Announcement
Announcement
| 2nd Quarter Contest Announcement posted! See the Community Announcements section. |
New threads (complete scripts) here will go into a moderation queue. You will not see your thread appear when you create it. A moderator will decide if it will be approved or denied.
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Nov 4 2011, 12:39 PM
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#21
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![]() ![]() Type: Designer Alignment: Lawful Good |
umm it works now thanks, i removed the ring menu and battle retry and some...
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Nov 4 2011, 12:41 PM
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#22
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![]() Type: Undisclosed Alignment: Unaligned |
He's not using Tankentai, he's using a different sideview script entirely.
SortaCool, in the future, I suggest tinkering around with a new script you decide to use in a fresh project. Then, when you're comfortable with how the script is supposed to work, add the script to your main project. If it doesn't work in your main project, then it is likely some kind of compatibility issue. -------------------- I no longer support Tankentai.
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Nov 5 2011, 04:22 AM
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#23
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![]() ![]() Type: Designer Alignment: Lawful Good |
He's not using Tankentai, he's using a different sideview script entirely. SortaCool, in the future, I suggest tinkering around with a new script you decide to use in a fresh project. Then, when you're comfortable with how the script is supposed to work, add the script to your main project. If it doesn't work in your main project, then it is likely some kind of compatibility issue. thanks for the tip! but actually im doing that stuff so.... yeah thanks! -------------------- |
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Jan 9 2012, 08:20 PM
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#24
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![]() Type: Writer |
This script works in ziffe spin command system??
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Feb 24 2012, 11:48 PM
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#25
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This is just what I needed, only question is, is there any way i can limit this to specific characters?
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Feb 25 2012, 10:30 AM
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#26
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what about YEM and kgc_overdrive ... when u are on Battle no gauge appears ;/
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Mar 15 2012, 12:26 AM
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#27
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![]() Jeneeus Guruman ![]() Type: Coder Alignment: True Neutral |
I'm sorry that I cannot understand what the site (even using translators) tell about the terms and agreement on this but is that is this allowed to use it commercially?
-------------------- My current script
Spoiler: Game in Progress Spoiler: |
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Mar 15 2012, 05:48 PM
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#28
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![]() ![]() Type: Writer Alignment: Lawful Good |
Is it possible to code states that multiply or divide received OD points? Like Fury and Sadness in FF7?
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Jun 16 2012, 08:43 PM
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#29
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![]() Type: Undisclosed |
Um,the script won't work.I don't mean it gives me errors,but I mean that even if I add the script to my game,it's the same as NOT having the script,so no bars,no overdrives.
How do I fix this? -------------------- |
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Jun 17 2012, 05:50 AM
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#30
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![]() ![]() Type: Designer Alignment: Chaotic Evil |
@habyunghun: you can fix it by reading the instructions inside the script.. this isnt pulg n play, you need to go to the customization area and also provide the necessary graphics files.
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Jun 17 2012, 05:30 PM
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#31
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![]() Type: Undisclosed |
@habyunghun: you can fix it by reading the instructions inside the script.. this isnt pulg n play, you need to go to the customization area and also provide the necessary graphics files. It works perfectly now!Thank you.I am such an idiot to just skip everything... Thank you for telling me! -------------------- |
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Jul 23 2012, 08:58 PM
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#32
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![]() Type: Undisclosed |
I used to rack my brain over this. I'm glad it was easy for me to understand.
Thank you very much. |
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Jul 25 2012, 11:19 AM
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#33
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![]() Eventer, Amateur mapper, newbie scripter. ![]() Type: Designer Alignment: Neutral Good |
I must be missed something but, the Overdrive gauge only show the Overdrive point to 100% while I expected it can reach to 99999. Because I have a skill that needs 1500 OP, max OP for the gauge to fill up is 1000. But I don't know how to make the OP we've accumulated to show. In short: The usual gauge show percentage. I want it to show the total OP accumulated not the percentage.
-------------------- We must appreciate what this world allows us to have.
![]() ![]() ![]() ![]() I support: Spoiler: My game: Spoiler: |
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| Lo-Fi Version | Time is now: 19th May 2013 - 06:52 AM |
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