Announcement
Announcement
| 2nd Quarter Contest Announcement posted! See the Community Announcements section. |
![]() ![]() |
Jun 14 2011, 10:54 PM
Post
#1
|
|
![]() Boy Genius ![]() Type: Writer Alignment: Lawful Evil |
Black as White, previously Godhand is my novel. I had hoped to create a game based on it, but that is currently on hold.
QUOTE Fairly confident I can't Necropost my own post, but if so...slap the cuffs on me. In any case... I haven't necessarily dropped the project, I still have everything and still have ambition to do it, but as several people said, it is a better concept in novel form than game form. Speaking of the novel, it is almost finished! Kind of... I've been doing alot to the story, and it is better for it. As it stands, I can't translate it into a game effectively but I have several ideas on how to. It probably won't be for awhile, since I want to have the novel "finished" by the end of summer, but hopefully Black as White will be a game at some point. When it does drop though, I hope to impress. This post has been edited by GrandMasterTrea: Jun 7 2012, 10:09 PM -------------------- |
|
|
|
Jun 22 2011, 03:13 AM
Post
#2
|
|
![]() Boy Genius ![]() Type: Writer Alignment: Lawful Evil |
I've added the Demo everyone! It should take about 2 hours to complete, and once you get to Kazugo, you have a lot of freedom. I hope everyone gives my game a shot, and I hope for alot of feedback.!
-------------------- |
|
|
|
Jun 22 2011, 11:07 AM
Post
#3
|
|
![]() ![]() Type: Undisclosed Alignment: True Neutral |
The game won't play properly. Since there's no BGM folder, or whatever the reason, the game will keep closing itself out. Also, I don't think it would be wise to place save files in the demo. That's my two cents.
This post has been edited by Gemini Drake: Jun 22 2011, 11:12 AM -------------------- |
|
|
|
Jun 22 2011, 01:49 PM
Post
#4
|
|
![]() Boy Genius ![]() Type: Writer Alignment: Lawful Evil |
Interesting. My friend downloaded the demo and said it works fine. I'll check this.
EDIT: I uploaded the wrong file, sorry. I sent out the demo to my friends first to test it, only heard back from one of them, he said he worked but I guess he didn't actually play it. Sorry about that. This post has been edited by GrandMasterTrea: Jun 22 2011, 04:27 PM -------------------- |
|
|
|
Jun 22 2011, 11:17 PM
Post
#5
|
|
![]() ![]() Type: Undisclosed Alignment: True Neutral |
It's okay. Accidents happen. I'll be sure to give ya a review once I finish the demo.
EDIT: You might want to upload the "Riku" music in the BGM folder. Found another crash moment. This post has been edited by Gemini Drake: Jun 23 2011, 01:01 AM -------------------- |
|
|
|
Jun 23 2011, 12:18 AM
Post
#6
|
|
![]() Boy Genius ![]() Type: Writer Alignment: Lawful Evil |
You'd think after 2 months of "finalizing" the demo, I wouldn't screw anything up.
-------------------- |
|
|
|
Jun 24 2011, 04:27 PM
Post
#7
|
|
![]() Seppie Releigh RPG ![]() Type: Musician Alignment: Neutral Good |
You'd think after 2 months of "finalizing" the demo, I wouldn't screw anything up. Why do I not see the demo link? Or am I just missing it? Also, I'm currently downloading your BGM and damn. It's huge. Hopefully, after the conversion it should drop. Anyway, /topic. I can't believe you've been working on this for 8 years. It sounds like an awesome story (haven't read it, I hate FaceBook). -------------------- Not going back into RPG making. Will be more than happy to help with Eventing! Just PM me. I like a challenge. I'm going into music. I'll be posting some nice tunes for RM'ing at my soundcloud. Have fun, dudes. |
|
|
|
Jun 24 2011, 06:42 PM
Post
#8
|
|
![]() Boy Genius ![]() Type: Writer Alignment: Lawful Evil |
Download link is back up, and should work perfectly.
This post has been edited by GrandMasterTrea: Jun 26 2011, 09:30 PM -------------------- |
|
|
|
Jun 28 2011, 07:05 PM
Post
#9
|
|
![]() Boy Genius ![]() Type: Writer Alignment: Lawful Evil |
Feedback anyone?
-------------------- |
|
|
|
Jul 4 2011, 12:18 AM
Post
#10
|
|
![]() Boy Genius ![]() Type: Writer Alignment: Lawful Evil |
After not having the use of my computer for 3 days and finally fixing it, I was extremely disappointed that I still, after a week, no feedback.
-------------------- |
|
|
|
Jul 4 2011, 01:42 AM
Post
#11
|
|
![]() Type: Writer |
One thing I'd strongly suggest is to put the title page up before the intro, or to at least offer a way to skip the intro. Having to go through that each time just to get to the options for a New Game or to Continue is a bit of an annoyance.
|
|
|
|
Jul 4 2011, 01:49 AM
Post
#12
|
|
![]() Boy Genius ![]() Type: Writer Alignment: Lawful Evil |
I admittingly got annoyed myself with that small speech, since I was constantly play testing, but how often are you closing down the game? It shouldn't take that long to complete.
-------------------- |
|
|
|
Jul 5 2011, 05:24 PM
Post
#13
|
|
![]() Boy Genius ![]() Type: Writer Alignment: Lawful Evil |
So, I made a support bar for Godhand, in an effort to gather some more support. It isn't much, but if you would like to add it to your sig to help support the game, PM me.
You can also find it here Thanks! -------------------- |
|
|
|
Jul 8 2011, 03:13 PM
Post
#14
|
|
![]() Boy Genius ![]() Type: Writer Alignment: Lawful Evil |
I will be adding additional information, character Bios, and Screenshots every few days to keep the thread fresh. Also to replace the few useless bumps I did.
This post will provide more information on Rayemond Skull and his non-biological sister's, Talila and Karina Valentein. These three are the first people Trey meets in Magix. Rayemond Skull Age: 19 Class: Chaosmancer Weapon: Greatswords, Longswords, an of course, his Chaos Magic. Background: Raye is the son of the late Clyde and Casey Skull. Clyde was a great Hunter, and was the youngest Class SS Hunter in the world. Raye aims to beat his father's record. His parents guided his youth combat training, keeping him ahead of his peers. He became a Hunter at Age 13 and joined his father on many hunts. Raye discovered his magical powers at Age 11. For some reason, he was one of the few living Chaosmancers, masters of Space and Time, even though neither of his parents were. Raye found Trey lying on the ground in the Kazugo Forest and woke him. After they slew Raye's hunting target, Raye offered to let Trey stay at his parents Estate if he agreed to help win the Annual Evion Martial Arts tournament. Personality: Raye is a kind person, like his sisters. After his parents death, and Vince's disappearance, he had to care for his sisters. Even though this helped him grow up fast, he is still a giant pervert, which is why he and Trey get along so well. Unlike Trey though, he takes combat quite seriously and doesn't goof around. Combat: Raye is a Chaosmancer, but also a skilled Swordsman. He can be compared to a Red Mage, but Raye is 20x better. Raye normally uses Greatswords, however he will also use a Longsword on occasion. There are also times were he will Dual-Wield Longswords or even Greatswords, he can do so because of a combination of his great strength and his Chaos powers. Technically speaking, he has no weakness. His Chaos powers include controlling time, in short bursts, and tearing or manipulating Time-Space to harm his enemies. Talila Valentein Age: 16 Class: Ninja Weapon: Knives, Daggers, Throwing weapons and pistols. Background: Talila is the daughter of Vince and Yuri Valentein. She decided to follow both her parents footsteps, becoming a Ninja like her mother, while practicing with guns like her Father. She moved away to the town of Kuja, center for Ninjas, Assassins and Martial Artists at Age 8 to train as a Ninja. She returned at Age 12 before her Parents died. She met her boyfriend William at Age 13, and they remained together until William disappeared 2 years later. Personality: Tallia's Ninja training has hardened her to be like Trey, able to toss away her conscience and emotions. Despite that, she is very upset by the loss of both her Lover and parents. Her life goal is to discover what became of her Father and her boyfriend, William. Combat:Talila is a Gunslinging Ninja, what more do you need to know? She is fast, agile and lethal. Her weapons are mainly Piercing and Fast Slashing weapons, as well as her pistols. She knows how to cripple her enemies to make them easier to kill, or just kill them outright. She can throw shuriken, unleash Ninjitsu like Fireball Jutsu, or place some well aimed shots on the enemy. Karina Valentein Age: 16 Class: Martial Artist Weapon: Whips, Fists, Claws, Nunchucks. Background: Sister of Talila and Raye. Karina decided to follow the path of Raye's Mother, Casey, and train as a Martial Artist. She moved away to Kuja at age eight alongside Talila, and stayed there for four years training. At age 12, she returned to Kazugo, and became a Treasure Hunter. Personality: She is the most laid back of the Kazugo teens. She only perused one combat profession, unlike her brother and sister. She is rather shy at times, but can be very open to the right people. The death of her Mother affected her, but not on the same scale as Talila. She also seems rather unconcerned about the disappearance of her Father. She has no real life goal, other tan to enjoy it. Combat: She is a Fighter, Monk, Martial Artist. She uses her fists for most occasions, but she is also rather skilled with whips and and Nunchucks. Her moves mainly consist of the over the top shit you see in Jet-Li films, liking snapping bones and necks. This post has been edited by GrandMasterTrea: Jul 20 2011, 10:45 PM -------------------- |
|
|
|
Jul 17 2011, 04:30 PM
Post
#15
|
|
![]() Boy Genius ![]() Type: Writer Alignment: Lawful Evil |
-------------------- |
|
|
|
Jul 18 2011, 02:22 AM
Post
#16
|
|
![]() *Insert something slightly wise and satirical* ![]() Type: Writer Alignment: True Neutral |
Hm. I've noticed this project for a while,
but I haven't actually taken the time to look at it. The fact that this project began with a short story is very interesting. Oh, how I used to enjoy a good short story session! I could never get used to the 'short' part, though. I tried to read the Story Synopsis, but you honestly have made it very difficult to. You're still in story mode, and want to tell us all the plot details before we even get to play. Unless we are meant to know all of this from the beginning, you've set yourself up for disaster. Why not make it more simple, and instead introduce our characters and the world as well? Usually, a story synopsis details the main 'gist' of the novel/game/movie etc. We want to experience your game through our own eyes and ears. We don't need you to explain every single itty bitty detail to us! xD I'm a bit sceptical. I probably won't try the demo yet. Please, consider revising your topic page. C> -------------------- ![]() *Mwah* |
|
|
|
Jul 18 2011, 03:34 AM
Post
#17
|
|
![]() I do not bite! ![]() Type: Writer Alignment: True Neutral |
I'm going to go with Cass here--you haven't given us a reason to play your demo/game. Your story "synopsis" is a bore to read. You give us a rundown of what's happening instead of a summary that would get us interested in your game. What is your game about in the long run? In addition, grammar and spell check your post--you have quite a few errors and that only leads me to believe your game will be full of these errors and that means I won't want to play.
In addition, you haven't enticed us to want to click the download button. "unique and likeable characters" & "Original, and interesting story" -> I don't like being told they are unique or that they are likeable or that your story is "interesting". Why should this be in your features section? Unless your characters aren't unique nor likeable nor is your story "interesting" without you telling us so. You can't TELL us this stuff, you have to show us. If this is how you set up your topic, why should I believe your game will be any different? It could have potential, but with a topic--you have to make people WANT to play--with a good presentation. Maybe fix that up and you'll have more people wanting to play. |
|
|
|
Jul 19 2011, 02:43 AM
Post
#18
|
|
![]() Boy Genius ![]() Type: Writer Alignment: Lawful Evil |
Thank you for your criticism Ronove, and I apologize. However, I find it hard to fix problem with my presentation unless someone says something about. Which you are the first to do so. (I used a Spoiler because it is rather big)
Spoiler: EDIT: I have just added the new, improved project summary. I hope you all like it. Now, I want to explain a little bit more about the story, because alot of you want to know what the entire story is about, and the fact of the matter is this. I can't tell you. Spoiler: This post has been edited by GrandMasterTrea: Jul 19 2011, 04:22 AM -------------------- |
|
|
|
Jul 19 2011, 03:25 PM
Post
#19
|
|
![]() I do not bite! ![]() Type: Writer Alignment: True Neutral |
You're a novel guy, so lemme try to appeal to that part of you. You say: "[Chapter 3 is] when the main story kicks into full gear." -- That's not good--for a game or a novel. That's not a way to get people into your story. Backstory may be important as is build up, but you gotta reel in the players/readers and if it's all backstory, it'll be a bit of a bore. Granted, if the "backstory" is very interesting and that reels people in, then it's okay. But the way you explain it, it doesn't sound like that. Rather, start with something that instantly pulls people in--remember players, especially RM people, don't want to waste time and in this generation, you gotta get a player's undivided attention quick or they'll get bored and move on to something else.
"Twilight Kingdom is basically a step back from the main plot" -- that's not a good thing. We aren't even in the plot yet, so why should we care about this game? (not trying to be mean, but that's something you should ALWAYS ask yourself--why should I care about game A when game A isn't even the main plot? etc. If you can't answer why we should care, it's time to reorganize your ideas). If players don't care, they won't click the topic and won't download the demo to give you feedback. As for the feature section lacking, just take it out. Unless you have a feature that NO ONE has seen in RM, you don't need it--especially not for telling players (instead of showing them) that characters and plot are interesting or likeable. And to further help you, I'll see if I can play the demo today and give you more thoughts on how that is set up too. Just keep going forward and don't get too discouraged when people don't reply. It means they aren't interested, so what you have to do is give them a reason to be interested. Also, I'm not happy that your BGM folder will take me over 10 minutes to download. That could also be deterring people. Is there a way you can make it not so large? Demo impressions in spoiler. Spoiler: This post has been edited by Ronove: Jul 19 2011, 04:14 PM |
|
|
|
Jul 19 2011, 05:03 PM
Post
#20
|
|
![]() Boy Genius ![]() Type: Writer Alignment: Lawful Evil |
QUOTE You're a novel guy, so lemme try to appeal to that part of you. You say: "[Chapter 3 is] when the main story kicks into full gear." -- That's not good--for a game or a novel. That's not a way to get people into your story. Backstory may be important as is build up, but you gotta reel in the players/readers and if it's all backstory, it'll be a bit of a bore. Granted, if the "backstory" is very interesting and that reels people in, then it's okay. But the way you explain it, it doesn't sound like that. Rather, start with something that instantly pulls people in--remember players, especially RM people, don't want to waste time and in this generation, you gotta get a player's undivided attention quick or they'll get bored and move on to something else. The end of the world seems like a fairly interesting plot device to me. Are you telling me ou never asked any of these questions while playing?"What happened in Trey's past, why is he like this?" "Who is that mysterious hooded man who disappeared, even though there is nothing but a dead end in that direction?" "Why is this sword lying here?" "Where the hell did those monsters come from and why?" "Did Luc really stop Satan?" "Who is Desmund working for, and what does his employer want?" "Who is Riley, who is Tiffany, who is Christine?" "Where was Trey for a month? What was he doing?" "Why is the world ending?" If none of those questions interested you, I'm sorry, but there is nothing I can do for you. There really is not. I answered all your questions and concerns. Spoiler: I'm sorry that the end of the World didn't pique your interest ("Hmm, I wonder why the fucking world is ending?"). That is suppose to be what draws you in. My intention was to introduce you to these characters, explain their relationship with each other, and have you asking questions that receive answers later. That is another thing, you seem to upset that I didn't go to in depth, but at the same time, you are mad that I narrated too much. Godhand is a story about characters, more than anything. Once Trey reaches Magix, his character and story is fleshed out in flashbacks, and you learn about other characters. You didn't reach that far because two teenagers using guns is far too "unbelievable" for you. Another reason I don't elaborate much on Claire, is because she isn't in Twilight Kingdom that much. Infact, the entire idea is that exactly, Trey is away from Claire. This allows me to open up his character, since without Claire's influence and because of Trey's mental state, (which you didn't reach) he can be whatever he wants. This allow you some extra freedom in gameplay, that I take advantage of as the game goes on. I appreciate your feedback, I really do, but alot of what you mentioned screamed two things to me 1)Its a personal problem, not an actual problem or 2) You don't like RPGs. I will go back and revise the story, because I can see things through your eyes, I will try to fix some storytelling issues and get you more involved, which of course, was always my goal. -------------------- |
|
|
|
![]() ![]() |
| Lo-Fi Version | Time is now: 19th May 2013 - 01:46 AM |
|
|