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Announcement
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New threads (complete scripts) here will go into a moderation queue. You will not see your thread appear when you create it. A moderator will decide if it will be approved or denied.
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Sep 4 2011, 06:49 PM
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#61
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![]() ![]() Type: Spriter Alignment: Unaligned |
Thank u im using it with takentai SBS 3.4e ATB 1.2c
it works good.. Bye! |
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Sep 7 2011, 03:46 PM
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#62
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![]() Coding in C# ![]() Type: Coder Alignment: Unaligned |
Does this script work for Xp? I am using nothing but the default settings and I recieve an error for line 531 claiming 'members' as an undefined method.
-------------------- "You may take notes lads."
Some of my work: Spoiler: |
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Sep 7 2011, 03:47 PM
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#63
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![]() Type: Undisclosed Alignment: Unaligned |
Does this script work for Xp? I am using nothing but the default settings and I recieve an error for line 531 claiming 'members' as an undefined method. Do I really need to answer this for you? -------------------- I no longer support Tankentai.
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Oct 4 2011, 10:53 AM
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#64
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![]() ![]() Type: Designer Alignment: Chaotic Evil |
mr. bubble, i'm looking for a "kick from party" button in the Party Form Scene, which has to be modded. do you know any snippet for it?
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Oct 5 2011, 02:41 AM
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#65
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mr. bubble, i'm looking for a "kick from party" button in the Party Form Scene, which has to be modded. do you know any snippet for it? Not that I know of, but I personally think that would be a fun modification to add. -------------------- I no longer support Tankentai.
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Oct 5 2011, 04:21 AM
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#66
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![]() Fsteak ![]() Type: Musician Alignment: Chaotic Evil |
Oh , finally i found a topic where i can ask Old script request If no , thanks anyway -------------------- |
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Oct 5 2011, 10:09 AM
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#67
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![]() ![]() Type: Designer Alignment: Chaotic Evil |
the function can be added in def update confirm, by line 1914.. i can't figure out what to put after Input.trigger?(Input::A). i hope you can add it.
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Oct 5 2011, 10:20 AM
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#68
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the function can be added in def update confirm, by line 1914.. i can't figure out what to put after Input.trigger?(Input::A). i hope you can add it. Well, beyond that, you have some design choices. You can make a method that creates a window that says "Are you sure you want to kick this party member?" along with a choice window. Or you can kick them with no confirmation. This would be the easiest to code, but not recommended. You haven't been specific about what you want. -------------------- I no longer support Tankentai.
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Oct 5 2011, 10:45 AM
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#69
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![]() ![]() Type: Designer Alignment: Chaotic Evil |
i've tried making that ask window, but i dont know when to call the method, and how to actually remove the actor.. is it this @actors.delete(actor_id) ? if you can code that, it'll be helpful for many.
kick_window: Spoiler: This post has been edited by new: Oct 5 2011, 10:59 AM -------------------- |
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Oct 5 2011, 11:06 AM
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#70
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![]() Type: Undisclosed Alignment: Unaligned |
You can access $game_party globally. This means you can just use $game_party.remove_actor(actor_id) to remove actors.
-------------------- I no longer support Tankentai.
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Oct 5 2011, 11:31 AM
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#71
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![]() ![]() Type: Designer Alignment: Chaotic Evil |
i've tried that.. testing without the ask windows, and nothing happens.
CODE elsif Input.trigger?(Input::A)
Sound.play_decision $game_party.remove_actor(@party_member_window.actor) end -------------------- |
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Oct 5 2011, 11:40 AM
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#72
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![]() Type: Undisclosed Alignment: Unaligned |
The one argument for $game_party.remove_actor(actor_id) calls just for an actor's id/index number, not an actor object or whatever @party_member_window.actor is.
Anyway, you haven't been clear about how you're trying to design this. I'm just going to go to sleep since I don't feel like guessing what you're trying to do. -------------------- I no longer support Tankentai.
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Dec 5 2011, 10:15 AM
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#73
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![]() Type: Designer |
[Deleted Text]
Nevermind. Sorry, I was being an idiot. The problem was entirely unrelated to the script, and instead was based on my events. This post has been edited by Nightlit: Dec 5 2011, 07:43 PM |
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Jan 1 2012, 05:50 AM
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#74
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![]() Type: Designer Alignment: Lawful Neutral |
There appears to be an incompatibility between the base LargeParty script and the ATB/CTB modes specifically on Yanfly's Battle Engine Melody--the patch, notably, is irrelevant to this; it happens in the presence or absence of said patch. Whenever one successfully escapes from battle, and there are one or more party members in the reserve slot, the game crashes with the following error:
"Script 'YEM Battle Engine Melody IV' line 3425: NoMethodError occurred. undefined method 'characters=' for #<Scene_Map:0x[varied numbers and letters, probably a hex number]> I'm not sure if this incompatibility has been addressed; I am aware it was brought up in the most recent post on the patch thread (but has not been responded to since), but I figured since I have determined it is related to the core party script, not the patch, it would be more relevant to post in this thread about it. I apologize if this is in fact posted in the wrong thread. This post has been edited by Namagomi: Jan 1 2012, 05:52 AM |
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Apr 4 2012, 04:03 AM
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#75
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![]() Type: Undisclosed |
I get a syntax error on line 1745 in the ATB (1.2c) script. No idea what it is either. It only occurs when I enter battle with more than 4 people in my party. Yes I do have it set for 5 party members in all the right places, and I have the compatibility script by sparkyg13 installed as well. Everything else works BUT combat. Any ideas?
-------------------- Loading Epicness.
████████████████████ 100% Epicness Loaded. |
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Apr 9 2012, 11:25 AM
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#76
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![]() Type: Coder |
hey,, i'm got an error at line 2076 ,,
CODE @party_command_window.add_command(Vocab.partyform_battle) how i fix it..?? |
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Apr 26 2012, 05:14 PM
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#77
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![]() The Machete King ![]() Type: Musician Alignment: Neutral Good |
Sry to bother you but i'm trying to get your large party script to work with i think its called mog plus menu? i want to keep the location and play time on my screen.
-------------------- Need some useful utilities to use with your video game, music, or graphics? Here ya go
Having issue's with making Event's? Calling Videos in game? Cutscenes? Various Event's? Visit My Event Tutorials. Their All Video's i Made Myself. Check out my music KamaKaze And my brothers music, which I engineer most of myself Drastikk |
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Apr 27 2012, 02:00 AM
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#78
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![]() Type: Designer |
Simple question I think... "Party" appears at the bottom of the Menu... how do you make it appear at the top?
EDIT: Found a pseudo fix... I changed "Scene_Item.new" to "Scene_PartyForm.new" in the Scene_Menu script, then changed USE_MENU_PARTYFORM_COMMAND from true to false. It removed the Item menu of course but I can add that in somewhere else. This post has been edited by SirNameless: Apr 27 2012, 02:18 AM |
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Jun 3 2012, 02:50 AM
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#79
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![]() Type: Undisclosed |
I am getting this error message:
Spoiler: Here are the scripts that I am using with it: Spoiler: EDIT:Nevermind,fixed. This post has been edited by habyunghun: Jun 9 2012, 06:19 PM -------------------- |
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Jun 11 2012, 07:20 PM
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#80
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![]() Type: Writer Alignment: Chaotic Neutral |
I'm having a problem with the script. I set it to where standby party members would receive exp, but when I checked it in the game, they weren't gaining any exp at all. How do I fix this?
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| Lo-Fi Version | Time is now: 19th May 2013 - 04:08 PM |
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