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Announcement
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New threads (complete scripts) here will go into a moderation queue. You will not see your thread appear when you create it. A moderator will decide if it will be approved or denied.
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Nov 9 2011, 02:33 AM
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#101
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But i don't have the time *currently* to read the comments or check out your awesome battle sys but does "water walk" include lava? >~< If it does would u maybe plan on splitting it to like "water walk" and "Magma/Lava walk"? Just a suggestion -------------------- |
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Nov 9 2011, 02:45 AM
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#102
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![]() ![]() Type: Designer Alignment: Chaotic Evil |
But i don't have the time *currently* to read the comments or check out your awesome battle sys but does "water walk" include lava? >~< If it does would u maybe plan on splitting it to like "water walk" and "Magma/Lava walk"? Just a suggestion i never heard of lava walking in any TRPG.. i didnt make the script. besides that's an impractical thing, there's fly and there's float. just have flying units. and yes, i just tested it out, water walk enables to walk on lava terrain, simply because in the script, the lava tiles belong to the same group as the water tiles. and aside from those, there's a tag for assigning water only units. -------------------- |
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Nov 14 2011, 09:51 PM
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#103
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![]() ![]() Type: Artist Alignment: Chaotic Good |
But i don't have the time *currently* to read the comments or check out your awesome battle sys but does "water walk" include lava? >~< If it does would u maybe plan on splitting it to like "water walk" and "Magma/Lava walk"? Just a suggestion No offense but why would you want your characters to walk on magma/lava anyway? That's not realistic. |
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Feb 11 2012, 10:26 PM
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#104
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![]() Type: Designer |
Godly script. One of the best ever made.
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Feb 12 2012, 02:51 AM
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#105
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![]() ![]() Type: Designer |
i love all tomoaky scripts is so cool:wub:
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Mar 27 2012, 08:26 PM
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#106
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![]() Type: Writer Alignment: Chaotic Good |
Hey every time I try to start a battle it says theres a Syntax error while running script im not sure if I did something wrong while setting up or what. can someone please help me?
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Jul 19 2012, 05:53 PM
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#107
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![]() ![]() Type: Undisclosed Alignment: Chaotic Good |
I have been trying but with no success to make the battle start with a specific screen tone. I tried changing the tint before using the battle script calls and after, also with fadeins and outs everywhere, but no matter what I do, it always starts with a quick fadein and 0-0-0 in the tints. I can change it after the battle starts, but it doesn't look good at all. I THINK I managed to make it work once but I have no idea as I can't recreate it anymore.
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Jul 22 2012, 09:39 AM
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#108
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![]() ![]() Type: Designer Alignment: Chaotic Evil |
you put tints at the auto run, at the beginning of the battle, it wont be an instant effect. so better to try to fade then change tint when transferring to scene SRPG. no fog scripts work for the scene SRPG too.
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Jul 22 2012, 11:44 PM
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#109
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![]() ![]() Type: Undisclosed Alignment: Chaotic Good |
Tried, but can't seem to make the fadein take effect. Whenever I initiate a srpg scene (Scene_Srpg.new or Scene_SrpgEdit.new), the screen automatically brightens to the default tone and the screen appears before I change the tints. It's like it doesn't matter if I use the fadein or tint screen commands, whenever I initiate a battle it all goes to default and I have to change it after the battle map already appeared.
Thought that it could be a script compatibility problem but I tried it in the demo with the same result. So idk what to do. Well.. it's not that important xD I can live with it, but thanks anyway! Oh and I found one fog script that works on battles (Miget man12's Relatively Simple Fogs) but without the fog movement. Haven't been able to use lighting scripts on battles though. |
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Jul 23 2012, 10:20 PM
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#110
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![]() ![]() Type: Designer Alignment: Chaotic Evil |
mine works on battles, well it will be default tint, then change tint., what i did was
@>script: Graphics.freeze @>Tint Screen(a,b,c,d),@1,wait @>script: Graphics.transition(20) i placed it in the Scene Map (map where the cut scene takes place) and in the Scene SRPG (map where the battle takes place). you can check out my valhalla project, i use the tint on Stage 2. -------------------- |
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Jul 24 2012, 05:56 PM
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#111
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![]() ![]() Type: Artist Alignment: Chaotic Good |
Awesome!!!!
-------------------- Hey friends! I want to go on an educational trip to France! And I need your help! Please check out the following link for more information! EF Tours Please help! Thank you!
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Jul 24 2012, 09:41 PM
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#112
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![]() ![]() Type: Undisclosed Alignment: Chaotic Good |
mine works on battles, well it will be default tint, then change tint., what i did was @>script: Graphics.freeze @>Tint Screen(a,b,c,d),@1,wait @>script: Graphics.transition(20) i placed it in the Scene Map (map where the cut scene takes place) and in the Scene SRPG (map where the battle takes place). you can check out my valhalla project, i use the tint on Stage 2. I was feeling really stupid cause I couldn't make it work >.< (I can't script, so sometimes I'm really lost)... but I managed to do it, finally! I used another method though: I looked for a "graphics.transition(x)" line on the srpg script and removed it so the screen won't appear until I use a script call with the graphics.transition line. But without your post I would have never figured it out, so thanks a lot! <3 This post has been edited by Xelion: Jul 24 2012, 09:42 PM |
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Jul 24 2012, 10:25 PM
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#113
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![]() ![]() Type: Designer Alignment: Chaotic Evil |
not sure where you removed that, well at least you got it solved. i've been modifying my own engine for this battle system, i now have Wora MiniMap compatibility.
Spoiler: This post has been edited by new: Jul 24 2012, 10:25 PM -------------------- |
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Jul 25 2012, 07:45 AM
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#114
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![]() ![]() Type: Undisclosed Alignment: Chaotic Good |
That's awesome, it works!
It took me some time to figure out it was a toggle with a key, but that's sooo much better. If you don't mind, I'm borrowing that too =) And about the line: CODE def perform_transition if Graphics.brightness == 0 fadein(30) else # Graphics.transition(15) end end That's the line I removed from Scene_SRPG and it solved my problem Thanks again~ |
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Jul 25 2012, 11:28 AM
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#115
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![]() ![]() Type: Designer Alignment: Chaotic Evil |
sure.. yes i made the toggle key "Y" button., since "z" is the menu button.
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Sep 15 2012, 05:28 PM
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#116
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![]() Type: Undisclosed |
Can anyone tell me what should I do to make JobChanger script by Blackmorning work with SRPG2? I get Classes menu but my characters do not get jp for actions (or after battle). Sad thing is I had had already working JobChanger (with SRPG2) script but I do something and can't get it back.
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Oct 23 2012, 11:27 PM
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#117
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![]() Type: Undisclosed |
Norton antivirus says this download is unsafe.
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Oct 24 2012, 03:43 PM
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#118
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![]() Every Moogle's Worst Nightmare; plus ramen ![]() Type: Coder Alignment: Chaotic Neutral |
Probably a false negative; AVG doesn't.
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Dec 28 2012, 09:09 PM
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#119
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![]() ![]() Type: Undisclosed |
Hello everyone!
Sorry if it's a necropost, but i have a problem with the script: Every time i use the move command, the game freeze. I tried to change the value of the agility to 0, but it doesn't change anything. >< Do you have an idea to solve this problem? Thank you very much! EDIT: It freeze whatever i do! This post has been edited by thefamtome: Dec 28 2012, 09:18 PM |
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Dec 30 2012, 10:59 PM
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#120
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![]() ![]() Type: Designer Alignment: Chaotic Evil |
thats a common problem when you just copy paste the script to a new file. you should edit the agility to some value. the default value in a new rmvx file is like 30, which causes the lag. try changing the move power to a decent value like 10. hmm, i think i already answered this in the FAQ.
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| Lo-Fi Version | Time is now: 21st May 2013 - 03:35 AM |
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