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Apr 30 2011, 11:05 AM
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#501
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![]() ![]() Type: Designer Alignment: Chaotic Evil |
@Kefra & Spetnaz, Thanks.
@Climhazzard, nice map I like the sprite and the scarface poster. The floor could use abit more clutter like some scraps of paper or something, but it's fine if he is a very tidy person. Yes that music was from Crysis 2, composed by Hans Zimmer. I really loved the Crysis 2 Intro, best part of the game. -------------------- |
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Apr 30 2011, 12:07 PM
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#502
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![]() ![]() Type: Spriter Alignment: Unaligned |
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Apr 30 2011, 12:27 PM
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#503
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![]() Spriter ![]() Type: Spriter Alignment: Unaligned |
EOC:
I dont think cacti would just grow in patches around the beach like that, also i think you should add some stuff into the water, like rocks plants or drift wood. -------------------- |
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Apr 30 2011, 01:00 PM
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#504
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![]() ![]() Type: Spriter Alignment: Unaligned |
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Apr 30 2011, 01:29 PM
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#505
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![]() Type: Artist Alignment: Chaotic Evil |
@EOCDragon: Please don't use flashy Photoshop effects on your map, it looks amateurish if you don't actually think about the lighting/tinting and how it should effect your map. I also don't like the wood in the water.
@Climhazzard: Looks cute. Maybe a carpet in the middle so that it doesn't look so empty? @ak47lol: Still not a fan of the rain, I think it would look gorgeous if you made your own graphic-based rain. |
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Apr 30 2011, 01:30 PM
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#506
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![]() Spriter ![]() Type: Spriter Alignment: Unaligned |
EOC:
im so confused by the lighting, what exactly is causing such a huge about of bright light and why does it get so dark as it goes on? Also by drift wood and rocks i ment there events for that stuff so there actually in the water floating, not just sitting ontop of it lol. This post has been edited by Shiro: Apr 30 2011, 01:31 PM -------------------- |
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Apr 30 2011, 02:15 PM
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#507
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![]() ![]() Type: Spriter Alignment: Unaligned |
Okay I'll leave the picture overlays off, I was just expeimenting with opacity images to add lightining in game,
also I cant find the event wood Heres a new map ![]() Uploaded with ImageShack.us |
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Apr 30 2011, 02:24 PM
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#508
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![]() Spriter ![]() Type: Spriter Alignment: Unaligned |
ooo someone who uses multiple level elevation, nice, i love when people actually do that but you need to learn to use the shit button technique to do it properly, (Biged has a tut on it in the tut section) also the cliff you using it for sand, you may wana use the one that has grass on the bottom of it. Also dont be afraid to use both kinda of mack trees on the same map, it looks good when you mix them beleave it or not.
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Apr 30 2011, 03:28 PM
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#509
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![]() ![]() Type: Artist Alignment: Lawful Good |
He meant Shift Button btw, Here's A Tut: http://www.rpgmakervx.net/index.php?showto...=shift%20button
You might wanna try parallaxing, It really improves Plain maps and make them less boring to look at -------------------- |
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Apr 30 2011, 03:33 PM
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#510
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![]() Something coherent... Also Muscle Milk ![]() Type: Writer Alignment: Lawful Good |
@Hanzo Kimura:
But it also depends on the mapper's preference of mapping style, too. -------------------- |
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Apr 30 2011, 03:41 PM
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#511
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![]() RMVX > Social life ![]() Type: Designer Alignment: Neutral Evil |
@Avatar: This may be just advertising, but I would suggest using my tutorial for dark forests. You'll love the results.
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Apr 30 2011, 03:58 PM
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#512
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![]() ![]() Type: Spriter Alignment: Unaligned |
That Shift thing is pretty cool, I didnt know about it, will be very usefull for things like castles, tried to do it right on cliffs, I cant believe I used sand cliffs
I admit I'm new at mapping gonna look for tutorial on it. ![]() Uploaded with ImageShack.us Updated |
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Apr 30 2011, 04:27 PM
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#513
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![]() ![]() Type: Artist Alignment: Lawful Good |
Watch out with your Cliff Edges
Here's how it should be: ![]() You also might want to change the autotile you use for the waterfall it's not the right tile for that cliff Fix the bridge also, It looks like the water ends on the bridge xD This post has been edited by Hanzo Kimura: Apr 30 2011, 04:30 PM -------------------- |
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Apr 30 2011, 04:43 PM
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#514
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![]() ![]() Type: Spriter Alignment: Unaligned |
![]() Uploaded with ImageShack.us Wow thatt has made me see how much that Shift autotile tech can help my mapping I'm not to sure about the waterfall, I cant figure which to use Edit: Updated screen This post has been edited by EOCDragon: Apr 30 2011, 05:06 PM |
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Apr 30 2011, 04:46 PM
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#515
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![]() ![]() Type: Artist Alignment: Lawful Good |
This one is the right tile for that:
![]() EDIT: I noticed the cliffs still got an error shift map an edge of a cliff which has a grass on it like the screenshot i posted This post has been edited by Hanzo Kimura: Apr 30 2011, 04:50 PM -------------------- |
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Apr 30 2011, 07:48 PM
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#516
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![]() ![]() Type: Designer Alignment: Chaotic Evil |
@Celianna, yes the default rain does look kinda ugly , i'll try to change it.
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Apr 30 2011, 10:13 PM
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#517
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![]() ![]() Type: Spriter Alignment: Unaligned |
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May 1 2011, 06:29 AM
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#518
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We do what we must because we can. ![]() Type: Undisclosed Alignment: Chaotic Good |
It's quite plain, EOC. I'm also not a fan of that roof, especially with that building wall. It's nice to see someone experiementing with shift-clicking, but I don't like what you've done with the walls, the perspective doesn't make sense. However, it's a god layout, and you have something to work with- just work on making the whole ensemble more interesting.
-------------------- Some funny forum quotes:
Spoiler: |
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May 1 2011, 12:34 PM
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#519
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![]() Rhuddblaidd ![]() Type: Writer Alignment: Chaotic Neutral |
@EOC: I would add some trees, it's so boring wihtout ... And this buildiung looks kinda strange ... No door? But I like this little Squall(?)
New screen by me.
-------------------- Canta pro me.. |
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May 1 2011, 12:54 PM
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#520
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![]() Life Is Good. ![]() Type: Designer Alignment: Chaotic Neutral |
@Sephigruen,
That poor wolf D: Right, I was just messing around with weather/time periods with my map: Sunny first, but tell me: Should I let the sunshine stick to the character and follow him around the map or let the sunshine stick to the map and never move? ![]() Night time: ![]() And some mist, I'm going for a dreary "shit" day look ![]() Too dark/misty? Thanks :3 -------------------- |
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