururi - Haha, thanks @Copywright, Zadorain - Actually, you both bring up a valid point. Beta Testers will be needed, but probably not until a bit farther into the race. And as I said, Zad, I have the menus, toolbar and status bar done, so it *is* testable, just not much to test :3 |
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Feb 22 2011, 04:54 AM
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#18
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![]() ![]() Type: Artist Alignment: Neutral Good |
Wah-hah hah Fenix this is going to be AMAZING. I will have to draw you little chibis rooting for you! ;A;b You have my support every step of the way through this! <w< ...Now get back to work! D8<
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Feb 22 2011, 05:31 AM
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#19
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![]() Spriter ![]() Type: Spriter Alignment: Unaligned |
Fenix i believe i speak for everyone when i say
Spoiler: -------------------- |
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Feb 22 2011, 06:07 AM
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#20
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![]() Inactive, but still here. ![]() Type: Artist Alignment: True Neutral |
Agreed with everyone else, that this is wonderful that you're making this!
For suggestions, I think it would be neat if the autotiles were formatted the same way it was in the earlier RM series, where the "pattern/middle square" and the "corner squares" were all 32 px instead of how it is in VX where all you get is 16px squares for the corners . The way VX sets it up makes it very limiting and makes it difficult to avoid getting square-shaped water or grass autotiles. In 2k/3 and XP, because of that extra size, it allowed for more "circular" autotiles. *VX on the left, XP on the right. (I honestly could never figured out why eB decided to go this route with the autotile format. The earlier RM series made more sense). This extra wiggle room will allow artists to create more "natural" looking water like this: ![]() But if it's too much trouble, don't bother worrying about it. I'm still grateful that you're doing this. :) Good luck! (* color keycode: Blue is the middle pattern tile. Purple are the repeating side tiles and the light blue are the corner tiles). -------------------- ![]() (Added "new" content as of Jan. 1st 2012) 2008-10 ReStaff Archive Two Years of hard work providing resources for the community from our ReStaff team. <3 All compiled together in one place. 2011 Restaff Compilation Another year of hard work from the Restaff team! |
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