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> [-Mapping-] Fading out waterfalls, Waterfalls that drop into an abyss
Rating 5 V
kingsofrpg
post Jul 2 2011, 09:50 PM
Post #1



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Type: Designer
Alignment: Chaotic Evil




Before: After:



Hey! Welcome to my tutorial on how to create waterfalls that fade to black (originally created for Railkune.) So instead of making some long introduction, how about we just get on to the tutorial smile.gif

1) Images
Spoiler:
You'll need to download this image:
Name it $blacktile
Import that into your characters folder


2) Make your waterfall
Spoiler:
This step is self explanitory. Just create a waterfall, like so:


3) Add fade
Spoiler:
This part is pretty simple. First, I'll show you what this will end up looking like in editor:

Lot of events right? Don't worry they won't cause lag, and you probably won't need that many anyways (depending on what the waterfall looks like)
Lets start with the top row of events (you can decide where you want the fade to begin). All that you put in the event is the graphic from the black tile I gave you in step 1 and put it on parallel process, then put set move route for this event, change opacity: 50. Go down a tile, and do the same thing except change the opacity to 100, and continue doing so (at whatever increments you want) until the bottom. IMPORTANT. You may have noticed I also have a row of events below the waterfall. This is because the bottom part of the waterfall will be slightly exposed at full opacity if you don't. You don't have to increase your opacity all the way to 255 by the bottom, but just make it close. And then copy and paste these along your waterfalls and you're done smile.gif


feel free to PM me any questions smile.gif


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Variable/Game_Interpreter Fix
Spoiler:

Proud Puzzle Maker of "Relic"


CODE
dont_hate_the(player) unless player.is_a?(Game_Enemy)
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Me3
post Jul 24 2011, 11:51 PM
Post #2



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Type: Undisclosed




This seems pretty nice. smile.gif
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Supergodjesus
post Jul 25 2011, 12:28 AM
Post #3



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Type: Designer
Alignment: Unaligned




That is a nice trick. Good job! smile.gif


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kingsofrpg
post Jul 31 2011, 09:36 AM
Post #4



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Type: Designer
Alignment: Chaotic Evil




Thanks smile.gif Always nice to hear my work appreciated


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Variable/Game_Interpreter Fix
Spoiler:

Proud Puzzle Maker of "Relic"


CODE
dont_hate_the(player) unless player.is_a?(Game_Enemy)
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rgangsta
post Sep 30 2011, 12:01 AM
Post #5


The Handyman
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Type: Designer
Alignment: Neutral Evil




O.o this is really cool. Glad this is up. I'll probably use this in the near future.


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kingsofrpg
post Sep 30 2011, 02:45 AM
Post #6



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Type: Designer
Alignment: Chaotic Evil




Glad I could help someone smile.gif If no one used it, would be kinda pointless tongue.gif So awesome to hear my stuff is useful


--------------------
Variable/Game_Interpreter Fix
Spoiler:

Proud Puzzle Maker of "Relic"


CODE
dont_hate_the(player) unless player.is_a?(Game_Enemy)
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+Quote Post
   

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