What is Afar?
Afar is a free online RPG game with multiplayer elements. It is all about exploration, storyline, and battles.
Released in the last quarter of 2010, Afar has been in production since 2007 but kept falling back. The game was restarted from scratch as a PHP game in it's current state, and was quickly released. Since release it has ammassed 200 players, with a record of 100 online at one time.The State of Afar
Since the game is constantly (as much as daily) updated, it is hard to keep a project thread organised, and so instead I am writing this semi regular newsletter to place in all my threads around the place.
Where is the game currently?
Last time I spoke, there was no battle system, inventories was a big thing, and we had about 20 players around the world.Build 2
Build 2 greatly enlarged the screen resolution, specifically with future plans for apps in mind and based on player feedback.
The navigation system and random battles are a new feature. That's right, battles!
We now have a basic turn based battle system. At current all you can do is attack, and the view is head on, but there are some
tactics to it all:
- Different equipment has different stats for how much damage will be dealt
- Choosing your profession gives you boosts in certain weapons
- Swords give you melee exp, which makes you harder hitting with a sword
- Bows give you sight exp, making you better with a bow
- Different enemies are weak to different things
This is just a shell however and not representative of the eventual goal for the battle system, which will have animated sprites rather than a front-on view.The World
As it currently stands, this is our world map:
The marked off regions are not yet created, but are planned.
You navigate the world using the four arrows shown on the screenshot above, but you can also access some key areas via the world map, once you have unlocked travel to them.
You gain gold as you play or by defeating enemies, of which there are currently ten. I am not revealing the algorithms and they are ever changing as I tweak and balance the game. You can at current spend this money on items in shops.
You can also gain gold by referring other players; how to do this is shown in game on the main screen.Structure
The amount of my own code has risen a lot since last time I spoke to you. The battle system was created entirely from scratch for example, as well as various other systems. Most of the game aspects are my own code, with the phpbb backbone merely serving as a good base for authentication, forums, and moderation as well as the admin cp.
Quests are under construction. You can complete most of the first one, but there is no reward yet. The second is in development and they will both be finished around the same time. The current "testquest" storyline revolves around vampires.System Requirements
vengeance-rpg.com (for now)
Because of our now large userbase we now have highscores. You are rated on either your gold amount, or your cumulative exp from all stats.
Stat signatures are available which update regularly:
If somebody registers from your sig, you get gold!Accessing the gamehttp://www.afar.wsInspiration
The Netplay project for getting me into creating MMOs,
VDex for making me realise my old idea of making games using forums could actually work
W3schools for teaching me PHP
Everyone who helped me with Vengeance before <3