Script Please see demo for script. It is way to long to be shown here.
#============================================================================== # Importing the GTBS to your own game - Checklist #------------------------------------------------------------------------------ # Follow these four steps to import all of the necessary components of this # system to your own project. Open the GTBS Demo and press F11 to open the # Script editor then follow the instructions below. # # 1) Copy ALL (below the SDK) scripts from the demo except those that are marked # as optional, unless you want to, in the order in which they are shown. # # 2) Copy the Graphics Folder from the demo to your project to ensure you have # all the require images in your project. # # 3) Make the following additions/modifications to your project: # # -Look for this section in GTBS_Weapon/Skill: # In order to configure your weapons accordingly you must update their information. # There are many options to play with in here for setup, play around with each option # to see what it does, but please ensure you make a backup of your scripts.rxdata before # you start chaning things! # # -Create a common event for Victory and Failure sequences for the battle. # If you do not know how to do this, simply copy the common events from # the demo. After doing this, look for VIC_COM and FAIL_COM in the # -Module_GTBS- script, and change those numbers to match the numbers of # the victory and fail common events. This makes it so you are actually # capable of winning and losing, like in the demo. # # -Under any of the methods (def_NAMEHERE) in GTBS_*, you can # either re-identify or remove any of the "when #" lines that change the # ranges, wait times, and other components found in the demo. Do NOT remove # the method entirely, and make sure the "case id" and "else" lines still # exist at all times, or they won't work. Be sure to back up the script # before attempting to modify anything, just to be safe. # # 4) Give credit to me(GubiD), either in-game, and/or in a presentation of your project # in another place, such as a forum. This is not optional. # # 5) Ensure that you erase all previous saved games, as if you continue from them # you will encounter some errors that will be resolved by starting a new game. # # And finally, enjoy. Configure -GTBS_*- to suit your project, and be sure # to add to it when you make new weapons, skills, or summons. #==============================================================================
FAQ Please see the help and troubleshooting section of the script in the demo. Most of the common questions are answered there. Also please visit http://www.youtube.com/gubid for tutorials and other general how-to questions for the GTBS System.
Compatibility Issues Most scripts are compatible if placed above the GTBS. If they are incompatible.. then please inform me and a patch MAY be created.
Addon's / Patches All patches for known scripts that (used to) conflict are included in the demo.
Known Issues Ensure that you are on the latest release (1.5.1 beta2 were all known issues are resolved as of April 29, 2010)
QUOTE ("Important Information/More Fixes")
Also one last note... After this release(1.5.1) I will NO LONGER be creating new versions of GTBS for public use. As this will be the FINAL RELEASE, I will try to make it as bug free as possible for everyone. If you have existing Add-On request for GTBS and they have not been implemented, I am sorry but I will not be completing them. This includes the Advance Wars Add-on (with some clever eventing it is doable now). What is the reason for this decision? Well, it is because I want to focus on the development of my game, rather than this system. The system is more than adequate for my game in its features etc. The development of this system has been the main draw from me not completing anything for my game. For those that would wish to assist me with my game, then please PM me, or respond to my project topic, noted in my Sig.
Credits and Thanks Nick for his original TBS CronoCry for his translation of ZTBS that made me think I could do it! MGCaladtogel and Seigfried for the ISO script that was adapated/improved CrushD for his help with projectiles Zeriab for the reset F12 utility. Testing would have been a headache without it. Near Fantasia for his path finding stuff (although I ended up using the one in ZTBS) My Beta Testers: Digidog09, Ilia12345, Jaberwocky, CronoCry(Mac-RMXP.org), Rotimikid, Ragnarok Rob, and Sabao Everyone and Anyone who reports/reported a bug in any of the online topics! All my loyal subjects!
Author's Notes Enjoy GTBS v1.5.1! :yahoo:
Terms and Conditions You may NOT use this in a commercial game without my permission. (I deserve my fair cut!) You may create your own addons for this script but please make me aware of them so that they can be added to the release! The using of this script in your game is at your own risk. You *MUST* give me credit. This didnt realize itself overnight. Bugs may or may not be fixed when reported.
This post has been edited by GubiD: Jan 27 2014, 06:40 PM
Hello all! I dont know how often I will be here, but I just thought I would drop you a line real quick and say hi and thanks for using the script.
As for the traps.. you can do that with 'battle events' Its pretty easy, and you can see an example of that in the vx demo when you go over the tower, just adjust it to deal damage etc instead of give you items.
Anyway, a number of people have requested a Super Taisen Robot addon. I will perhaps get to it eventually, but I need to get everything working with my new addons first. Speaking of which, 1.5 shouldnt be too far away either. I have recently re-devoted some time to getting it going again. The main new feature is large units, so enemies or actors that use more than a single square for themselves.
Anyway, a number of people have requested a Super Robot Taisen addon.
Yes! That would be so awesome! The cutscenes in that game are fantastic and the spirit (ex. use a support skill without losing a turn) system, and the morale(similar to the overdrive system by KGC) system are also good!
Keep up the great work, and it's great to have you here on the forums!