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> DeadlyDan_Footsteps, Extra functionality to display audible footsteps in VX
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DeadlyDan
post Jan 31 2008, 02:29 AM
Post #1



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Hey guys, another script release smile.gif Hope you like it, this time, it's footstep sounds, basically, this script allows you to enable and disable the ability to sound footsteps when the player walks. This is useful for creepy games for example, creaky floorboards etc.

The script has some minor problems which are explained in the script information, but overall it's pretty good. It features a different pitch for each step, and the footsteps are faster when you dash.

You can download the footstep sound files i use here:
http://www.megaupload.com/?d=O9VRGJ1Y

Here is the script, hope you enjoy it smile.gif The instructions are inside the script. Thanks.

CODE
#==============================================================================
# ■ DeadlyDan_Footsteps by DeadlyDan
#------------------------------------------------------------------------------
#  Enables ability to "sound" footsteps when walking over specific tiles
#==============================================================================
# Usage:
=begin
  
  Simple, place the audio files in your SE directory, and try the game.
  
  There are some known bugs in this, if anyone has any fixes just let me know:)
  
  To add custom sounds for custom tiles you can do for example:
  
  FOOTSTEP_WOOD = [15] # The tilenumber ID that you get with debug_tileid function
  FOOTSTEP_WOOD_FILE = "Audio/SE/stepwood" # The filename for the sound
  
  then add underneath the # Insert custom sounds here line:
  
  footstep_check ( FOOTSTEP_WOOD, FOOTSTEP_WOOD_FILE, 0 )
  
  The last number in that function stands for the layer, since the wood tile i
  selected is on the ground layer, it's layer is 0.  
  
  (NOTE)
  There is a problem that when you go on carpet it makes dirt and snow sounds,
  i currently can't find a way to fix this, so, the best thing to do is to call
  the command $game_player.footsteps_enabled = false.
  
  To enable footsteps while stopping the carpet and tables from making the snow
  and dirt sounds, there's an uneasy solution of placing a touch event which
  calls $game_player.footsteps_enabled = false.
  
  Sorry about this inconvenience.

=end

class Game_Player < Game_Character
  
  FOOTSTEP_GRASS = [28, 29, 30]
  FOOTSTEP_GRASS_LONG = [29, 30]
  FOOTSTEP_GRASS_FILE = "Audio/SE/stepgrass"
  
  FOOTSTEP_DIRT = [32, 33, 34]
  FOOTSTEP_DIRT_LONG = [32 ,34]
  FOOTSTEP_DIRT_FILE = "Audio/SE/stepdirt"
  
  FOOTSTEP_SAND = [36, 37, 38]
  FOOTSTEP_SAND_LONG = [36, 38]
  FOOTSTEP_SAND_FILE = "Audio/SE/stepdirt"
  
  FOOTSTEP_SNOW = [39, 41]
  FOOTSTEP_SNOW_LONG = [40, 41]
  FOOTSTEP_SNOW_FILE = "Audio/SE/stepsnow"
  
  FOOTSTEP_WOOD = [15]
  FOOTSTEP_WOOD_FILE = "Audio/SE/stepwood"
  
  FOOTSTEP_PITCH = 100
  FOOTSTEP_PITCH2 = 90

  attr_accessor :last_foot
  attr_accessor :footsteps_enabled
  
  alias foot_initialize initialize
  def initialize
    foot_initialize
    @last_foot = 0
    @last_foot_pitch = FOOTSTEP_PITCH2
    @next_foot_pitch = FOOTSTEP_PITCH
    @footsteps_enabled = true
  end
  
  alias foot_move_left move_left
  def move_left ( turn_ok = true )
    foot_move_left ( turn_ok )
    if ( @move_failed == false )
      sound_foot
    end
  end
    
  alias foot_move_right move_right
  def move_right ( turn_ok = true )
    foot_move_right ( turn_ok )
    if ( @move_failed == false )
      sound_foot
    end
  end
  
  alias foot_move_up move_up
  def move_up ( turn_ok = true )
    foot_move_up ( turn_ok )
    if ( @move_failed == false and @footsteps_enabled )
      sound_foot
    end
  end
  
  alias foot_move_down move_down
  def move_down ( turn_ok = true )
    foot_move_down ( turn_ok )
    if ( @move_failed == false and @footsteps_enabled )
      sound_foot
    end
  end
  
  def no_layer_tile? ( layer )
    result = [false, false, false]
    for i in 0..2
      if ( @map_tile_id[i] == 0 )
        result[i] = true
      end
    end
    if ( layer == 0 )    
      if ( result[1] and result[2] )
        return true
      else
        return false
      end
    end
    else if ( layer == 1 )
      if ( result[2] )
        return true
      else
        return false
      end
    else
      return true
    end
  end
  
  def debug_tileid
    $game_message.texts[0] = @map_tile_tex[0]
    $game_message.texts[1] = @map_tile_tex[1]
    $game_message.texts[2] = @map_tile_tex[2]
  end
  
  def footstep_check ( footstep, file, layer )
    for i in 0..footstep.length
      if ( ( @map_tile_tex[layer] == footstep[i].to_s ) and ( no_layer_tile? ( layer ) ) )
        Audio.se_play ( file, 100, @next_foot_pitch )
        @last_foot = Graphics.frame_count
        return nil
      end
    end
  end
  
  def sound_foot
    if ( dash? )
      mul = 6
    else
      mul = 7
    end
    if ( Graphics.frame_count > ( @last_foot + mul ) )
      @map_tile_id = []
      @map_tile_tex = []
      for i in 0..2
        @map_tile_id.push ( $game_map.data[@x, @y, i] )
        @map_tile_tex.push ( @map_tile_id[i].to_s[0,2] )
      end
      
      # Use "debug_tileid" here to bring up the numbers of all the current tiles
      # to use with definitions of the tileids, walk over tiles ingame...
      
      if ( @last_foot_pitch == FOOTSTEP_PITCH )
        @next_foot_pitch = FOOTSTEP_PITCH2
        @last_foot_pitch = FOOTSTEP_PITCH2
      else
        @next_foot_pitch = FOOTSTEP_PITCH
        @last_foot_pitch = FOOTSTEP_PITCH
      end
      
      # Ground layer
      footstep_check ( FOOTSTEP_GRASS, FOOTSTEP_GRASS_FILE, 0 )
      footstep_check ( FOOTSTEP_DIRT, FOOTSTEP_DIRT_FILE, 0 )
      footstep_check ( FOOTSTEP_SAND, FOOTSTEP_SAND_FILE, 0 )
      footstep_check ( FOOTSTEP_SNOW, FOOTSTEP_SNOW_FILE, 0 )
      footstep_check ( FOOTSTEP_WOOD, FOOTSTEP_WOOD_FILE, 0 )
      
      # Layer 1
      footstep_check ( FOOTSTEP_GRASS_LONG, FOOTSTEP_GRASS_FILE, 1 )
      footstep_check ( FOOTSTEP_DIRT_LONG, FOOTSTEP_DIRT_FILE, 1 )
      footstep_check ( FOOTSTEP_SAND_LONG, FOOTSTEP_SAND_FILE, 1 )
      footstep_check ( FOOTSTEP_SNOW_LONG, FOOTSTEP_SNOW_FILE, 1 )
      
      # Insert custom sounds here
      
    end
  end
  
end


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techie
post Jan 31 2008, 02:30 AM
Post #2


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looks pretty cool.


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Tayuke
post Jan 31 2008, 05:52 AM
Post #3


Keeping the dream alive!
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This would add favour to any game smile.gif Nice work Dan!

-Tay


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SilentBackstabbe...
post Jan 31 2008, 07:38 AM
Post #4


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As always, GREAT addition!


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Dainreth
post Jan 31 2008, 03:47 PM
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Nice script, DD. You know I like them all, thanks. Keep up the greaaat work!


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techie
post Jan 31 2008, 04:07 PM
Post #6


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ur a pro man tongue.gif


--------------------
I take sig requests
Need a Title screen or a Game over screen for your game? Go Here and post a request. I will try and make one.

Do you have super smash bros brawl and a wifi connection? PM me and we can brawl together.
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Shixx
post Feb 1 2008, 07:18 AM
Post #7



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lol, your making me feel lazy. Maybe I should make a couple scripts as well. This ones nice man!


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Loppa
post Feb 1 2008, 03:59 PM
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Line 5 Error, Whi?
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Dainreth
post Feb 1 2008, 06:36 PM
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When I used this script it worked..maybe forgot to import the soundeffects?


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mikey
post Feb 9 2008, 01:10 PM
Post #10



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Awsome! You made my game more... Realistic! Thaks
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Breana
post Aug 7 2008, 01:10 PM
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Yeah great job man, makes the game more interesting!
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eagled2
post Jan 4 2009, 07:12 PM
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This is pretty cool. When I first read it I thought it would require a bunch of modifications i didn't understand but it worked with right away.


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Spoon
post Mar 5 2009, 08:16 PM
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I cant figure out how to find the tile number ID.

Can you explain?
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Levanth
post Jun 3 2009, 01:28 PM
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Nice script... I use it on my project rolleyes.gif
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AlphaSpirit
post Jul 8 2009, 10:25 AM
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Nice script, but how do you enable footstep sound for NPCs (other events) ?


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Uniquesone
post Dec 14 2009, 10:27 PM
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Yeah please explain how to find out the tile number
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SweetyGirly
post Feb 4 2010, 06:17 PM
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Amazing script but the step download doesnt work... i cant download please tell me where to download the step SE... thanks


--------------------

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YEM New Battle Stats

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YERD_DmgFormula
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YERD_EventChase
YERD_Shopdiscount
YERD_EncounterRate

KGC_DistributeParameter

Random Battle-BGM 1.02 (by ERZENGEL)

Gradient Bug Fix by Woratana
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Enemy Stat Variance
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Simple Footstep script Creator: Miget man12
[VX Snippet] ◦ Ballon SE by Woratana
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Yanfly Engine RD - Actor Item Synthesis

[VX] ◦ Map Credit by Woratana
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piejamas
post Feb 4 2010, 09:03 PM
Post #18


Pump up the pie, yo!
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QUOTE (SweetyGirly @ Feb 4 2010, 06:17 PM) *
Amazing script but the step download doesnt work... i cant download please tell me where to download the step SE... thanks

http://www.megaupload.com/?d=O9VRGJ1Y
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SweetyGirly
post Feb 5 2010, 07:07 AM
Post #19



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QUOTE (piejamas @ Feb 4 2010, 10:03 PM) *


Thank you dude biggrin.gif i'll try to do it hehe.... wow nice one it works xD thank ya ^,.^

This post has been edited by SweetyGirly: Feb 5 2010, 07:13 AM


--------------------

Spoiler:
Fix F12
WORA_MissFilePrevent
KGC_DrawFormatText (copy)
YEM Core Fixes and Upgrades
YEM Restored Functions
YEM Custom Message Melody
YEM Status Menu Melody
YEM Equipment Overhaul
YEM Item Overhaul

YEM Battle Engine Melody I
YEM Battle Engine Melody II
YEM Battle Engine Melody III
YEM Battle Engine Melody IV
YEM Battle Engine Melody V
YEM New Battle Stats

YEM System Game Options
YEM Debug Menu Extension
YEM Keyboard Input
YEM Iconview Melody
YEM Party Influenced Music
YEM Snapshot Battle Back
YEM Swap Random Monster
YEM Icon Module Library
Afterimage
Fix Yami

YEM Skill Equip System
YEM Skill Fusion System
YEM Skill Level System

GBP Equip Engine
GBP scene break down
GBP scene items fusion

Enemy Gauge Add-on

Thomas Edison VX (Author: BulletXt)
gold Icon next to money
KGC_MapLightening

Get off vehicle speed keeps same

Ultimate Luck System v4.6
KGC_LimitBreak
KGC_LargeParty

5 Scripts by mizzl
State Icon Animation Ver2.00
SephirothSpawn's Slanted bars in VX

Constant DefinitionAIRSHIp
TileBitmap AIRSHIp
TileSprite AIRSHIp
ParalexAirship
MainAutotileAIRSHIp
Splash Logo - KGC_TitleDirection VX
Database Limit Breaker II by Woratana

Slot Machine By Jet10985 (Jet)
PPT System By: Master I

Chest_Item_Pop-Up 2

KGC_InterfaceForWin32API
KGC_ScreenCapture
KGC_BitmapExtension
KGC_OldEventCommands
KGC_ContinueBGM

YERD_MonsterReappearFix
YERD_BitmapFix
YERD_UseItemFix
YERD_ShowSkillFix
YERD_TurnOrderFix

WORA_GradientBugFix

MALG_ATSExtractionFix
MALG_ATSSkipFix
MALG_FlashSelectEnemy
MALG_YerdAftermathFix

MITH_EncounterChance

CCOA_Weather

KGC_HiddenSkill

YERD_BattleBarehand
YERD_DmgFormula
YERD_TargetEffects
YERD_TurnOrderDelay
YERD_VictoryAftermath
YERD_VictoryExtend
YERD_CommonEventShop
YERD_CommonEventMenu
YERD_EventChase
YERD_Shopdiscount
YERD_EncounterRate

KGC_DistributeParameter

Random Battle-BGM 1.02 (by ERZENGEL)

Gradient Bug Fix by Woratana
Fix_Interface
Fix_StateResist
Fix_UsingItems

Skill Functions v 2.3 by Mithran

Titles for VX, by Blackmorning
Craze's Script Asylum - Gold & EXP Boost

KGC_AddEquipmentOptions

Neo Save System III
Shanghai Simple Script - Wereforms

Yanfly Engine RD - Display Item Query
State Parameters PLUS
Shanghai Simple Script - Vampiric Weapons
Custom Shop Sound Effects V 2.0 Written by: Q

STEAL ehm this is by me but i dont know if its correct

EVA/HIT/CRI States Author : puppeto4
RGSS2
Map Marker Created by : hellMinor

Enemy Stat Variance
SOV - Jump Input V 1.0
Encounter Gauge by Deriru
Simple Footstep script Creator: Miget man12
[VX Snippet] ◦ Ballon SE by Woratana
KGC_GuardRecover
Scene Shop ReDux
Yanfly Engine RD - Actor Item Synthesis

[VX] ◦ Map Credit by Woratana
KGC_DayNight
KGC_RateDamage
Item Price Changer

KGC_CategorizeItem

STR39_SpeedLineVX v0.8 08/07/28
STR11l_EnemyAttackAnimation v0.8 09/07/20
STR19_SwitchParallax 08/01/18
STR18_BattleSpeedup v1.2 09/07/25
STR15_EnemyHPGauge v1.1

Save confirmation popup By Mithran
Improved Damage By Lecode or Lecode234

Script: Deity's Random Fadein

VX_SP1
Ver.4.20 □ authors extend wall tile Mon gentleman
WallTile 4.20 atm not used

Extended guide wall tiles Ver.4.20 authors extend wall tile Mon gentleman
Advance Text Reader by Woratana

MOG VX - Terrain Effects v1.0
MOG - Picture Gallery
MOG VX - Picture Gallery
SwapXT Version: 1.0

Game Achievements Author: Omegas7 one of the best scripts ever xD

Recover HP/MP/States when Level Up by Woratana

Yanfly Engine RD - Scene Menu ReDux + KGC Custom Menu Command
megas7's Ultimate Quest System Script

Yanfly Engine RD - Bestiary + Display Scanned Enemy
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SweetyGirly
post Apr 14 2010, 03:01 AM
Post #20



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Type: Designer




Hello guys i just wana ask you about something to this script here... it works very good for me but i dont know how to check out the MAPtile IDs i got one tile which is the sound of snow but its not a snow tile

PS: sry for doublepost >.< i can not delete the message i wrote befor so >.<

This post has been edited by SweetyGirly: Apr 15 2010, 01:55 PM


--------------------

Spoiler:
Fix F12
WORA_MissFilePrevent
KGC_DrawFormatText (copy)
YEM Core Fixes and Upgrades
YEM Restored Functions
YEM Custom Message Melody
YEM Status Menu Melody
YEM Equipment Overhaul
YEM Item Overhaul

YEM Battle Engine Melody I
YEM Battle Engine Melody II
YEM Battle Engine Melody III
YEM Battle Engine Melody IV
YEM Battle Engine Melody V
YEM New Battle Stats

YEM System Game Options
YEM Debug Menu Extension
YEM Keyboard Input
YEM Iconview Melody
YEM Party Influenced Music
YEM Snapshot Battle Back
YEM Swap Random Monster
YEM Icon Module Library
Afterimage
Fix Yami

YEM Skill Equip System
YEM Skill Fusion System
YEM Skill Level System

GBP Equip Engine
GBP scene break down
GBP scene items fusion

Enemy Gauge Add-on

Thomas Edison VX (Author: BulletXt)
gold Icon next to money
KGC_MapLightening

Get off vehicle speed keeps same

Ultimate Luck System v4.6
KGC_LimitBreak
KGC_LargeParty

5 Scripts by mizzl
State Icon Animation Ver2.00
SephirothSpawn's Slanted bars in VX

Constant DefinitionAIRSHIp
TileBitmap AIRSHIp
TileSprite AIRSHIp
ParalexAirship
MainAutotileAIRSHIp
Splash Logo - KGC_TitleDirection VX
Database Limit Breaker II by Woratana

Slot Machine By Jet10985 (Jet)
PPT System By: Master I

Chest_Item_Pop-Up 2

KGC_InterfaceForWin32API
KGC_ScreenCapture
KGC_BitmapExtension
KGC_OldEventCommands
KGC_ContinueBGM

YERD_MonsterReappearFix
YERD_BitmapFix
YERD_UseItemFix
YERD_ShowSkillFix
YERD_TurnOrderFix

WORA_GradientBugFix

MALG_ATSExtractionFix
MALG_ATSSkipFix
MALG_FlashSelectEnemy
MALG_YerdAftermathFix

MITH_EncounterChance

CCOA_Weather

KGC_HiddenSkill

YERD_BattleBarehand
YERD_DmgFormula
YERD_TargetEffects
YERD_TurnOrderDelay
YERD_VictoryAftermath
YERD_VictoryExtend
YERD_CommonEventShop
YERD_CommonEventMenu
YERD_EventChase
YERD_Shopdiscount
YERD_EncounterRate

KGC_DistributeParameter

Random Battle-BGM 1.02 (by ERZENGEL)

Gradient Bug Fix by Woratana
Fix_Interface
Fix_StateResist
Fix_UsingItems

Skill Functions v 2.3 by Mithran

Titles for VX, by Blackmorning
Craze's Script Asylum - Gold & EXP Boost

KGC_AddEquipmentOptions

Neo Save System III
Shanghai Simple Script - Wereforms

Yanfly Engine RD - Display Item Query
State Parameters PLUS
Shanghai Simple Script - Vampiric Weapons
Custom Shop Sound Effects V 2.0 Written by: Q

STEAL ehm this is by me but i dont know if its correct

EVA/HIT/CRI States Author : puppeto4
RGSS2
Map Marker Created by : hellMinor

Enemy Stat Variance
SOV - Jump Input V 1.0
Encounter Gauge by Deriru
Simple Footstep script Creator: Miget man12
[VX Snippet] ◦ Ballon SE by Woratana
KGC_GuardRecover
Scene Shop ReDux
Yanfly Engine RD - Actor Item Synthesis

[VX] ◦ Map Credit by Woratana
KGC_DayNight
KGC_RateDamage
Item Price Changer

KGC_CategorizeItem

STR39_SpeedLineVX v0.8 08/07/28
STR11l_EnemyAttackAnimation v0.8 09/07/20
STR19_SwitchParallax 08/01/18
STR18_BattleSpeedup v1.2 09/07/25
STR15_EnemyHPGauge v1.1

Save confirmation popup By Mithran
Improved Damage By Lecode or Lecode234

Script: Deity's Random Fadein

VX_SP1
Ver.4.20 □ authors extend wall tile Mon gentleman
WallTile 4.20 atm not used

Extended guide wall tiles Ver.4.20 authors extend wall tile Mon gentleman
Advance Text Reader by Woratana

MOG VX - Terrain Effects v1.0
MOG - Picture Gallery
MOG VX - Picture Gallery
SwapXT Version: 1.0

Game Achievements Author: Omegas7 one of the best scripts ever xD

Recover HP/MP/States when Level Up by Woratana

Yanfly Engine RD - Scene Menu ReDux + KGC Custom Menu Command
megas7's Ultimate Quest System Script

Yanfly Engine RD - Bestiary + Display Scanned Enemy
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Lo-Fi Version Time is now: 23rd April 2014 - 06:05 PM

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