i guess you just looked literally. event ID 4 is the turn event manager. so are you sure your really looked into the map events??
in the english manual i made you can read this:
* set_enemy (event_id, enemy_id)
set event id to correspoding enemy id
* set_actor (event_id, member_id)
set event id to corresponding member id (based from party organization)
* set_npc (event_id, enemy_id)
set_enemy version for npc.
* set_pnpc (event_id, enemy_id)
set_enemy version for pnpc
conditional variable : turn count == 1
@> change party member: add Elmer
@> script: $game_system.srpg_member.push($game_party.members.size-1)
@> script: focus event(14)
@> script: set_actor(14, $game_system.srpg.members.size-1)
@> text: REINFORCEMENT has arrived
so basically you need this two script calls
1. $game_system.srpg_member.push(n) where n is the player position number/order
2. set_actor(event id, actor id)
$game_system.srpg_member.push(n) can get confusing, if i use $game_system.srpg_member.push(1), this means you added a new SRPG to the player array , now you have [0,1]. followed by set_actor(2,1) means event ID 2, for example, will have the stats of actor ID 2.
the reason it's confusing because player unit starts with 0 ID, and actor ID starts with 1. it's an array thing.
This post has been edited by new: Mar 11 2011, 01:09 PM