I'll start with what I think could be different about it.
I would have like it if they expanded more on the world around them, since most of it is a msytery.
Even though the Guardian Force had importance and a few with a story given, it would be nice to know more about
how they came to be.
Not require Hero item to beat Omega Weapon XD
Kick Rinoa out for Quistis
I think that's all, actually~
I loved the game and liked how they deviated from what VII was. Games are made to progress and I think it did, but was too difficult for some people. Definitely not like the easy Materia system, I think the developers wanted the Junction system to be more than just a battle system. It played in with the story as no one can use magic but a sorceress. Normal people had to extract it from monsters. I liked that, even though drawing is tedious. You can actually reach 100 relatively short, except for those that sucked at drawing (Zell).
I thought Junctioning would be hard but it was easy once you understood it. There was cause-and-effect. If you ran low on magic you could just use a GFs ability to create more from items you picked up.
Other than that, upgrading equipment instead of buying them added a new element, though challenging to gather the materials for some. And Lionheart was such a beautiful reward, second to Ultima Weapon of course~...I think.
The Limit Break system was believable as you didn't have to wait for the gauge to fill, but was enabled when you became critical. It was perfect for difficult enemies and boss fights, but didn't give too much leverage in my opinion. You had GFs and magic at your disposal and could be utilized however your strategy demanded.
Hmm. Items like potion and such seemed useless because you had Cure, drawn if you wanted, but Phoenix Down was needed if you didn't have Life yet.
The story and setting were wonderful! The post-apacolyptic environment was dreary in the last so I was happy that it changed in VIII. The story was great the whole way through, though I think when Squall showed he had a heart in the later discs, might have put some players off from it. VIII's theme was romance, of course~ He wasn't supposed to be dark and brooding forever, even though it was realistic from his background. So goth~ He never whined, at least (Tidus
And of course it got good when Laguna's story went more in-depth later on~ Though he searched high and low for Ellone, he exerted no effort to find his son...deadbeat bastard. T_T That part of the story made no sense to me. The game couldn't get into the character's backgrounds too much because, well, they were still kids. Not that much history behind them. It was more of the focus on their relationships with each other and the bonds. Even GFs took a role in the story that way, as they erased bits of their memory each time they were used.
Ultimecia was powerful, but not given the credit deserved. Their is no greater power than that of effecting time, if you think about it. Last, Lionheart limit break was amazing! I don't know how many times he hit, but with Renzokuken starting it off, I think his opponents would be disintegrated with slashes and bullet-holes.
One of my favorite Final Fantasies, even though the love scenes cheesed me out, I thought it was beautifully done and perfect continuation to the series. It just had the misfortune of being created after VII. Actually, all have suffered that...VII was amazing as it opened new doors with firsts, but it was not the best. If a company has to progress, they must make games better than the last, which I think they did on all accounts. FF X proved it by setting the sales record and being beloved many. I think VII has potential to be expanded on like IV, VII, X, and XIII. But, that might not happen.