I made some changes on that portion of the map; although I left it mostly open. It's supposed to be a clearing between the mounts - I just need to go through at this point and add a tiny bit of details to make it seem less empty.
In retrospect, a bit of a background in the approach for the design will help, since in a traditional RPG setting, open spaces might seem sort of weird. But, first, here's the current map progress so far;
The player starts in the top left area, exiting their house. There's a brief sequence, and then they're challenged to solve a very straight forward puzzle to exit south. Along the way, the player will go through the basics of using the game system, as well as get some starter equipment.
The player is then tasked to exit south into 'Grace Valley'. Here they're given a degree of freedom to explore; the NPCs here are pretty straight forward hack and slash, but the map is designed to teach them to take advantage of terrain in order to deal with the enemies.
The end goal of this project is to actually lift alot of the combat end of things out, and will be pushing toward puzzle solving and obstacles. I'm using the Crissaegrim system to create 'active' puzzles that revolve around using specific items to achieve different effects. (Example; in the start tutorial house area, you need to find an axe to clear some fallen trees).
I'm finding most of the trouble mapping to be designing it to be interesting, without being restrictive toward the player's ability to roam and think for themselves.
A larger link of that map here: Map (Caution: Large File)
If you look toward the very eastern part of the valley, which is not yet finished, there's a large clearing on the ground zone where I'm not sure if I should input a small puzzle area, another area for combat, or just decorate it with asthetics to represent cleared land near the city zone (reached by exiting north from the east side).
As for the southern part of the map, that's mostly dead space; the player will later be able to come back with a raft, and cross the river on the west side through a scripted event to move into a desert region. (The river is artificially produced with magic, so much of the area away from the town in this region is desert.)