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Jul 11 2011, 07:44 PM
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#1
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![]() The Final Battle is Never The End ![]() Type: Designer Alignment: Chaotic Neutral |
![]() Hey, I'm back with a new and approved game that is still under the making. It's called Dragon's Redemption: The Dark Judgement. Sequel to the earlier game, Dragon's Redemption. I have bios, since I'm not to good at summaries be easy on me on what it is, the story is still in development but, as I get farther in the project the story will be very clear. Since this is project "development", the story and stuff shouldn't be able to reach the guidelines yet, it will, when it's finished. Like I said, the story isn't finished.Well, here's the story, world, screenshots and characters. STORY: Spoiler: WORLD: Spoiler: CHARACTERS: Spoiler: SCREENSHOTS:New Screenshots!!! Rgangsta has updated me on some nice screenshots of the Waterfall Ruins Take A look. Screenshots will now be categorized by locations. Some might contain real spoilers. So, be careful. Spoiler: VIDEOS [All videos relating to Dragon's Redemption] Spoiler: To let you all know, the caterpillar system is taken off. I realize the story is a bit cliche, but, basically, all RPGs in some way, are cliche. And I think my game is turning out pretty good, you can now revisit cities using a world map using an item comment event to teleport the player to the middle of the map. It's at least better than the last game. Also, my game includes a more diverse mix of battle bgms, because I hate hearing the same song over and over. ![]() Support this project: Put this image link as the title of this page's url as an image Link to image: http://i54.tinypic.com/dvj2xi.jpg a lot of people know what to do. I really can't explain it myself at this point. DEMO Spoiler: Oh, and give a big thanks for rgangsta for joining Dragon's Redemption: The Dark Judgement. :Applause: Here's a pic I put together for the game.
This post has been edited by XD465: Aug 6 2012, 06:23 PM -------------------- |
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Jul 13 2011, 01:31 PM
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#2
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![]() ![]() Type: Coder Alignment: Chaotic Good |
lol.....I'm the first giving comments, that's a very good job, you have spent a lot of time creating this, its a beautiful mapping technique and that menu look great, I'll tracking this topic, keep it up man, that's a great work, I'm waiting for your demo, don't worry we all know is very time consuming creating a game and this is a good one so I'll be waiting for the release.
-------------------- I support:
Spoiler: |
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Jul 13 2011, 08:10 PM
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#3
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![]() The Final Battle is Never The End ![]() Type: Designer Alignment: Chaotic Neutral |
lol.....I'm the first giving comments, that's a very good job, you have spent a lot of time creating this, its a beautiful mapping technique and that menu look great, I'll tracking this topic, keep it up man, that's a great work, I'm waiting for your demo, don't worry we all know is very time consuming creating a game and this is a good one so I'll be waiting for the release. Don't you worry the demo is on it's way as we speak! UPDATE: It's here, the demo will be avaliable in the first post This post has been edited by XD465: Jul 13 2011, 09:34 PM -------------------- |
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Jul 13 2011, 09:29 PM
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#4
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![]() Smells like Teen Suicide ![]() Type: Designer Alignment: Chaotic Good |
Your sreen shots require WAY more detail. they seem too big, too open
-------------------- Click the spoiler to see my current project Spoiler: |
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Jul 13 2011, 11:21 PM
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#5
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![]() The Final Battle is Never The End ![]() Type: Designer Alignment: Chaotic Neutral |
Your sreen shots require WAY more detail. they seem too big, too open thats because they were taken directly off the 544x416 size screen, what kind of detail do you mean, because if you have ideas, enlighten me. screenshots give a small look at the games features and the maker's mapping technique which mine has been improved by the way. I don't think they need a pretty frame and heavy details, just saying, but, it's okay, I can see that they are too close. I'll space them apart. Is that good? -------------------- |
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Jul 14 2011, 01:31 PM
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#6
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![]() ![]() Type: Writer Alignment: Chaotic Good |
Wow Your menu and faces look amazing!
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Jul 14 2011, 04:20 PM
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#7
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![]() The Final Battle is Never The End ![]() Type: Designer Alignment: Chaotic Neutral |
Wow Your menu and faces look amazing! I didn't do the faces, Kaduki did. And for the menu, I used the Neo menu system and the munkis animated menu background. But, I did make the custom hud graphic using the original as a base I needed the hud darker with a different style... But, thanks anyway. This post has been edited by XD465: Jul 14 2011, 04:31 PM -------------------- |
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Jul 14 2011, 04:56 PM
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#8
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![]() Head of Arctic Fusion Games ![]() Type: Designer Alignment: Neutral Good |
ok first off i think this is a great start.
and what they mean by too big and not enough details is you have these maps with basically nothing on it. think about the real world. when you walk into a Forrest or a field of grass or cliffs what do you really see? you will see flowers, trees, etc. They also wont be all uniformed. What he was basically saying is the map needs to only be as big as it needs to be fore the stuff around it and what its being used for. also the first screenshot with the mountains or cliffs or whatever it is, is really awkward for me. im not a mapper so i can't say how to fix it but it is flat out bad. sorry for harsh criticism. i have been working on my game for about 3 years each time redoing this and that to get it where it is now. Just keep improving as you go. I would suggest asking for help with mapping or look at some tutorials to get it down better. -------------------- Come see the new improved AFG Website! Arctic Fusion Games ![]() ![]() ![]() I Support: Spoiler: |
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Jul 14 2011, 05:09 PM
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#9
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![]() The Final Battle is Never The End ![]() Type: Designer Alignment: Chaotic Neutral |
ok first off i think this is a great start. and what they mean by too big and not enough details is you have these maps with basically nothing on it. think about the real world. when you walk into a Forrest or a field of grass or cliffs what do you really see? you will see flowers, trees, etc. They also wont be all uniformed. What he was basically saying is the map needs to only be as big as it needs to be fore the stuff around it and what its being used for. also the first screenshot with the mountains or cliffs or whatever it is, is really awkward for me. im not a mapper so i can't say how to fix it but it is flat out bad. sorry for harsh criticism. i have been working on my game for about 3 years each time redoing this and that to get it where it is now. Just keep improving as you go. I would suggest asking for help with mapping or look at some tutorials to get it down better. Thanks for your advice, but, when you get playing, it should turn out nice, the human world isn't all that good on mapping. Just telling ya. If maybe someone can maybe do a better job on the human world for me, that would be great, just to tell ya, I used SwapXT by BulletXT. So, you need to have that to help with that map. If someone can also think they can do a better job on some of the maps, then take the demo and help me out. I'm not the best, but, I can make pretty decent maps. Now that the base game demo is out, anyone can use it to help out with this game. -------------------- |
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Jul 14 2011, 07:12 PM
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#10
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![]() Smells like Teen Suicide ![]() Type: Designer Alignment: Chaotic Good |
Thanks for your advice, but, when you get playing, it should turn out nice, the human world isn't all that good on mapping. Just telling ya. If maybe someone can maybe do a better job on the human world for me, that would be great, just to tell ya, I used SwapXT by BulletXT. So, you need to have that to help with that map. If someone can also think they can do a better job on some of the maps, then take the demo and help me out. I'm not the best, but, I can make pretty decent maps. Now that the base game demo is out, anyone can use it to help out with this game. No buts, I dont care about when I get playing. I care about when i press new game, Are you using a script to capture your screens? you should, then take them into some kind of photo imaging software, Photoshop == win! and rape them with tiles makes sure to keep in mind the goal you are trying to achieve. I am a newbie at parallax mapping and I suk hard core, but we all have to start some where. This post has been edited by adrien.: Jul 14 2011, 07:14 PM -------------------- Click the spoiler to see my current project Spoiler: |
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Jul 14 2011, 07:17 PM
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#11
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![]() The Final Battle is Never The End ![]() Type: Designer Alignment: Chaotic Neutral |
No buts, I dont care about when I get playing. I care about when i press new game, Are you using a script to capture your screens? you should, then take them into some kind of photo imaging software, Photoshop == win! and rape them with tiles makes sure to keep in mind the goal you are trying to achieve. I am a newbie at parallax mapping and I suk hard core, but we all have to start some where. Now i get what you're saying, but, there's still the matter of passibility, and if u use events for all of the non passable tiles, like water or lava, your game will lag. This post has been edited by XD465: Jul 15 2011, 04:05 AM -------------------- |
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Jul 15 2011, 09:13 AM
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#12
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![]() Head of Arctic Fusion Games ![]() Type: Designer Alignment: Neutral Good |
if u paralax map its not events. and passibility is done by two tiles. look up a tutorial.
-------------------- Come see the new improved AFG Website! Arctic Fusion Games ![]() ![]() ![]() I Support: Spoiler: |
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Jul 15 2011, 02:12 PM
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#13
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![]() The Final Battle is Never The End ![]() Type: Designer Alignment: Chaotic Neutral |
if u paralax map its not events. and passibility is done by two tiles. look up a tutorial. I just think it'll be easier if i do it the original way, me mapping a map sheet on photoshop is harder than doing it in the beginning. I don't see the point, but, that's just my opinion. Anyways, I think we're talking off topic, this topic should be about my game, not to sound rude, of course. -------------------- |
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Jul 15 2011, 07:28 PM
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#14
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![]() Head of Arctic Fusion Games ![]() Type: Designer Alignment: Neutral Good |
you can map the original way no one is making you change it i was just saying the cliffs look bad in the first screenshot and agree that the maps are a little barren. I was only trying to help, its your game do what you want.
-------------------- Come see the new improved AFG Website! Arctic Fusion Games ![]() ![]() ![]() I Support: Spoiler: |
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Jul 16 2011, 03:08 AM
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#15
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![]() The Final Battle is Never The End ![]() Type: Designer Alignment: Chaotic Neutral |
you can map the original way no one is making you change it i was just saying the cliffs look bad in the first screenshot and agree that the maps are a little barren. I was only trying to help, its your game do what you want. Sorry if i sounded rude, maybe I'll try adding rounded cliffs. You can always play the demo and maybe help out there, if u know how to use parallex (sorry if i mispelled that) then could you please help me with rounded cliffs. Maps are the only things that worry me most. (Because that's what critics first look at in a game.) If you can't, that's fine by me. You don't have to, you just seem to know what you're talking about. This post has been edited by XD465: Jul 16 2011, 03:40 AM -------------------- |
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Jul 16 2011, 03:48 AM
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#16
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![]() Head of Arctic Fusion Games ![]() Type: Designer Alignment: Neutral Good |
im not a mapper by any means i have a couple mappers on my team. what i would do is post this into recruitment or organize myour post for what you need help with.
-------------------- Come see the new improved AFG Website! Arctic Fusion Games ![]() ![]() ![]() I Support: Spoiler: |
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Jul 16 2011, 04:07 AM
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#17
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![]() Smells like Teen Suicide ![]() Type: Designer Alignment: Chaotic Good |
I just think it'll be easier if i do it the original way, me mapping a map sheet on photoshop is harder than doing it in the beginning. I don't see the point, but, that's just my opinion. Anyways, I think we're talking off topic, this topic should be about my game, not to sound rude, of course. this is about your game,m were discussing your mapping and just how bad it is and giving you alternative suggestions to make it easier. as for parallax mapping, you map out the base of the ground, add in some basic details like grass and flowers, use a script to take a picture of it, edit it in Photoshop, bring it back in via parallax map and another script that deals with over lay (things your character walks under or behind) use one tile to say no you cannot walk there and there ya go. if you take your time the average map should take 4 hours, the result is stunning. because Vx does not allow layers this is how we map in VX. If you do it through RTP such as you insist - Then take your see time and add as much detail as you can, using events to over lap specific details and what not. -------------------- Click the spoiler to see my current project Spoiler: |
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Jul 16 2011, 04:13 AM
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#18
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![]() The Final Battle is Never The End ![]() Type: Designer Alignment: Chaotic Neutral |
im not a mapper by any means i have a couple mappers on my team. what i would do is post this into recruitment or organize myour post for what you need help with. ok. sorry for such a misunderstanding. again sorry, ok, on with the topic, EDIT: He said he would do it, no need to put this up in recruitment now. This post has been edited by XD465: Jul 17 2011, 03:00 PM -------------------- |
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Jul 20 2011, 10:25 AM
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#19
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![]() Type: Musician Alignment: Chaotic Neutral |
I lol'd when i see the guy named Sky. I'm using that one in my game too with the name Sora wich means sky in japanesse.
I didnt play the demo... yet. but it sure looks like a good game. This post has been edited by Drakath: Jul 20 2011, 10:28 AM -------------------- Support!
Spoiler: Quotes Spoiler: |
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Jul 20 2011, 05:11 PM
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#20
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![]() The Final Battle is Never The End ![]() Type: Designer Alignment: Chaotic Neutral |
I lol'd when i see the guy named Sky. I'm using that one in my game too with the name Sora wich means sky in japanesse. I didnt play the demo... yet. but it sure looks like a good game. I didn't know that Ryu means dragon. I just thought of a name on the top of my head, who knew huh, also, if you want to know what the name is about, there was a team "named" Dragon's Redemption who defeated Necross. This is the game after the first. Also, the maps are gonna be better, now that I have a great mapper on my team, and yes, it's gonna be a good game. There's some slight humor in it too. UPDATED: Got a video of my first game. Look at the 1st post. It's the release trailer of the first. This post has been edited by XD465: Jul 22 2011, 06:15 PM -------------------- |
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