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> Game & Map Screenshots 4, Post your game screenshots here.
ak47lol
post Apr 30 2011, 11:05 AM
Post #501



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Type: Designer
Alignment: Chaotic Evil




@Kefra & Spetnaz, Thanks. smile.gif
@Climhazzard, nice map I like the sprite and the scarface poster. The floor could use abit more clutter like some scraps of paper or something, but it's fine if he is a very tidy person.
Yes that music was from Crysis 2, composed by Hans Zimmer. I really loved the Crysis 2 Intro, best part of the game.


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EOCDragon
post Apr 30 2011, 12:07 PM
Post #502



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Type: Spriter
Alignment: Unaligned






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New map smile.gif
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Shiro
post Apr 30 2011, 12:27 PM
Post #503


Spriter
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Type: Spriter
Alignment: Unaligned




EOC:

I dont think cacti would just grow in patches around the beach like that, also i think you should add some stuff into the water, like rocks plants or drift wood.


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EOCDragon
post Apr 30 2011, 01:00 PM
Post #504



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Type: Spriter
Alignment: Unaligned






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Slight alteration smile.gif
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Celianna
post Apr 30 2011, 01:29 PM
Post #505



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Type: Artist
Alignment: Chaotic Evil




@EOCDragon: Please don't use flashy Photoshop effects on your map, it looks amateurish if you don't actually think about the lighting/tinting and how it should effect your map. I also don't like the wood in the water.

@Climhazzard: Looks cute. Maybe a carpet in the middle so that it doesn't look so empty?

@ak47lol: Still not a fan of the rain, I think it would look gorgeous if you made your own graphic-based rain.
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Shiro
post Apr 30 2011, 01:30 PM
Post #506


Spriter
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Type: Spriter
Alignment: Unaligned




EOC:
im so confused by the lighting, what exactly is causing such a huge about of bright light and why does it get so dark as it goes on?

Also by drift wood and rocks i ment there events for that stuff so there actually in the water floating, not just sitting ontop of it lol.

This post has been edited by Shiro: Apr 30 2011, 01:31 PM


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EOCDragon
post Apr 30 2011, 02:15 PM
Post #507



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Type: Spriter
Alignment: Unaligned




Okay I'll leave the picture overlays off, I was just expeimenting with opacity images to add lightining in game,

also I cant find the event wood ohmy.gif

Heres a new map tongue.gif without effects smile.gif



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Shiro
post Apr 30 2011, 02:24 PM
Post #508


Spriter
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Type: Spriter
Alignment: Unaligned




ooo someone who uses multiple level elevation, nice, i love when people actually do that but you need to learn to use the shit button technique to do it properly, (Biged has a tut on it in the tut section) also the cliff you using it for sand, you may wana use the one that has grass on the bottom of it. Also dont be afraid to use both kinda of mack trees on the same map, it looks good when you mix them beleave it or not.


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Hanzo Kimura
post Apr 30 2011, 03:28 PM
Post #509



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Type: Artist
Alignment: Lawful Good




He meant Shift Button btw, Here's A Tut: http://www.rpgmakervx.net/index.php?showto...=shift%20button
You might wanna try parallaxing, It really improves Plain maps and make them less boring to look at wink.gif


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jaydee15
post Apr 30 2011, 03:33 PM
Post #510


Something coherent... Also Muscle Milk
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Type: Writer
Alignment: Lawful Good




@Hanzo Kimura:
But it also depends on the mapper's preference of mapping style, too. wink.gif


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"Kinda bored, but still working on my project."
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I support:






==========
If you are a believer of Jesus Christ, and are 100% proud of it, put this in your sig.
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CrayDragon
post Apr 30 2011, 03:41 PM
Post #511


RMVX > Social life
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Type: Designer
Alignment: Neutral Evil




@Avatar: This may be just advertising, but I would suggest using my tutorial for dark forests. You'll love the results.


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I order you to click these.






>>deviantART!<<
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EOCDragon
post Apr 30 2011, 03:58 PM
Post #512



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Type: Spriter
Alignment: Unaligned




That Shift thing is pretty cool, I didnt know about it, will be very usefull for things like castles, tried to do it right on cliffs, I cant believe I used sand cliffs ohmy.gif
I admit I'm new at mapping ohmy.gif heres a newer version with some new stuff, shifted cliffs, and mix of trees tongue.gif dont know what parallaxing maps is,
gonna look for tutorial on it.



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Updated tongue.gif
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Hanzo Kimura
post Apr 30 2011, 04:27 PM
Post #513



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Type: Artist
Alignment: Lawful Good




Watch out with your Cliff Edges smile.gif
Here's how it should be:



You also might want to change the autotile you use for the waterfall it's not the right tile for that cliff smile.gif
Fix the bridge also, It looks like the water ends on the bridge xD

This post has been edited by Hanzo Kimura: Apr 30 2011, 04:30 PM


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EOCDragon
post Apr 30 2011, 04:43 PM
Post #514



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Type: Spriter
Alignment: Unaligned






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Wow thatt has made me see how much that Shift autotile tech can help my mapping smile.gif

I'm not to sure about the waterfall, I cant figure which to use sad.gif

Edit: Updated screen

This post has been edited by EOCDragon: Apr 30 2011, 05:06 PM
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Hanzo Kimura
post Apr 30 2011, 04:46 PM
Post #515



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Type: Artist
Alignment: Lawful Good




This one is the right tile for that:


EDIT:
I noticed the cliffs still got an error shift map an edge of a cliff which has a grass on it like the screenshot i posted

This post has been edited by Hanzo Kimura: Apr 30 2011, 04:50 PM


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ak47lol
post Apr 30 2011, 07:48 PM
Post #516



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Type: Designer
Alignment: Chaotic Evil




@Celianna, yes the default rain does look kinda ugly , i'll try to change it.


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EOCDragon
post Apr 30 2011, 10:13 PM
Post #517



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Type: Spriter
Alignment: Unaligned






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New Map tongue.gif
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Zadorain
post May 1 2011, 06:29 AM
Post #518


We do what we must because we can.
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Type: Undisclosed
Alignment: Chaotic Good




It's quite plain, EOC. I'm also not a fan of that roof, especially with that building wall. It's nice to see someone experiementing with shift-clicking, but I don't like what you've done with the walls, the perspective doesn't make sense. However, it's a god layout, and you have something to work with- just work on making the whole ensemble more interesting.


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Some funny forum quotes:

Spoiler:
QUOTE (AyceM @ Mar 29 2011, 09:38 PM) *
Oh, Jesus, the very awesome on my face right now...

You won't even believe.

QUOTE (Shiro @ Apr 30 2011, 09:24 AM) *
use the shit button technique to do it properly

QUOTE (invasive @ Apr 29 2011, 03:16 PM) *
also mountains.

QUOTE (God Dark punk @ Apr 11 2011, 03:14 PM) *
this tileset is for rpg maker 2003 ? is stupid

QUOTE (Super Stick Lyonn @ Apr 30 2011, 09:51 PM) *
games within the genre almost never fail to give a spicy boner.


He was talking about his sprite. Get your mind out of the gutter.
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Sephigruen
post May 1 2011, 12:34 PM
Post #519


Rhuddblaidd
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Type: Writer
Alignment: Chaotic Neutral




@EOC: I would add some trees, it's so boring wihtout ... And this buildiung looks kinda strange ... No door? But I like this little Squall(?)

New screen by me. biggrin.gif A nice wolf by deebs.


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Canta pro me..
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SamGreen
post May 1 2011, 12:54 PM
Post #520


Life Is Good.
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Type: Designer
Alignment: Chaotic Neutral




@Sephigruen,
That poor wolf D:

Right, I was just messing around with weather/time periods with my map:
Sunny first, but tell me: Should I let the sunshine stick to the character and follow him around the map or let the sunshine stick to the map and never move?


Night time:


And some mist, I'm going for a dreary "shit" day look tongue.gif

Too dark/misty?

Thanks :3


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