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> KGC_LargeParty, advanced party organization
Kylar Stern
post Jun 15 2011, 11:27 PM
Post #21



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Type: Designer
Alignment: Chaotic Evil




You know what, I don't need to use this script anymore. I finally figured out the bug in my old party character deletion script that I made a while back. Now I don't need to use Large party. Thanks for attempting to help me though, It feels good when people don't ignore me.


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Simple Bag
post Jul 7 2011, 06:43 PM
Post #22



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Type: Designer
Alignment: Chaotic Evil




Is there a way to make there be a minimum amount of party members that are in the party? What I mean is, say you have 7 party members in total, and a max of 4 can be in the battle, is there a way to make sure that at least X amount of members are in the battle? Because otherwise there would be no point to the "guard" command, because it would be more effective to just have only 1 member in the battle when say a large attack commences. Is there a minimum variable anywhere?
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Mr. Bubble
post Jul 7 2011, 06:45 PM
Post #23



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Type: Undisclosed
Alignment: Unaligned




QUOTE (Simple Bag @ Jul 7 2011, 11:43 AM) *
Is there a way to make there be a minimum amount of party members that are in the party? What I mean is, say you have 7 party members in total, and a max of 4 can be in the battle, is there a way to make sure that at least X amount of members are in the battle? Because otherwise there would be no point to the "guard" command, because it would be more effective to just have only 1 member in the battle when say a large attack commences. Is there a minimum variable anywhere?


Are you referring to in-battle switching or out-of-battle switching?


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Simple Bag
post Jul 7 2011, 06:50 PM
Post #24



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Type: Designer
Alignment: Chaotic Evil




Both. And if say in total you had less than the minimum amount of party members that have to be in the battling party, you would just simply be unable to switch.

Example:
4 Members can be in the battle
3 Members must be in battle as a minimum
If you have 2, those 2 must stay in the battle party always, until more than 3 have joined. Then Standby can be used.

This post has been edited by Simple Bag: Jul 7 2011, 06:51 PM
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Mr. Bubble
post Jul 7 2011, 06:54 PM
Post #25



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Type: Undisclosed
Alignment: Unaligned




Outside of battle, you can use this script event command:

CODE
#_/  * get_battle_member_count(variable_id)
#_/     Stores the number of battle members the specified variable_id number.
#_/      This DOES NOT include standby members.


and use the variable for a conditional branch.

For in-battle, it would require some editing within the script to make that kind of check.


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Simple Bag
post Jul 7 2011, 07:33 PM
Post #26



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Alignment: Chaotic Evil




Then I suppose if that's the case, I'm off to the script request forum...
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SoujiZeta
post Jul 12 2011, 12:18 AM
Post #27



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Type: Undisclosed
Alignment: True Neutral




There is a possibility to turn the 5 persons party to the original 4 persons party without leave the Empty space on the party? huh.gif

This post has been edited by SoujiZeta: Jul 12 2011, 12:19 AM


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Mr. Bubble
post Jul 12 2011, 12:31 AM
Post #28



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Type: Undisclosed
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QUOTE (SoujiZeta @ Jul 11 2011, 05:18 PM) *
There is a possibility to turn the 5 persons party to the original 4 persons party without leave the Empty space on the party? huh.gif

Read the script? You can change the maximum battle members in the script.


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whoooopdeeedo
post Jul 19 2011, 01:36 AM
Post #29



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Type: Undisclosed
Alignment: Lawful Neutral




I am new to scripts. I would like to use this script but I want one character to remain the leader of the group without being able to exchange him with any other characters. I know there is a way to make characters "fixed" but I am not sure where in the script to do this. Please forgive my lack of knowledge on this smile.gif
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Mr. Bubble
post Jul 19 2011, 02:04 AM
Post #30



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Type: Undisclosed
Alignment: Unaligned




QUOTE (whoooopdeeedo @ Jul 18 2011, 06:36 PM) *
I am new to scripts. I would like to use this script but I want one character to remain the leader of the group without being able to exchange him with any other characters. I know there is a way to make characters "fixed" but I am not sure where in the script to do this. Please forgive my lack of knowledge on this smile.gif


You use this within a "Script" event command which is found under the third tab of events.

CODE
fix_actor(ActorID, true)


Where ActorID is the actor you want locked into the party. Remember to read through the comments in the scripts you choose to use.


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whoooopdeeedo
post Jul 19 2011, 10:06 AM
Post #31



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Type: Undisclosed
Alignment: Lawful Neutral




QUOTE (Mr. Bubble @ Jul 19 2011, 02:04 AM) *
You use this within a "Script" event command which is found under the third tab of events.

CODE
fix_actor(ActorID, true)


Where ActorID is the actor you want locked into the party. Remember to read through the comments in the scripts you choose to use.


Thank you. That is exactly what I needed. It worked for me. biggrin.gif
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SoujiZeta
post Jul 19 2011, 12:01 PM
Post #32



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Type: Undisclosed
Alignment: True Neutral




Hi Mr. Bubble, i got this problem well i added the FFIX CustomCommandMenu KGC_ LargeParty with the LPATBv4 and when i get the menu screen Into, This happent.
Spoiler:

Where the character basic information is, it should be like these.


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Mr. Bubble
post Jul 19 2011, 06:44 PM
Post #33



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Type: Undisclosed
Alignment: Unaligned




QUOTE (SoujiZeta @ Jul 19 2011, 05:01 AM) *
Hi Mr. Bubble, i got this problem well i added the FFIX CustomCommandMenu KGC_ LargeParty with the LPATBv4 and when i get the menu screen Into, This happent.


Put your pictures behind spoilers please.

Just put the custom menu script below KGC Large Party in your script list.


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mooingpandas
post Jul 21 2011, 12:45 AM
Post #34



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Type: Undisclosed




BLINK


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Mr. Bubble
post Jul 21 2011, 01:00 AM
Post #35



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Type: Undisclosed
Alignment: Unaligned




QUOTE (mooingpandas @ Jul 20 2011, 05:45 PM) *
BLINK


Warned for making a stupid post.


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marshman
post Jul 21 2011, 02:51 AM
Post #36


Marshmallowman SP
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Type: Designer
Alignment: Neutral Good




An error!mr.bubble!

Script"KGC_Largeparty"line 2076 noMethodError ocurred\

Undifined method 'add_command' for #<window_partycommand:ox151c950


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Mr. Bubble
post Jul 21 2011, 02:58 AM
Post #37



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Alignment: Unaligned




Sigh.

You have to list every other custom script you're using. That error cannot be caused by KGC Large Party by itself.


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UltimaVirusChris...
post Jul 23 2011, 02:51 PM
Post #38


Virakin of the Darkness Arcana
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Type: Designer
Alignment: Lawful Good




Quick Question, is this Script compatible with the Yanfly Engine scripts? I plan to use them and this Large Party because the game I'm planning on having a LOT of playable characters in it but only 4 in battle.

The Large Party script can go up to as many as you want in the "Reserve" Party, right? I plan to do Party Switching only at Save Points as I'm going to use the FFXIII Menu Script with it.
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Mr. Bubble
post Jul 23 2011, 02:52 PM
Post #39



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Type: Undisclosed
Alignment: Unaligned




QUOTE (UltimaVirusChrisX @ Jul 23 2011, 07:51 AM) *
Quick Question, is this Script compatible with the Yanfly Engine scripts?

Read the first post.


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UltimaVirusChris...
post Jul 23 2011, 02:57 PM
Post #40


Virakin of the Darkness Arcana
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Type: Designer
Alignment: Lawful Good




Wow! How did I miss that? I even viewed the Compatibility list before, I guess I thought it was the entire sentence for Tankentai ATB script.

Thank you very much! ^^;
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