After the massive on-site revolt against iEntry and the bitter leaving of most of our beloved admins, this site is upon dark times, and thus, while Im not getting many replies on the games thread, Im not the only one, this is the first bump in 11 days and only 6 games have been replied to since, im still #7 on the list, this site is as inactive as Omega-dev now, actually I've gotten a reply there, weird!
This once bustling epicentre of RPG Maker VX activity is now a dwindling husk on the precipise of oblivion, most of the admins and famous members have absconded to places anew, and we are left with the crumbs that the woodpeckers eat.
Well atleast you guys are, Im going global all up in here, by which I mean, Im simply posting this on more than one site.
Its amazing, really, how a single infiltrator can cause such havoc, while most of the admins absconded gleefully to a new home of promise, the promise was a lot less enjoyable when it displays a lack of members.
Despite being on the official Rpgmaker sites forum, they lack the numbers we all had here pre-revolt. While they would gleefully abscond, it wasn't without some bitterness they would realise that iEntry had gotten the better of us all in the end.
Back before the revolt, this thread got a fair bit of activity, not as much as some, that goes without saying, but its been dead now, and a patch is usually always a reason for people to start rushing back in, and it was spring break (to my knowledge) so usually that warrants practically immediate vassalage.
The revolt has ensured my threads both here and in the new promise land have gone unreplied, and im sure many people are feeling similar voids.
The decline in thread replies is not my fault personality or developer wise, it goes to a horoscope much broader than that.
While I admit, this is practically a fancy coat of paint with music re-arrangement, people have found reasons to praise bugfix patches (1.1.4 comes to mind), so yeah, I'm not buying that this is my fault despite the apparent lack of content.
There is content, theres new things, especially post Act 3, oh yeah, I did mention you can go a little into Act 3 right, yeah I thought so.
Well anyway, gonna go post this on RMRK, since as of now, they are the biggest RPG maker site that I am either not banned from (#RRR) or just never really felt belonging in (HBgames) and havent posted my game at.
What is this now, the official "my game isn't getting attention" bitch thread?
No not really, I am just relaying this info here to point people in the right direction, which is not here, because this site is ravaged by war and unpopulace.
No one said that by the way, I am simply pre-empting anyone who might think to do just that, since I regrettably have made posts in the past that reveal my apparent discontempt at the lack of activity. Though i now beleive that was because of the time I posted it rather than the unfortunate possibility of disinterest. (right smack bam in the middle of end of year exams, god damn. xB)
I will say that I am absolutely ecstatic with how this game turned out, 7/10 maybe not be the best score for everyone, but its damn well good enough for me, especially after my last games pitiful failure. (its called Terra, heres a tip, dont play it, its awful.) That game took up the first three years of my rpg maker experience, because i made the unbeleivable mistake of releasing a demo to see what people thought, and made an 8 hour long campaign before I released it. To get only a 2/10 was something i could have avoided and should have expected, and now its been proved to me that making demos (especially early in development) and then keep going from there is a great idea, only 3 months did it take too make the first demo of this game, 0.1 was released out of nowhere on 3/14/2011 at 10:51 AM (Syndey time), and wile my first few posts were a tad uncharitable (a certain unbeleivable jerk fayse D8< makes a mess) but once someone actually plays the game, bam, through the roof, flying colors. 7/10 on my first review, and another identical score proceeding it. Then an 8/10, I must also confess my utmost gratefulness towards Pine for supporting my project and dealing with FlowyS, so yeah, 3 months and getting 7/10 was a milestone, compared to three years and getting a 2/10.
Since then, I have yet to see the games rating dip below 7/10, only once going above it, but still, I am so happy with how this game has gone, and it still has such a bright future, I promised Peva I wouldn't let it die, and by my brothers top hat and the monocle I dont have I am going to see to it that I keep such a promise.
And there I go, being all melodramatic, I really need to stop doing that.
Anyway, I am pleased with how this game has gone, and I have big plans for 1.2, which may possibly involve a skybridge battle minigame with enviroonmental hazards, a hefty death course along some 'active' traintracks 5000 ft above solid ground and a skydive back to earth which may involve dodging missiles and making a crater in the cement but still somehow incredibly survive.
All in the first 10 minutes of Act 3.
Yeah, Jolts pretty crazy. I've actually laid out the road work for the most latterly of those three hectic events, the first two are practically already in motion, I havent added the incoming trains to phase 2 yet or got all of the environmental hazards sorted, but I'm working on it now.
Ya'll are gonna love this patch, I just know it! The release date i am aiming for is 6/28/2012, but it might be left to 3/14/2013 assuming were all still alive then and that december 23rd does end the world as we know it which is as likely as half of the other worldbreaking theories we've endured over the past two decades.
This post has been edited by Bizarre Monkey: May 9 2012, 09:09 PM