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> Avian
Sekaru
post Oct 27 2011, 09:13 PM
Post #21



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Type: Artist




So I've updated the GUI (I'll update those over-saturated bars too soon enough):



One of the many new things in the beta patch. Currently working on a few other.. ingenious mechanics and redesigning and making other a lot more userfriendly.

All development updates will also be posted here:
http://sleepystudios.com/smf/development/
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todd12
post Oct 29 2011, 04:54 AM
Post #22



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QUOTE (rgangsta @ Apr 20 2011, 04:29 PM) *
lol Just saw this on RMXPU. The server is up right?



the above image is very determined ,i mean done with a lot of real effort with suited combinations of colors


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Sekaru
post Nov 20 2011, 01:04 AM
Post #23



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Type: Artist




QUOTE (todd12 @ Oct 29 2011, 05:54 AM) *
the above image is very determined ,i mean done with a lot of real effort with suited combinations of colors


Thank you, and no the server isn't up until we release Avian 2.0. It just so happens I have the concepts for it. What it will be is basically a redesigned Avian because frankly it was pretty generic. The below concepts are a few things I scribbled down during a meeting:

- No quest log.
- Lots of random 'missions'.
- PvP focus.
- PvP helps the war effort.
- Battles lost/won effect lore story.
- Public questing.
- Random events.
- Random invasions.
- Combine character and inventory.
- Players on an event's map will be alerted (event added to their log)
- Players on other maps will recieve a global message.
- A player's faction is there chosen town (chosen at level 10 with their lore path and 'class')
- Depending on the amount of members the faction will get some sort of extra support (e.g. more guards in cities, boss to help)
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Sekaru
post Dec 21 2011, 02:36 AM
Post #24



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Avian is certainly not dead! As part of our 10 game bundle, we're patching, optimizing & polishing up the final alpha patch which we're calling 'Avian Classic'.

For those of you who've saw this topic a while ago you would know that we used to use RMXP graphics before the upcoming beta patch and this, Avian Classic, is basically that.

Along with all the great stuff from back in the day we're adding in a lot of new content, features, etc. Some of which are the new zones (Sventor and a dungeon, Nez'tor'an) and a brand new quest system.

Finally, on launch, we'll be celebrating our third anniversary with a special Christmas event.

All development posts, updates, etc can be found here:
http://sleepystudios.com/smf/index.php?board=65.0

And a preview of the Christmas event and probably final changelog can be found here:
http://sleepystudios.com/smf/index.php?topic=268.0

We hope to see you there!
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Sekaru
post Dec 21 2011, 11:56 PM
Post #25



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Just a quick update.

We've released a quick test demo for the game in order to iron out any bugs before release.

You can find the download here:
http://sleepystudios.com/smf/index.php?topic=272

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Sekaru
post Dec 24 2011, 07:07 PM
Post #26



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So after way too long, we've finally finished Avian Classic. You can download it here (please read the instructions):

http://sleepystudios.com/smf/index.php?topic=307
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Sekaru
post Jan 3 2012, 01:48 AM
Post #27



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A bit of a news update on Avian:

I've released the Avian engine as an engine (i.e. its source). In my opinion, this is a brilliant start for anyone wanting to program their own online RPGs. Some of the features includes a dynamic quest and conversation system, guilds and weather.

You can download it here:
http://sleepystudios.com/showthread.php?tid=224

Finally, due to a bit of a problem (I say bit but really I mean some guy not knowing how to open VB6 and ending up deleting half the code and corrupting the project files) I can no longer make progress on the Avian 2.0 engine I was working on. So, instead I'm working on a custom engine in DirectX8.

Oh and we've updated the site.

http://www.sleepystudios.com

I'd love to hear your opinions and suggestions.
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