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> KGC Scripts Library
Rating 5 V
Mr. Bubble
post Jul 2 2011, 02:21 PM
Post #1



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Type: Undisclosed
Alignment: Unaligned




This is the KGC script listing. Here, you can find VX scripts made by Japanese coder tomy ( http://ytomy.sakura.ne.jp/ ) which have been translated into English.

KGC Script Library Demo
This demo (and some of the scripts it contains) is currently outdated and is in the process of being updated. When individual scripts are updated (or confirmed to be up-to-date), the KGC script list will be updated with a link to its own script topic. When all individual scripts are up-to-date, the demo will be updated. Please check to see if there is a link in the list below to find if there is updated version available.

Download: Attached File  KGC_Scripts_Library.zip ( 4.8MB ) Number of downloads: 2651


About "Last Update" timestamps:
Last update timestamps refer to the date as defined on the original KGC website. This is to keep track of whether scripts are up-to-date or not.

______________________________________________


You can assume any links to KGC scripts in the list below is updated to the latest version.


Basic Functions


Menu


Map


Skill


Item


Equipment


State


Special Systems


Battle Screen


Combat System


Drawing Function


Application Features
  • KGC Compress Save File
  • KGC Title Direction


Applied Functions



______________________________________________

You can use this topic to discuss anything related to KGC scripts.


--------------------
I no longer support Tankentai.
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Nightlit
post Dec 4 2011, 06:19 PM
Post #2



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Type: Designer




I looked at the scripts and more importantly at the rules for using them. I was going to try and make a commercial game at some point. What are the rules regarding using KCGs scripts (or scripts edited from KCG scripts) in a commercial product? The rules section is unclear about that.
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awesometwo
post Jan 1 2012, 07:27 PM
Post #3



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Type: Undisclosed




cool, cant wait til its updated


--------------------
-Kivarak-

No Crying Til the End


Chuck Norris is awesome
I'm Awesome, Too

awesome too
get it?
awesometwo
cause thats my user name
....
I'm not too good at making jokes.
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Ostrich
post Mar 16 2012, 11:39 PM
Post #4



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Type: Undisclosed




I get an error using the compose item script from the demo


The line throwing an error is shown below
CODE
recipe = recipe.dup


I have not changed anything except removing default recipes

If you could help please do so, and if you need more info be afraid to ask but do it anyways.


--------------------


You should like so totally click the spoiler and be amazed at my game there.
Spoiler:
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Sorry no fancy pantsy little bar thing
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trakel
post Sep 24 2012, 09:55 AM
Post #5



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Type: Writer
Alignment: Chaotic Good




QUOTE (Nightlit @ Dec 5 2011, 02:19 AM) *
I looked at the scripts and more importantly at the rules for using them. I was going to try and make a commercial game at some point. What are the rules regarding using KCGs scripts (or scripts edited from KCG scripts) in a commercial product? The rules section is unclear about that.


Personally when I don't see anything about not using it in commercial project, I take that to mean you can use it, after all you've read the terms and they don't say you can't, it will hold up in most courts you know. The only real problem is if they change the terms, that happened a couple of times.


--------------------
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Spoiler:


Everything free for use!

New portraits make frankenspriting 50% easier!

A series on deviant art that I've written. (Off Site)
Working on projects set in this universe.

A campaign for a game I'm working on, RPG Maker VX will be used for scene creation. (Off Site)
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ozkaroverdoze
post Dec 19 2012, 10:14 AM
Post #6



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Awesome man! I have a question, will the KGC Steal work in Takentai?


--------------------
'The tongue is like a sharp knife.. kills without drawing blood. -Buddha
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Ratiosu11
post Jan 7 2013, 06:16 PM
Post #7



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Type: Undisclosed




I got a question here regarding to the "KGC Extended Status Scene".

http://ytomy.sakura.ne.jp/tkool/rpgtech/ph...ed_status_scene



I saw on his site there is a chart for Elemental resist and state resist on this "Status extended Scene" script. After I edit the script a little bit ( I just rename the display names from japanese to english )

http://puu.sh/1KSwo

But when I am moving to the Element Resist. I will get an error message, which looks like that:

http://puu.sh/1KSy9

Am I missing a script here for displaying the charts with the Element resists??
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