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May 17 2011, 05:30 AM
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#1
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![]() ![]() Type: Writer Alignment: Chaotic Good |
Okay I was playing some flash game when I hatched an idea to make an item which allows you to save the spot your character is on such as when a character gets trapped on a spot then opens the menu and uses this "Item" and gives you the choices to either...
1.Save spot - Saves the spot your character is on (MapID, MapX, MapY) 2. Teleport to saved spot - Teleport to the spot your character used "Save spot". 3. Nevermind - Cancels the event processing The procedures isn't complicated but this tutorial has screenies so if you want to see the tutorial Click on the Spoiler Tutorial Spoiler: I hope you get the tutorial if not download the attachment -------------------- CLICK ALL OF THEM TO GET COOKIES AND CAKES
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() SSB card Spoiler: I support Spoiler: 3d rpg maker VX battle system (beta) |
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May 17 2011, 10:15 PM
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#2
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![]() ![]() Type: Designer Alignment: Chaotic Evil |
Looks pretty good
-------------------- Variable/Game_Interpreter Fix
Spoiler: Event systems/Tutorials Spoiler: Waterfall Fade "It's not impossible to event until I say it is" Need help with a complex event system? Or just a basic eventing system? Or do you just have a good idea for an eventing tutorial you haven't seen yet? PM me the details and I'd be glad to create a system |
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Oct 25 2011, 07:39 PM
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#3
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![]() Type: Coder |
I did almost the exact same thing, but added 4 save locations, the ability to choose which you teleport to, and the ability to name the locations as you save them so you remember where they are.
savestones.zip ( 239.55K )
Number of downloads: 1here's a demo with the code in it if you wanted to use it. Also for my game specifically i have a conditional branch in the common event based on charactor level so you only get 1 save location to start and an additional one at level 10, 20, and 30. but that's fairly simple to event into the branch so i didn't bother copying it over to here. the item is the only one listed under items. 4 charactors need to be added in, in the demo they are actors 17-20, the common event is the only one included. (i highly recommend when using this script having it set all variables as soon as you give them the items in game or you will get errors. the npc event on screen has the event written in to set them all right away. |
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| Lo-Fi Version | Time is now: 22nd May 2013 - 06:28 AM |
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