Fableish Experience System v1.0
by ???nOBodY???Introduction (from the main script header)
# This script provides an experience/leveling system similar to that found in Fable.
# Basically, the way it works, is that you gain different types of "experience orbs"
# based on the type of action you perform. Casting magic grants you "will exp",
# launching an attack with a melee weapon gives you "strength exp", and making foes
# into living pincussions from afar with ranged weapons yields "agile exp". In this
# system, whenever an actor lands a critical hit, they will gain "luck exp". The
# final form of exp is "general exp", which is gained from defeating the enemy.
# What makes this system truly unique, is not only it's differentiation between
# different types of exp, but it's "potential multiplier". The higher this is, the
# more exp is gained. It increases as you perform well in battle, and decreases as
# you start to take hits.
# Skills can be bought with their corresponding exp types, for exact amounts,
# whereas upgrading those skills, is a bit... different. Characters are allowed to
# upgrade these skills as much or as little as they want, within reason, but the
# fact remains that one player may want to upgrade a skill as soon as they obtain
# their exp, while another does so in intervals. Still, someone else, may choose
# to conveniently forget all about upgrading skills until the final boss...Features
# -Based on Fable's experience system
# -5 exp types SEPARATE from the default
# -82 configuration options (not including the 20 additions to the Vocab module)
# -GIF animations (a script of mine incorporated into the FES system)
# -New Learn_Skill scene
# -New Upgrade_Skill scene
# -YEM compatibleScreenshotsDemo
It's in the attachment.FAQ
Q: Is this compatible with YEM?
A: It was developed within the YEM demo.
Q: Is this compatible with the default or Tankentai?
A: It should be... Default works, and I'd assume tankentai would considering what little's being overwritten; cause it's mostly aliased. Tankentai is untested however... Read the fifth post for more details.Author's Note
This is the first release of my Fableish Experience System; designed to resemble the experience system from the XBOX game, Fable...
This post has been edited by ???nOBodY???: Oct 16 2011, 02:49 PM