iPhone App Directory
RPG Maker VX
 
Gallery Members Search Calendar Help


Welcome Guest ( Log In | Register )

Collapse

>Announcement

The 2nd Quarter Contest has arrived! Go check it out in the Community Announcements now!
3 Pages V  < 1 2 3  
Reply to this topicStart new topic
> Party System v1.03, Easy Way to Manage your Party
Rating 5 V
Zetu
post Jan 4 2012, 12:13 AM
Post #41


Has broken out of Staby Rehab!
Group Icon


Type: Undisclosed
Alignment: Chaotic Evil




I believe I answered this twice already, so now a third time. Add '.new' to the scene call. The in script instructions were incorrect. See post #23 and #28. Reading is your friend.


--------------------
My Scripts:

Best. Error. Evah!!!
Spoiler:


Team JIFZ: Jet, Ice, Fenix, Zetu

A stabbing Gesture is a friendly Gesture
Go to the top of the page
 
+Quote Post
   
Mikachu
post Jan 8 2012, 08:41 PM
Post #42



Group Icon


Type: Undisclosed




I made this game that i spent a LOT of time doing. But this script didn't work. It said:
"NameError occured while running script.
uninitialized constant Game_Interpreter::Scene?PartySys"

So i made a new project with nothing but your script and an event with the $scene=PartySys.new and it worked fine. but when i moved the data from the original game i
got the same error message. Any ideas that can help me? laugh.gif
Go to the top of the page
 
+Quote Post
   
Gilard Talmiran
post Jan 18 2012, 04:38 AM
Post #43



Group Icon


Type: Undisclosed




I'm getting the same error as Mikachu, the only scripts I have installed are the Neo Menu script and the Side-slot Sytle Menu v1.01.
Go to the top of the page
 
+Quote Post
   
Zetu
post Jan 18 2012, 03:17 PM
Post #44


Has broken out of Staby Rehab!
Group Icon


Type: Undisclosed
Alignment: Chaotic Evil




Did you try what I said in my previous post? (Fourth time now)
If you are using my NMS, post your edit of the module. That is most likely the problem.


--------------------
My Scripts:

Best. Error. Evah!!!
Spoiler:


Team JIFZ: Jet, Ice, Fenix, Zetu

A stabbing Gesture is a friendly Gesture
Go to the top of the page
 
+Quote Post
   
Gilard Talmiran
post Jan 18 2012, 04:07 PM
Post #45



Group Icon


Type: Undisclosed




Well the only thing I've edited was just replacing Temp to Party and that's it.
Also I've tried your fix but now I'm getting an error upon the line stating $scene = PartySys.new
"NameError occurred while running script.
uninitialized constant Scene_Menu:Scene_Partyform"
and on this line: 'Party' => '$scene = Scene_PartyForm.new(0, Scene_PartyForm::HOST_MAP)',
I've got it as: 'Party' => '$Scene = Scene_PartySys.new(0, Scene_PartySys::HOST_MAP)',
and now I'm getting a host_map error

Upon reading the party script I've changed the line with host_map into $scene = Scene_PartySys(true)
so the new error is
NoMethodError Occurred whie running script.
undefined method 'Scene_Partysys' for #<scene_menu:0x460ee98>

So I'm basically out of ideas.

-=EDIT=-
Ok upon reading over the party script you missed one small bit, this line (line 20) $scene = Scene_PartySys(true) should be $scene = Scene_PartySys.new(true) I know it's a small fix to use in menus but could help for anyone having problems as I was, which now I'm not .

This post has been edited by Gilard Talmiran: Jan 18 2012, 04:38 PM
Go to the top of the page
 
+Quote Post
   
Zetu
post Jan 19 2012, 03:37 AM
Post #46


Has broken out of Staby Rehab!
Group Icon


Type: Undisclosed
Alignment: Chaotic Evil




QUOTE (Gilard Talmiran @ Jan 18 2012, 11:07 AM) *
Ok upon reading over the party script you missed one small bit, this line (line 20) $scene = Scene_PartySys(true) should be $scene = Scene_PartySys.new(true) I know it's a small fix to use in menus but could help for anyone having problems as I was, which now I'm not .


Spoiler:
QUOTE (Zetu @ Jun 9 2011, 07:50 PM) *
Oh wow... it's "$scene = PartySys.new" You have to remember the .NEW!!! Also, now that I'm looking at it, I forgot the .new in the instructions (ops). Forgive me for that.

QUOTE (Zetu @ Jan 3 2012, 07:13 PM) *
I believe I answered this twice already, so now a third time. Add '.new' to the scene call. The in script instructions were incorrect. See post #23 and #28. Reading is your friend.

QUOTE (Zetu @ Jan 18 2012, 10:17 AM) *
Did you try what I said in my previous post? (Fourth time now)
If you are using my NMS, post your edit of the module. That is most likely the problem.



I did tell you this.


--------------------
My Scripts:

Best. Error. Evah!!!
Spoiler:


Team JIFZ: Jet, Ice, Fenix, Zetu

A stabbing Gesture is a friendly Gesture
Go to the top of the page
 
+Quote Post
   
Apoc633
post Mar 9 2012, 10:11 PM
Post #47



Group Icon


Type: Designer




ok im already using this script along with the menu script u recommended! one problem though! if you add actor 10 or 11...he does not appear in the pool! so i you remove him from the initial party he is gone!
is there a way to fix that?
plus....is there a way to have a bigger pool? lets say add another column of 4 and increase it to 12?
besides these 2 "problems" im facing the script works like a charm! great work!
Go to the top of the page
 
+Quote Post
   
Zetu
post Mar 11 2012, 07:40 PM
Post #48


Has broken out of Staby Rehab!
Group Icon


Type: Undisclosed
Alignment: Chaotic Evil




If you want different Actor IDs, you can change up FULLPARTY...

FULLPARTY = 1..8 (For first 8)
FULLPARTY = [1, 2, 5, 7, 12, 14, 17, 20] (For other ids)


As of right now, it only supports 8 actors. I might create an add on to change it, later.


--------------------
My Scripts:

Best. Error. Evah!!!
Spoiler:


Team JIFZ: Jet, Ice, Fenix, Zetu

A stabbing Gesture is a friendly Gesture
Go to the top of the page
 
+Quote Post
   
Cs911
post Jan 5 2014, 07:58 PM
Post #49



Group Icon


Type: Designer




How do make you actor unlock and lock??? sorry if you get mad but I don't know to do this sad.gif
Go to the top of the page
 
+Quote Post
   
Neosky
post Jan 5 2014, 08:29 PM
Post #50


Master of the DarkSyde of Cheese!
Group Icon


Type: Undisclosed
Alignment: Lawful Evil




CODE
  #   (ACTOR).unlock  = Gives access to this charactor.                              #
  #   Starting party members are automatically unlocked!                           #
  #   Actors added to the party using the Add Event are automatically          #
  #     unlocked if actor is disabled.                                                           #
  #   (ACTOR).lock    = Prevents actor from joining/leaving party.               #


(ACTOR).unlock
(ACTOR).lock

(ACTOR) = the number in the database if I'm not mistaken, but what I can't answer is if it's one that starts with 0 or 1.

Some call 0 for the 1st slot. which would be number 1.

QUOTE (Zetu @ Jun 10 2011, 11:49 AM) *
$game_actors[ID].lock
$game_party.members[ID].lock (From 0 to 3, 0 being first actor, or party leader)



This is what the OP said, so yeah, 0 is the number 1 slot in the database.


--------------------


Remember, Remember the 5th of November...
Spoiler:


Spoiler:


If you are new, please go through this spoiler for VERY useful links.
Spoiler:





Tarris Thread || User Forum || Tarris Hold Website || Twitch.tv
Go to the top of the page
 
+Quote Post
   

3 Pages V  < 1 2 3
Reply to this topicStart new topic
4 User(s) are reading this topic (4 Guests and 0 Anonymous Users)
0 Members:

 

Lo-Fi Version Time is now: 19th April 2014 - 08:32 AM

RPGMakerVX.net is an Privacy Policy, Legal.