QUOTE (Celianna @ Aug 7 2011, 10:12 PM)
I think you're misunderstanding the way the arrows work. When it's green, you can enter and leave from the same direction. Where it's red, you can't enter or leave from that direction.
Well, that makes sense, but that's how the ones with 2 red and 2 green arrows seem to be working for me. If I add them to the demo map, the character can step unto them from any of the 4 sides, but only exit the square from the directions the green arrows are facing in.
Even so, I the character doesn't seem to be able to enter from the green side of 3 red arrow tiles either. They're the same as the red Xs for me.
I should note that I've only tried out the demo itself, I haven't added anything else to it.
But maybe the script isn't working right on my PC, or I'm missing something. I AM working on my first RPG maker project, so maybe I should stick with the default passability types.
I'm trying to figure out what Parallax mapping method to use, this, SamGreens, or your "Advanced Parallaxing" tutorial. This thread probably isn't the place to get into that though.
Okay, it took me a little while to figure out how to work this, but now that I have, I like it. You know, if the code had some clearer instructions on usage, it would actually be pretty newbie friendly.
I like how I don't have to have parallel process events for overlays, and I can actually see the pass-ability settings in the editor but not in the game. I got so confused when i tried using invisible RTP tiles.
Also, the modified pas-ability seems to work just fine with KGCs minimap. According to the minimap, the tiles with one-way pasability (1 green, 3 red arrows) show up as unpassable tiles. While the ones with 2-way pass ability show as passable, so at this point I'm pretty sure I'm having a bug with the one-way tiles.
But since everything works off the paralax filename, it seems like you can't use the same parallax on more than one map. And if I want to do so, I'll need to have two copies of the same paralax, with different file-names, right?
This post has been edited by Radiant Cadenza: Aug 11 2011, 12:50 AM