QUOTE (Ronove @ Jul 4 2011, 10:07 PM)
@amerkevicious: There are a lot of places where the text gets cut off? I swore I caught all those--I was very meticulous about that. Sorry about that. And thank you for catching the not being able to leave the town a second time--I must have forgotten to flip some switches, how embarrassing. I'll check everything out to see if I can fix that--I really thought my testers got that.
Where was the lagging at? All the anti-lag scripts I have used in the past errored me out, so I haven't found one to use and you're the only one who's told me it really lags.
And sorry to anyone else who experiences these bugs. :\ No matter how much testing I've done, I guess it's never enough. I'm really sorry about this.
: I uploaded a new version where fighting the monsters shouldn't screw with the story progression. If anyone still has this problem in the newly updated demo, please let me know.
I cannot recreate this bug--is there anything special you did?
I've been using the AS Antilag Script by Andrew McKellar (Anaryu) and find it works wonders. I have not had much use with parallax maps yet, so not sure if it would have any impact at all. However, I've had maps with hundreds of animated picture tile events (burning candle, water fountain, etc) and the lag seems to have disappeared. It's also possible that it's my computer, since I had a few other applications opened at the time. But if you haven't tried it, you could give this antilag script a test.http://www.rpgmakervx.net/index.php?showtopic=6267
Scroll down to Zeriab's comment for this script.
In any case, I wouldn't say the "cut off" happened a lot, but it was noticeable, and seemed to occur mainly in conversations you had whilst in the castle.
As for the messed up music, it might have been just a fluke. What happened was I hit the F12 button to go back to the title screen and continued from my last save. I got into battle and an error popped up (not sure what it said), but that appears normal for a lot of games where you hit the F12 and continue versus closing the app out and then re-opening it. After I got that error, the app closed down, I then re-opened it, hit continue, and that's where the messed up audio occurred, so I closed and re-opened it again, and then it was fine. Again, it may have just been an unpreventable fluke.
I'm not sure what happened with that big game crasher, though. For awhile I was able to come and leave as I did, without any problems. I fought until I leveled up one time, and then I visited the item shop to sell all the ghost rags. that's when the problem occurred, switching me back to the prologue, although not sure if it was again another fluke, tied into leveling up, or selling the ghost rags.