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> KGC_LargeParty, advanced party organization
damox
post Sep 4 2011, 06:49 PM
Post #61



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Thank u im using it with takentai SBS 3.4e ATB 1.2c
it works good..
Bye!
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Voltage
post Sep 7 2011, 03:46 PM
Post #62


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Does this script work for Xp? I am using nothing but the default settings and I recieve an error for line 531 claiming 'members' as an undefined method.


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Mr. Bubble
post Sep 7 2011, 03:47 PM
Post #63



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QUOTE (Voltage @ Sep 7 2011, 08:46 AM) *
Does this script work for Xp? I am using nothing but the default settings and I recieve an error for line 531 claiming 'members' as an undefined method.

Do I really need to answer this for you?


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new
post Oct 4 2011, 10:53 AM
Post #64



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mr. bubble, i'm looking for a "kick from party" button in the Party Form Scene, which has to be modded. do you know any snippet for it?


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Mr. Bubble
post Oct 5 2011, 02:41 AM
Post #65



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QUOTE (new @ Oct 4 2011, 03:53 AM) *
mr. bubble, i'm looking for a "kick from party" button in the Party Form Scene, which has to be modded. do you know any snippet for it?

Not that I know of, but I personally think that would be a fun modification to add.


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OVAN66
post Oct 5 2011, 04:21 AM
Post #66


Fsteak
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Oh , finally i found a topic where i can ask tongue.gif , Well , i was wondering if this could be done or edited in the original script :

Old script request

If no , thanks anyway


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new
post Oct 5 2011, 10:09 AM
Post #67



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the function can be added in def update confirm, by line 1914.. i can't figure out what to put after Input.trigger?(Input::A). i hope you can add it.


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Mr. Bubble
post Oct 5 2011, 10:20 AM
Post #68



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QUOTE (new @ Oct 5 2011, 03:09 AM) *
the function can be added in def update confirm, by line 1914.. i can't figure out what to put after Input.trigger?(Input::A). i hope you can add it.

Well, beyond that, you have some design choices. You can make a method that creates a window that says "Are you sure you want to kick this party member?" along with a choice window.

Or you can kick them with no confirmation. This would be the easiest to code, but not recommended.

You haven't been specific about what you want.


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new
post Oct 5 2011, 10:45 AM
Post #69



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i've tried making that ask window, but i dont know when to call the method, and how to actually remove the actor.. is it this @actors.delete(actor_id) ? if you can code that, it'll be helpful for many.

kick_window:
Spoiler:
CODE
class Window_Ask_Kick < Window_Selectable
  #--------------------------------------------------------------------------
  # * Object Initialization
  #     x     : window X coordinate
  #     y     : window Y corrdinate
  #--------------------------------------------------------------------------
  def initialize(x, y,width)
    super(x, y, width, WLH * 2 + 32)
    refresh
    @column_max = 1
    @item_max=2
    self.index = 0
  end
  #--------------------------------------------------------------------------
  # * Get Item
  #--------------------------------------------------------------------------
  def item
    return @data[self.index]
  end
  #--------------------------------------------------------------------------
  # * Refresh
  #--------------------------------------------------------------------------
  def refresh
    self.contents.clear
    self.contents.draw_text(4, WLH * 0, 92, WLH, "Yes")
    self.contents.draw_text(4, WLH * 1, 92, WLH, "No")
  end
end

class Window_Ask_Kick_Up < Window_Base
  #--------------------------------------------------------------------------
  # * Object Initialization
  #     x     : window X coordinate
  #     y     : window Y corrdinate
  #     actor : actor
  #--------------------------------------------------------------------------
  def initialize(x, y,width,actor_name)
    super(x, y, width, WLH * 2 + 32)
    @actor_name = actor_name
    refresh
  end
  #--------------------------------------------------------------------------
  # * Refresh
  #--------------------------------------------------------------------------
  def refresh
    self.contents.clear
    self.contents.draw_text(4, WLH * 0, 336, WLH,'Kick ' + @actor_name + ' from your party?')
  end
end


This post has been edited by new: Oct 5 2011, 10:59 AM


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Mr. Bubble
post Oct 5 2011, 11:06 AM
Post #70



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You can access $game_party globally. This means you can just use $game_party.remove_actor(actor_id) to remove actors.


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new
post Oct 5 2011, 11:31 AM
Post #71



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i've tried that.. testing without the ask windows, and nothing happens.
CODE
    elsif Input.trigger?(Input::A)
      Sound.play_decision      
      $game_party.remove_actor(@party_member_window.actor)      
    end


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Mr. Bubble
post Oct 5 2011, 11:40 AM
Post #72



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The one argument for $game_party.remove_actor(actor_id) calls just for an actor's id/index number, not an actor object or whatever @party_member_window.actor is.

Anyway, you haven't been clear about how you're trying to design this. I'm just going to go to sleep since I don't feel like guessing what you're trying to do.


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Nightlit
post Dec 5 2011, 10:15 AM
Post #73



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[Deleted Text]

Nevermind. Sorry, I was being an idiot. The problem was entirely unrelated to the script, and instead was based on my events.

This post has been edited by Nightlit: Dec 5 2011, 07:43 PM
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Namagomi
post Jan 1 2012, 05:50 AM
Post #74



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There appears to be an incompatibility between the base LargeParty script and the ATB/CTB modes specifically on Yanfly's Battle Engine Melody--the patch, notably, is irrelevant to this; it happens in the presence or absence of said patch. Whenever one successfully escapes from battle, and there are one or more party members in the reserve slot, the game crashes with the following error:

"Script 'YEM Battle Engine Melody IV' line 3425: NoMethodError occurred.

undefined method 'characters=' for #<Scene_Map:0x[varied numbers and letters, probably a hex number]>

I'm not sure if this incompatibility has been addressed; I am aware it was brought up in the most recent post on the patch thread (but has not been responded to since), but I figured since I have determined it is related to the core party script, not the patch, it would be more relevant to post in this thread about it.

I apologize if this is in fact posted in the wrong thread.

This post has been edited by Namagomi: Jan 1 2012, 05:52 AM
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eternalrestingpl...
post Apr 4 2012, 04:03 AM
Post #75



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I get a syntax error on line 1745 in the ATB (1.2c) script. No idea what it is either. It only occurs when I enter battle with more than 4 people in my party. Yes I do have it set for 5 party members in all the right places, and I have the compatibility script by sparkyg13 installed as well. Everything else works BUT combat. Any ideas?


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Rhey RMVx-er
post Apr 9 2012, 11:25 AM
Post #76



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hey,, i'm got an error at line 2076 ,,
CODE
    @party_command_window.add_command(Vocab.partyform_battle)

how i fix it..??
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KamaKazeR
post Apr 26 2012, 05:14 PM
Post #77


The Machete King
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Sry to bother you but i'm trying to get your large party script to work with i think its called mog plus menu? i want to keep the location and play time on my screen.


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SirNameless
post Apr 27 2012, 02:00 AM
Post #78



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Simple question I think... "Party" appears at the bottom of the Menu... how do you make it appear at the top?

EDIT: Found a pseudo fix... I changed "Scene_Item.new" to "Scene_PartyForm.new" in the Scene_Menu script, then changed USE_MENU_PARTYFORM_COMMAND from true to false. It removed the Item menu of course but I can add that in somewhere else. wink.gif

This post has been edited by SirNameless: Apr 27 2012, 02:18 AM
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habyunghun
post Jun 3 2012, 02:50 AM
Post #79



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Type: Undisclosed




I am getting this error message:
Spoiler:
Script 'KGC_LargeParty' line 2076: NoMethodError occurred.

undefined method 'add_command' for
#<Window_PartyCommand2:0x35c8310>


Here are the scripts that I am using with it:
Spoiler:
Tankentai battle system(K)
ATB
HK's Animated Title Screen
IEX Equipment Scene
IEX Scen Shop
Ask for Fullscreen
Thomas_Edison_VX
Chest_Item_Pop-Up 2


EDIT:Nevermind,fixed.

This post has been edited by habyunghun: Jun 9 2012, 06:19 PM


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keybladesrus
post Jun 11 2012, 07:20 PM
Post #80



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I'm having a problem with the script. I set it to where standby party members would receive exp, but when I checked it in the game, they weren't gaining any exp at all. How do I fix this?
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