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Jul 20 2011, 01:54 AM
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#1
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![]() Type: Artist Alignment: Chaotic Evil |
Download the demo here (without RTP): http://www.mediafire.com/?dp8w507b2mycq1m
So here's a tutorial on how to make your own title screen. The tutorial title screen will end up looking like this: ![]() The image is quite large, and if it doesn't load, please go to the original source here. Spoiler: |
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Jul 20 2011, 03:08 AM
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#2
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![]() My Mind my rules ![]() Type: Writer Alignment: Chaotic Good |
Simply loved it :3.
Its so useful and kinda easy to use. I really love you Celianna :3 -------------------- I support:
Spoiler: Quotes: Spoiler: Currently working at: Spoiler: My posts: Spoiler: Stupid Tests: Spoiler: NYAN CAT!! Also Slowoke ('cause slowpoke is the greatest pokemon ever): Spoiler: |
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Jul 20 2011, 03:32 AM
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#3
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![]() ![]() Type: Designer Alignment: Neutral Good |
It's simple but nice Celianna, thanks for sharing
-------------------- ![]() Spoiler: |
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Jul 21 2011, 03:24 AM
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#4
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![]() ![]() Type: Designer Alignment: Chaotic Evil |
Never thought about eventing a title screen, that's clever. Well done
-------------------- Variable/Game_Interpreter Fix
Spoiler: Event systems/Tutorials Spoiler: Waterfall Fade "It's not impossible to event until I say it is" Need help with a complex event system? Or just a basic eventing system? Or do you just have a good idea for an eventing tutorial you haven't seen yet? PM me the details and I'd be glad to create a system |
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Jul 26 2011, 09:49 PM
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#5
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![]() Hero of Light ![]() Type: Artist Alignment: Chaotic Good |
I've never thought of doing this!
This is one of the best eventing things I've ever seen Great job Celianna! -------------------- V CLICK THIS FOR AWSOME PICTURE V
Spoiler: Spoiler: I support: Spoiler: My thing(s): Spoiler: My Project: ![]() My Project Development Blog: http://heroesofyoreproductions.wordpress.com If you are a believer of Jesus Christ, and are 100% proud of it, put this in your sig! |
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Jul 27 2011, 01:20 AM
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#6
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...now loading... ![]() Type: Designer Alignment: Unaligned |
Oh I can tweak the crap out of this.
grab and runs offf...years later they find my remains at my computer...lol jk -------------------- |
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Sep 3 2011, 09:18 PM
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#7
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![]() Master of the DarkSyde of Cheese! ![]() Type: Undisclosed Alignment: Lawful Evil |
Totaly late on this, but i have to say this is GREAT! Image all those titles I've made for other people, I could do a extreme overhaul with this! MY fav was Bunny's and Story Title scripts, but each had their own restrictions. THIS is awesome, I wish I would have know there was a script to bypass like that! Thanks again! I might end up using this for my own project!
This post has been edited by neosky: Sep 5 2011, 07:45 PM -------------------- |
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Oct 22 2011, 11:25 AM
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#8
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![]() Type: Undisclosed |
Hello.
I´ve read this tutorial. I can´t scripting, and so I can´t script the title myself. When I tried to open the Game Data, Error Codes are coming. Can you give me the Scripts here in the Thread in Spoilers? Please. Thank you. lg. |
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Oct 22 2011, 11:42 AM
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#9
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![]() Type: Artist Alignment: Chaotic Evil |
Hello.
If you cannot open the game project you either do not have RPG Maker VX installed on your computer, or the project you downloaded got corrupted. Re-install, or re-download. Thank you. |
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Feb 27 2012, 03:45 PM
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#10
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![]() ![]() Type: Undisclosed Alignment: True Neutral |
So if I use this, would I be able to have scenes running in the back ground, or even add new options to the list?
-------------------- Rember to be true to yourself. If you want part in any of my games, tell me how you want to help. Anything is exceptible. No matter how bright things seem, they cast shadows elsewhere I support: Spoiler: |
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Feb 27 2012, 06:13 PM
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#11
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![]() Type: Artist Alignment: Chaotic Evil |
In theory, if you tweak your eventing, yes, that's very possible.
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Jun 26 2012, 03:42 AM
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#12
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![]() Master Eventer, Novice scripter, pathetic spriter ![]() Type: Designer Alignment: Chaotic Good |
I hate to break this to everyone but Mr. Bubbles Load Game script is unnecessary. If you call the load like this
$scene = Scene_File.new(false, false, true) instead of like this $scene = Scene_File.new(false, true, true) it will work fine for those of you who want to know why the Scene_File is set up to be called with the following parameters set to true or false in this order separated by comas (saving, from_title, from_event) if saving is true the save screen will show if false it is load if from_title is true you will return to the title from exiting the scene if false you will return to the map or menu if from_event is true you will return to the event proceeding if false you except to the menu unless from_title is true then you go to the title It is good information to have (well I think it is) now you can add load screens to your menu (with evented menu or scripting) or make save points for dungeons. -------------------- Master eventer
Need an unusual event call me and i might be able to make it ex vehicle, pet search number I do take event requests search number 10519195120 Spoiler: I will try to check any posts/PMs around 7:30 AM, 3:00 PM, and after 6 PM most days (time in Pacific Time) The ultimate video game Spoiler: If you are a believer of Jesus Christ, believe he is the only way to heaven, and are 100% proud of it, put this in your sig. |
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| Lo-Fi Version | Time is now: 19th May 2013 - 02:51 AM |
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