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> KGC Large Party Script, I have a problem.
legomaster2
post Jun 19 2011, 08:41 PM
Post #1



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Type: Undisclosed




Hey umm i kinda have a problem with the kgc large party script. well in the menu i want the party button to appear. so i made it appear in the customation area.
but in the menu it appears but it wont let me select it. sad.gif any help would be highly appreciated.
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CrayDragon
post Jun 19 2011, 08:44 PM
Post #2


RMVX > Social life
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Type: Designer
Alignment: Neutral Evil





You're kind of asking in the wrong place bro.
Here is where you want to ask this. Just to avoid trouble with the mods.


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>>deviantART!<<
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legomaster2
post Jun 19 2011, 09:03 PM
Post #3



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thanks man i did
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fmjpr
post Jun 19 2011, 09:40 PM
Post #4



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No, you don't post a second thread, you report this to be moved.

All you need to do is look for this line: USE_MENU_PARTYFORM_COMMAND = false, make it true and thats it. Nothing further needs done, unless you are using a custom menu system that may need other editing. If you are using something else, specify.


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legomaster2
post Jun 19 2011, 09:57 PM
Post #5



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i did that but it still wont let me!
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fmjpr
post Jun 19 2011, 09:57 PM
Post #6



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Are you using a custom menu?


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legomaster2
post Jun 19 2011, 10:00 PM
Post #7



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this is the custom part
#=============================================================================#
# ★ Customization ★ #
#=============================================================================#

module KGC
module LargeParty
# ◆ Party Formation In-Game Switch ◆
# This allows you to assign an in-game Switch that allows you to enable or
# disable the Party Formation screen on the main command menu.
PARTYFORM_SWITCH = 3
# ◆ Party Formation In-Game Switch (In Combat) ◆
# This allows you to assign an in-game Switch that allows you to enable or
# disable the Party Formation screen during combat.
BATTLE_PARTYFORM_SWITCH = 4
# ◆ Default Party Formation Switch Activation Toggle ◆
# When "New Game" is selected, both party formation permission switches
# automatically become active (ON) when this is set as true.
DEFAULT_PARTYFORM_ENABLED = false

# ◆ Maximum Party Members (In Combat) ◆
# Allows you to choose how many actors may participate in a battle.
MAX_BATTLE_MEMBERS = 6
# ◆ The Party Members ◆
# Allows you to choose how many actors may be added to the party.
# *Note: Game_Party::MAX_MEMBERS Is overwritten
# When making this 100 or more, you'll receive an error.
MAX_MEMBERS = 6

# ◆ Fixed Party Member Sorting ◆
# This toggle allows you to enable/disable automatic sorting of fixed(active)
# party members.
# true = Disable automatic sorting.
# false = Enable automatic sorting.
FORBID_CHANGE_SHIFT_FIXED = false

# Standby Members Background Color
# Default: Color.new(0, 0, 0, 0)
STAND_BY_COLOR = Color.new(0, 0, 0, 128)
# ◆ Fixed Current Party Background Color
FIXED_COLOR = Color.new(255, 128, 64, 96)
# Background Color that shows when Members are selected.
SELECTED_COLOR = Color.new(64, 255, 128, 128)

# ◆ Party Formation Command Menu Selection ◆
# This allows you to change the key/button pressed in the menu screen to
# pull up the Party Formation screen without actually highlighting and
# selecting the Party Formation option.
# If this is set as nil, this function is disabled.
MENU_PARTYFORM_BUTTON = Input::A
# This toggle allows you to enable/disable the Party Formation option on the
# main command window.
# true = The option is enabled.
# false = The option is removed.
USE_MENU_PARTYFORM_COMMAND = false
# This allows you to change the text displayed for the Party Formation option
# in the main command window.
VOCAB_MENU_PARTYFORM = "Party"
# This toggle allows you to enable/disable the Party Formation option while
# in combat.
# This option is added under the "Run" or "Escape" command.
USE_BATTLE_PARTYFORM = false
# This allows you to change the text displayed for the Party Formation option
# while in combat under the "Run" or "Escape" command.
VOCAB_BATTLE_PARTYFORM = "Party"

# ◆ Party Formation Screen Character Dimensions ◆
# This allows you to change the width and height of the actors' placemarkers
# on the Party Formation Screen.
# You can rewrite this [x, y] in accordance to the size of your actor's
# walking graphic.
PARTY_FORM_CHARACTER_SIZE = [40, 48]
# This allows you to change the text of the empty slots in the Party
# Formation Screen.
BATTLE_MEMBER_BLANK_TEXT = "EMPTY"
# ◆ Party Formation Screen Member Rows ◆
# This allows you to change the amount of rows that in the "Standby"
# box.
# Adjust this value to 1 if the status window protrudes beyond the screen.
PARTY_MEMBER_WINDOW_ROW_MAX = 2
# ◆ Current Party Member Display ◆
# This toggle allows you to show/hide the current party members in the
# "Standby" box.
# true = Show them! These will be greyed out.
# false = Hide them.
SHOW_BATTLE_MEMBER_IN_PARTY = false
# This allows you to change the text displayed for empty slots on in the
# "Current Party" box.
PARTY_MEMBER_BLANK_TEXT = "-"

# ◆ Width of caption window on organization screen
CAPTION_WINDOW_WIDTH = 192
# ◆ Caption of combat member window on organization screen
BATTLE_MEMBER_CAPTION = "Current Party"

if SHOW_BATTLE_MEMBER_IN_PARTY
# This allows you to change the text that appears on top of the Party
# Formation box.
# (When SHOW_BATTLE_MEMBER_IN_PARTY = true)
PARTY_MEMBER_CAPTION = "Party Formation"
else
# This allows you to change the text that appears on top of the Standby
# box.
# (When SHOW_BATTLE_MEMBER_IN_PARTY = false)
PARTY_MEMBER_CAPTION = "Standby"
end

# ◆ Width of Formation Confirmation Window ◆
CONFIRM_WINDOW_WIDTH = 160
# ◆ Vocab Strings for Formation Confirmation Window ◆
# If the order of these commands are changed or something is removed, expect
# an error.
CONFIRM_WINDOW_COMMANDS = ["Done", "Menu", "Cancel"]

# ◆ Equip Item Status Shop Scroll ◆
# This allows you to change the key/button HELD DOWN while using the Up and
# Down keys to scroll the attribute bonuses window (to the right) to view
# the each individual unit's attribute bonuses. KCG_HelpExtension is
# required for this function to work properly.
# If you set this to nil, this function is disabled.
SHOP_STATUS_SCROLL_BUTTON = Input::A

# ◆ Standby Members Experience Gain Percentage ◆
# If you enter 500 in this, the actual EXP gained is 50.0%
# You may also prevent standby units from gaining EXP by setting this is 0.
STAND_BY_EXP_RATE = 500
# ◆ Standby Members Level-Up Message ◆
# This toggle allows you to enable/disable the level-up messages displayed
# for units on standby.
# true = Show level-up messages for standby units.
# false = Hide level-up messages for standby units.
SHOW_STAND_BY_LEVEL_UP = true
# ◆ Standby Members Combat Display ◆
# *Note: I cannot figure out what this actually does. It doesn't -seem- to
# work as advertised, but I could be wrong. If anyone figures out what this
# actually does, please let me know.
# true : All members are displayed during combat.
# false : Exchanged standby members are not shown.
SHOW_STAND_BY_MEMBER_NOT_IN_BATTLE = false
end
end

$imported = {} if $imported == nil
$imported["LargeParty"] = true
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legomaster2
post Jun 19 2011, 10:02 PM
Post #8



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Type: Undisclosed




and no im not using a custom menu
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fmjpr
post Jun 19 2011, 10:10 PM
Post #9



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Type: Writer
Alignment: Chaotic Neutral




No double posting. And what you have there still shows false by the part I told you to change.


--------------------
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This was made by a dear friend of mine. Any support is appreciated! Also, Like the Facebook page while you're at it: It Came From Yesterday

New and improved official site: ICFY

Swagbucks referral link: http://www.swagbucks.com/refer/jbart321
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legomaster2
post Jun 19 2011, 10:31 PM
Post #10



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this is whats happening

Attached File  Snap_Shot_of_RPGVX.png ( 46.18K ) Number of downloads: 63
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Mr. Bubble
post Jun 19 2011, 11:19 PM
Post #11



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Type: Undisclosed
Alignment: Unaligned




Read thoroughly through the comments of the scripts you choose to use.

CODE
# ◆ Party Formation In-Game Switch ◆
# This allows you to assign an in-game Switch that allows you to enable or
# disable the Party Formation screen on the main command menu.
PARTYFORM_SWITCH = 3
# ◆ Party Formation In-Game Switch (In Combat) ◆
# This allows you to assign an in-game Switch that allows you to enable or
# disable the Party Formation screen during combat.
BATTLE_PARTYFORM_SWITCH = 4
# ◆ Default Party Formation Switch Activation Toggle ◆
# When "New Game" is selected, both party formation permission switches
# automatically become active (ON) when this is set as true.
DEFAULT_PARTYFORM_ENABLED = false


The menu is disabled because game switch 3 is turned off. Do you see DEFAULT_PARTYFORM_ENABLED = false. I don't know why, but you set it to false. The makes both switch 3 and 4 turned off at the beginning of your game. Set it to true and it will turn on switch 3 and 4 at the beginning of your game.


--------------------
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fmjpr
post Jun 19 2011, 11:40 PM
Post #12



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Type: Writer
Alignment: Chaotic Neutral




And if that^ doesn't work for you, what other scripts have you added?


--------------------
Trailer for It Came From Yesterday: Click Me

This was made by a dear friend of mine. Any support is appreciated! Also, Like the Facebook page while you're at it: It Came From Yesterday

New and improved official site: ICFY

Swagbucks referral link: http://www.swagbucks.com/refer/jbart321
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legomaster2
post Jun 20 2011, 10:54 AM
Post #13



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Type: Undisclosed




it worked thx a ton guys!
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