QUOTE (Zvahl @ Aug 5 2011, 09:54 AM)
I was having issues with the Party Menu being selectable- but before posting this, I read the first post. I just find it odd that the script itself says when "New Game" is selected, it will set both switches to "ON".. yet I purposely put in an add 2 characters to see if the party option would become active.
I then added a "Switch ON... 3" to the initial event in the game, and the Party option became selectable.
I'm just posting this because New Game doesn't set the switches to ON, and I have it set to TRUE- but if all I need is an event that activates the switches at the start of every game, I think I can live with that. ;b
The only reason the switches aren't set in your project is likely because of another custom script you're using. If you have a custom save system script, a custom title screen script, or anything that might modify Scene_Title, it will interfere with what KGC Large Party tries to do with the switches at the start of a New Game.
QUOTE (Simple Bag @ Aug 5 2011, 11:46 AM)
I have a party of Actor 1 and Actor 26, and I have an event that when touched runs the script call "add_battle_member(26,0)". The player's graphics remain Actor 1's but when I go to the pause menu, Actor 26 is in the lead position. Why do the player's graphics not update to the new lead actor's?
Are you testing this in a clean project?
I no longer support Tankentai.