QUOTE (ShadowXzygon @ Jul 28 2011, 07:51 PM)
If it seems grouchy, then I'm sorry, it's what my posts have come to after seeing so many people trying to make an MMORPG out of VX, and seeing pretty much all of them gone to the scrapyard. It gets tiring to watch. Now, I'm not saying you guys don't, but even on a regular project, there should be some actual progress before anything needs to be recruited. It's a crapload of work making a VX ORPG, and pretty much all of those cold questions I threw at you are what I've also gone through to even get a solid base. So, I'll go through this again, but in a nicer 'tone', and again, I'm sorry for the tone I used in my last post. If you don't want to listen and read this, then don't, just a few tips of, I guess, 'real' advice.
We had a bit too many ideas, and even though they were plausible separately, it was a crapload of work fitting them together and still getting diversity (ie: Stuff like crafting, woodchopping, etc. etc. We felt that each one being the same runescape-style standing there and waiting for the tree to be chopped down was wayyy too boring. However, since we weren't ever satisfied with what we had, we couldn't even finish a stable bones-bare beta.) I've looked at your quests, but what you've had so far is something that's out of reach for V1.8's quest system at the moment, so you'll need some creative eventing to do it, as because of the unique window style that VTL has, other quest systems are more than likely not going to work. If you've gotten your servers to work, that's great, because most people can't even get that. If you haven't, then you'll just need to work a bit with IPs and networking and such. If you want to connect out of your server, you'll have to use a 3rd party program, such as Hamachi (Which is what we used) if you do not have a Static IP. (Networking chiz.) You also need beautiful, but open maps, as just cubed maps are unappealing, and closed because it's not a single-player game, and you'll want the player to be able to move around and such. They also have to be made so that you CAN go back and forth, and events aren't based around single-player. You'll want the game to be big (But not huge maps, anything bigger than...I think it was 60x60, 80x80, 150x150, or 200x200 that made the player lag like heck.). And at least 20 minutes of gameplay. It may not seem hard, but, honestly, it takes forever just to get 5-10 minutes of gameplay going, especially if you keep running into glitches and whatnot due to server issues.
Well, you can take that advice or leave it be, but yeah. Sorry about being so cold, after about 20+ VX MORPGs and people pestering, it gets extremely tiresome. (Although, I still like to read VX MORPG topics and see if they go anywhere. 99% of the time, they don't.)
(This info is invalid if you've switched to Eclipse already. )