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> Neo Menu System v1.12 LITE + Shoppe, Customize the Items in your menu *NEW LAYOUTS*
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ThePhoenixFeathe...
post Mar 5 2011, 03:48 AM
Post #21



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I really like the Final Fantasy XII one. Is it possible to make it compatible with Vlad's ABS?


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Jasonicus
post Mar 5 2011, 08:35 AM
Post #22


Old Friend
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QUOTE (xXsabercowXx @ Mar 4 2011, 06:05 PM) *
I'm sorry this feels like a stupid question but when I open up the master script link the code is all mushed into the page with no seperation so it wont paste into rpgmvx right. How can I fix this?


Just download the text document. If you download it, that shouldn't happen.

QUOTE (heisenman @ Mar 4 2011, 06:22 PM) *
Not using Internet Explorer.


Not helpful at all.


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new
post Mar 17 2011, 06:40 AM
Post #23



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i found a bug on the master script, when you remove one option, example end game, the return index is wrong. example if end game was 6, then i removed it. i open skill, index is 5, i exit scene_skill, the menu index is on item, which is index 4. so its rerturn index is 1 value lower.

EDIT: i think i got it figured out, the master script doesn't support the method return scene for when rearranging the menu commands.

This post has been edited by new: Mar 17 2011, 07:18 AM


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Zetu
post Mar 17 2011, 04:32 PM
Post #24


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I did add support for return scene in the latest release (for default items only). Make sure you have the latest version. You'll have to edit the return scene command for any custom items you add, however.

CODE
class Scene_Equip < Scene_Base
  def return_scene
    $scene = Scene_Menu.new(Z_Systems::NeoMenu::Index::EQUIP)
  end
end



So, if you have a custom script, and it used the default definition of def return_scene so that it will go to the correct index (can't really help custom scripts).


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Spoiler:


Team JIFZ: Jet, Ice, Fenix, Zetu

A stabbing Gesture is a friendly Gesture
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new
post Mar 17 2011, 10:16 PM
Post #25



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it's alright i made patch tongue.gif


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Zuxeria
post Mar 20 2011, 06:09 PM
Post #26


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I will give you credit for making such awesome script.
I like the SAS Menu System.
Good Job I like your scripts wink.gif


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Zetu
post Mar 23 2011, 11:52 PM
Post #27


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New Layout added, requested by Omega Zero. It supports up to six actors and has an optional back image.
My pic stinks, it's just a place holder. If you want to use the default image, just delete it.



EDIT: It no longer uses the number pic for actor levels, so it looks better now.

This post has been edited by Zetu: Mar 24 2011, 01:38 AM


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My Scripts:

Best. Error. Evah!!!
Spoiler:


Team JIFZ: Jet, Ice, Fenix, Zetu

A stabbing Gesture is a friendly Gesture
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new
post Mar 24 2011, 01:21 AM
Post #28



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looks great! biggrin.gif


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MSword23
post Apr 27 2011, 03:03 PM
Post #29


The endless clash of good and evil continues...
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Real Good Script Z!!! happy.gif
It looks great and its easy to use!!! XD bonus!!!
Keep going.

This post has been edited by MSword23: Apr 28 2011, 02:19 PM


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bishopbutters
post Apr 29 2011, 09:00 PM
Post #30



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I have a question about this. I am making a game (obviously) and I just play-tested a boss and cutscene. My character leveled up in the fight. I went to open the menu
and got a Divided by 0 error on line 210 of the Menu script (Not the layout)

I am not a scripter so I cannot be certain but it looked like that might have been because I leveled with the precise amount needed (300 EXP). I couldn't actually check because of the Divided by Zero error. If I knew anything about Ruby this would probably be apparent but, alas, I am still new and don't have intentions of learning a ton of Ruby.

My actual question now is: How did this happen and how can I fix it?

*EDIT*

I am using the Single Actor Status layout if that helps at all

*EDIT 2*

I just checked and it happened without me leveling, it happened the second I opened the menu. It might be because I am playtesting at level 99 and therefor the EXPtil is set to 0

This post has been edited by bishopbutters: Apr 29 2011, 09:05 PM


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Zetu
post Apr 30 2011, 03:45 AM
Post #31


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Tell me the line number and weather it's in the master script or layout.


--------------------
My Scripts:

Best. Error. Evah!!!
Spoiler:


Team JIFZ: Jet, Ice, Fenix, Zetu

A stabbing Gesture is a friendly Gesture
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bishopbutters
post Apr 30 2011, 03:50 AM
Post #32



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I did in my previous post, Line 210 in the Master Script. Doesn't matter now though. Somehow I lost a ton of data on my game, erasing almost all of it.

But yeah, I think the menu script gives out and error at the level cap because you Experience To next level will be Zero


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Zetu
post Apr 30 2011, 06:43 PM
Post #33


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Could you tell me what the line of code is... on mine, line 210 is "class Window_Base < Window", and there's nothing with division nearby. Also, there's nothing that calculates division with exp to next level on bottom and the script has been tested on max level.


--------------------
My Scripts:

Best. Error. Evah!!!
Spoiler:


Team JIFZ: Jet, Ice, Fenix, Zetu

A stabbing Gesture is a friendly Gesture
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bishopbutters
post Apr 30 2011, 08:55 PM
Post #34



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Spoiler:
CODE
def draw_actor_xp_gauge(actor, x, y, width = 120)
    gw = width * actor.exp_til / actor.exp_max


Those are lines 210 and 211 respectively in the Message System master script

To make sure there are no more confusions this is the first 22 lines of code, the intro

Spoiler:

CODE
                          #======================#
                            #  Z-Systems by: Zetu  #
#===========================#======================#===========================#
#                   *  *  *  Neo Menu System  v1.07  *  *  *                   #
#=#==========================================================================#=#
  #  This script allows easy customization to you menu commands. The way it  #
  #  works is, the array 'MENU_ITEMS' stores all commands and the hash       #
  #  'COMMAND' will run the script on that command's selection.  If the      #
  #  COMMAND of the item contains '@status_window.index', then it will       #
  #  prompt you to select an actor, and if it exists in DISABLES and the     #
  #  statement is true, then the item will be disabled.                      #
  #--------------------------------------------------------------------------#
  #  From the free customization of this script, you can add/remove/change   #
  #  order of the menu items.  When you add a new item (from another         #
  #  script), you MUST add a new item in the COMMAND hash.                   #
  #--------------------------------------------------------------------------#
  #  Tip on finding the code within a script:                                #
  #    Use Ctrl+F '$scene ='.  This should be able to locate the call method #
  #    used in most every script.                                            #
  #==========================================================================#
module Z_Systems
  module NeoMenu



I actually re-tested it to make sure I wasn't going nuts. I set my starting character to level 99 (Because I don't know how to change the level cap yet) and started up the game.

I tried opening the menu and got a pop-up saying exactly this.

"Script 'Neo Message System'Line 211 (it was 210 last time): ZeroDivisonError Occurred
Divided by 0"

It defiantly isn't the layout script giving me the error, its the Master script. It could be the gauge that shows how EXP is to the next level.

CODE
    gw = width * actor.exp_til / actor.exp_max


I don't know much Ruby but I am pretty sure that is Multiplying the width by the actors exp till divided by exp max.

I am sorry if I am appearing stupid or ignorant. And I got around it by not playtesting at the level cap but I just thought you should know


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Zetu
post Apr 30 2011, 10:18 PM
Post #35


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Oh..... this is one of many problems I addressed in v1.08. The problem is, even though I updated the OP to say v1.08, I forgot to update the actual script xD v1.08 is NOW up... ):


--------------------
My Scripts:

Best. Error. Evah!!!
Spoiler:


Team JIFZ: Jet, Ice, Fenix, Zetu

A stabbing Gesture is a friendly Gesture
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malaki263
post Jun 3 2011, 05:48 AM
Post #36



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I understand how to add items to the menu list and that you have to give them a command too, but I'm new to Ruby script and was wondering if someone could explain to me... How do you make the menu item link to the right thing?

Ex: I want to add Zetu's party system to the menu but not sure how to do that exactly
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Zetu
post Jun 3 2011, 01:22 PM
Post #37


Has broken out of Staby Rehab!
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To add my Party System, use "$scene = Scene_PartySys.new(true)" (As was written in the intro of the script). You can always find the scene call by either using ctrl+F to find "$scene =", or if nothing shows up, find "class Scene_??? > Scene_Base" and look at the initialize def to see if any parameter's exist.


--------------------
My Scripts:

Best. Error. Evah!!!
Spoiler:


Team JIFZ: Jet, Ice, Fenix, Zetu

A stabbing Gesture is a friendly Gesture
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Kaze`
post Jun 3 2011, 11:39 PM
Post #38


// In your comment line.
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The new version causes errors with my other scripts, can you reupload 1.07 please?
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Zetu
post Jun 4 2011, 01:44 PM
Post #39


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Type: Undisclosed
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Um... I don't have it. Make a script help topic and I might be able to help you fix it.


--------------------
My Scripts:

Best. Error. Evah!!!
Spoiler:


Team JIFZ: Jet, Ice, Fenix, Zetu

A stabbing Gesture is a friendly Gesture
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Reisen
post Jun 4 2011, 05:39 PM
Post #40


NOM NOM NOM
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Wow, these menus are awesome. You totally got my support on this ;P Plus, using it on my mini project. PEWPEW WARS!


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