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Jun 27 2011, 11:45 AM
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#1
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![]() Type: Undisclosed Alignment: Unaligned |
OverDrive System - KGC_OverDrive
Last Update: 2009/11/01 Created by tomy ( http://ytomy.sakura.ne.jp/ ) ![]() This is part of an on-going project to update and restore KGC scripts to have their own individual topic for easier user reference. About "Last Update" timestamps: Last update timestamps refer to the date as defined on the original KGC website. This is to keep track of whether scripts are up-to-date or not. Summary This script allows you to create skills that are not usable in battle until a character gains enough points from specified actions to use them. Latest Updates The version of KGC_Overdrive found in this topic is the most recent translated version you can find from the KGC website (2009/11/01). Do not trust any other sources. If you are using a KGC_Overdrive version from 2008, you are using an old version. Update ASAP! There have been a large number of changes and fun additions since the '08 version. You can now create skills and items that increase or decrease a battler's Overdrive gauge directly. A compatibility fix with KGC_LargeParty has been added. The sound effect option added by Mr. Anonymous has been removed because it was buggy and there were too many complaints about it not working. A custom gauge graphic is no longer required by default. KGC_GenericGauge is now used for custom Overdrive gauge images. Please see the KGC_GenericGauge topic if you want a custom Overdrive gauge graphic. Most importantly, I've changed the default settings to be IDIOTPROOF. Overdrive gauges are now set by default to show Overdrive gauges in the menu whether or not the actor has an Overdrive skill learned or not. Please read the comments in the script if you wish to revert it to only showing gauges until OD skills are learned. Script
kgc_overdrive.txt ( 54.61K )
Number of downloads: 1103If pasting the script in your script editor results in the code appearing all on one line, simply download the txt file onto your hard drive and copy it from Notepad. Installation Paste this script into its own page within the "Materials" section in the script editor of your project. How to Use User customization is done within the customization module within the script. Please read the comments thoroughly. This script also utilizes Notetags and script commands. Let's start with Note tags: ++ Overdrive-related Notetags ++ How to create an Overdrive skill (Basic) Spoiler: How to create an Overdrive skill (Advanced Options) Spoiler: Adjusting Overdrive Gain Rate by Skills Spoiler: Creating Overdrive Increasing Items & Skills Spoiler: ++ Overdrive-related Script Commands ++ These commands are used in "Script" function in the third page of event commands under "Advanced". Do not include the asterisk (*). Spoiler: Compatibility Tankentai SBS - Place this script below the core sideview scripts or else your Overdrive skills will not consume Overdrive gauges. FAQ Why aren't my Overdrive gauges showing?! Why, why, WAHHHH!!! Spoiler: How can I have custom gauge graphics for Overdrive gauges? Spoiler: Why aren't my Overdrive gauges being consumed when I use Overdrive skills? Spoiler: Terms and Conditions http://ytomy.sakura.ne.jp/tkool/rpgtech/rules.html Editing and modifying the script is okay. Just don't say you made it all yourself. Permission to use is not necessary. Copyright information/documentation for KGC scripts is not necessary. -------------------- I no longer support Tankentai.
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Jul 14 2011, 01:10 PM
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#2
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![]() Type: Undisclosed |
You Nice!
Let me test and tell something error for you if that happens |
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Jul 15 2011, 06:52 PM
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#3
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L. Khaos ![]() Type: Undisclosed |
Thank you for this updates on the KGC scripts! -------------------- Some of my scripts:
KGC OVERDRIVE ADDON - State Afflictions [LUS] Cover for SBS Tankentai Games you must try: ![]() |
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Jul 19 2011, 11:50 AM
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#4
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![]() ![]() Type: Undisclosed Alignment: True Neutral |
Hi Mr. Bubble, i have this "Overdrive Skills", But i can not use the skills, Not Even if i have the overdrive gauge full, i will leave you the script i have related overdrive.
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Jul 19 2011, 01:08 PM
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#5
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L. Khaos ![]() Type: Undisclosed |
@SoujiZeta
I don't know what the neo overdrive scripts are, Neo is usually the tag of woratana scripts but i don't remember an overdrive one made by him. My best bet would be to remove those scripts, most likely they are causing interference with each other. Either use the one on this topic or the other you already have. -------------------- Some of my scripts:
KGC OVERDRIVE ADDON - State Afflictions [LUS] Cover for SBS Tankentai Games you must try: ![]() |
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Jul 19 2011, 03:15 PM
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#6
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![]() RPGMakerVX.net's official Seranille lover ![]() Type: Writer Alignment: Lawful Good |
@flipsomel: I recall seeing Neo Overdrive in Phlim's demo (the one with altered windows) and it have KGC Overdrive and Woratana's gauges; SoujiZeta must be thinking of this script.
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Aug 1 2011, 12:51 AM
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#7
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![]() Type: Undisclosed |
QUOTE If pasting the script in your script editor results in the code appearing all on one line, simply download the txt file onto your hard drive and copy it from Notepad. I realize I'm making this post a bit later than what most would like to see, but I can't seem to get the script to not appear on one line. I tried getting the script into a notepad file and then putting it into the game, but the entire things still appears on one line. Any solutions? Or is my computer just being weird? |
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Aug 1 2011, 07:45 AM
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#8
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![]() Type: Undisclosed Alignment: Unaligned |
I realize I'm making this post a bit later than what most would like to see, but I can't seem to get the script to not appear on one line. I tried getting the script into a notepad file and then putting it into the game, but the entire things still appears on one line. Any solutions? Or is my computer just being weird? My only other suggestion is to open the txt file in a web browser like Chrome or Firefox, copy it from the browser, and see if the one-line thing is fixed from there. -------------------- I no longer support Tankentai.
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Aug 1 2011, 12:01 PM
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#9
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![]() Viva La Revolución! ![]() Type: Designer Alignment: Unaligned |
There's a graphic-based version of KGC_Overdrive, isn't there?.
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Aug 1 2011, 04:01 PM
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#10
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![]() Type: Undisclosed Alignment: Unaligned |
There's a graphic-based version of KGC_Overdrive, isn't there?. Wow, you did not read the first post at all. -------------------- I no longer support Tankentai.
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Aug 1 2011, 10:44 PM
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#11
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![]() Type: Undisclosed |
QUOTE My only other suggestion is to open the txt file in a web browser like Chrome or Firefox, copy it from the browser, and see if the one-line thing is fixed from there. Opened it in Chrome and it worked! Thanks. I've had that problem before, never knew how to fix it. |
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Sep 12 2011, 02:39 AM
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#12
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![]() ![]() Type: Designer |
Awesome script works great!
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Sep 14 2011, 10:22 AM
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#13
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![]() Type: Artist Alignment: True Neutral |
Edit: How come I can still use my overdrive skills even though my overdrive bar isn't filled at all?
This post has been edited by Myrmidon: Sep 25 2011, 08:29 PM |
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Sep 24 2011, 10:38 PM
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#14
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![]() Character Designer ![]() Type: Artist Alignment: Lawful Good |
Is there a way to make skills fill the gauge separately for separate combos? For example, Fire fills Gauge 1 and then I can use Fira. Gauge 2 is filled by Fira and then I can use Firaga. If by using another skill, Blizzard for example, if somewhere along the line I use Blizzard, it kills the fire combo (resetting the gauges to 0) but then gets points back starting an ice combo. Is there a way to edit the script to do that?
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Nov 3 2011, 09:39 AM
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#15
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![]() ![]() Type: Designer Alignment: Lawful Good |
Why aren't my Overdrive gauges being consumed when I use Overdrive skills?
Spoiler: Due to some significant methods that KGC_Overdrive aliases, it is important that you place KGC_Overdrive below most of your scripts in your script list. If you are using the Tankentai SBS, KGC_Overdrive needs to be placed below the core sideview scripts at least. About thay thing above. I tried to put the OVERDRIVE script to the most bottom part of my Materials section, still it won't consume. HELPP!!!! PM ME? -------------------- |
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Nov 3 2011, 10:11 AM
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#16
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![]() Type: Undisclosed Alignment: Unaligned |
About thay thing above. I tried to put the OVERDRIVE script to the most bottom part of my Materials section, still it won't consume. HELPP!!!! PM ME? Firstly, did you save your project before going into battle test? Second, it's possible another script you're using is messing the OD script up. -------------------- I no longer support Tankentai.
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Nov 3 2011, 01:45 PM
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#17
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![]() Godlike Overlord of all HUD and Scriptlets of Divine +12 ![]() Type: Coder Alignment: Chaotic Good |
if you dude can make this awesome script more awesome by adding state controlled od gain rate i would be best happy... as of now i am brainstorming how can i prevent an actor from gaining an overdrive after using his or her ultimate OD like in Riviera's "Shattered Drive" thing.... it doesnt have it to be graphically shattered it just make a state turn gain raite to 0% flat regardless skill's tag
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Nov 3 2011, 01:52 PM
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#18
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![]() Type: Undisclosed Alignment: Unaligned |
if you dude can make this awesome script more awesome by adding state controlled od gain rate i would be best happy... as of now i am brainstorming how can i prevent an actor from gaining an overdrive after using his or her ultimate OD like in Riviera's "Shattered Drive" thing.... it doesnt have it to be graphically shattered it just make a state turn gain raite to 0% flat regardless skill's tag Very easy, but I won't be able to code anything until this weekend. -------------------- I no longer support Tankentai.
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Nov 4 2011, 12:27 PM
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#19
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![]() ![]() Type: Designer Alignment: Lawful Good |
Firstly, did you save your project before going into battle test? Second, it's possible another script you're using is messing the OD script up. Well here are my scripts: Minimap Generic Gauge Follow Party Categorize Items Ask Fullscreen Side view(by Elemental Crisis) Then Overdrive ^^ what seems to be the problem doc? -------------------- |
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Nov 4 2011, 12:38 PM
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#20
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![]() Godlike Overlord of all HUD and Scriptlets of Divine +12 ![]() Type: Coder Alignment: Chaotic Good |
Well here are my scripts: Minimap Generic Gauge Follow Party Categorize Items Ask Fullscreen Side view(by Elemental Crisis) Then Overdrive ^^ what seems to be the problem doc? ill say that the prob might be from sideview... as for my knowledge Tankentai is easy to compatible with overdrive but not all SBS is compatible with it... now for the tuff question... does your SBS overwrites the method calc_mp_cost(skill) in anyway? say for example, adds a new way to consume MP? if so then thats the problem... because if that SBS cant implement the consume_od_gauge from KGC then they are most likely incompatible no matter you add it... to enumerate it, ++ is no issues +- some issues -- incompatible Generic Gague + OD = Graphic Enhancement(++) Follow Party + OD = no effect on the base script(++) categorize item + OD = no effect since they are both KGC and has different function(++) Ask Fullscreen + OD = ask fullscreen is a system enhancement and OD is a battle enhancement(++) sideview + OD = as stated above(+-) so please read the core script from your SBS and tell me if there is a part where it implements the consume_od_gauge near the calc_mp_cost --------------------- as suspected... i downloaded the same SBS and studied it... what i see is that the execute_action_skill isnt properly aliased so technically the Od script is kinda killed... if you want to fix it by yourself then do this... sue CTRL+F and input this execute_action_skill then at the bottom try to add this consume_od_gauge that way the OD gauge will be consumed... This post has been edited by zitser of darkness: Nov 4 2011, 12:45 PM -------------------- ![]() |
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| Lo-Fi Version | Time is now: 25th May 2013 - 02:01 PM |
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