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> GubiD's Tactical Battle System [GTBS], beta testers need for GTBS v1.5.1!
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GubiD
post Sep 16 2008, 06:05 PM
Post #1



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Type: Coder




GubiD's Tactical Battle System
Version: 1.5.1.4
By: GubiD

Introduction
This is a Tactical RPG based battle system that most resembles Final Fantasy Tactics. Updated rather regularly and the most powerful TBS available.

Features
  • Move/Attack in any order
  • Counter Attacks
  • Dual Battle System (Allows this to work separately from the default battle system so that you can use more than one!)
  • Fancy Status
  • Unique Summon System
  • Extremely Complex AI System (better than in any other available tbs system, currently)
  • Chain Lightning Effects
  • Multislot & Enhanced Weapon Support
  • Isometric Support
  • Complex or Easy Animated Battlers (new to 1.5 allows way more customization to define number of poses, frames and even index flow)
  • Active/Team based modes
  • XP/VX Compatible
  • SDK Compatible (but it is not required)

Screenshots

Screenshots
Spoiler:
Ring Menu Support (Ziifee's Spin Menu)

Gain Items/Gold Immediately

Remove Dead

Attack Ranges and Damage Pop

Customize Graphics (all menu backs, icons, even animated movement/attack tiles)

Complex AI System

Place Your Character have have them pre-placed

Action Order (including wait skills as to when they will be casted)

Customize Range Colors based on type

System also supports Isometric Movement (included in demo)



Demo
XP 1.5.1.4
VX 1.5.1.4

Old Demo Links


Script
Please see demo for script. It is way to long to be shown here.

Instructions
Spoiler:
#==============================================================================
# Importing the GTBS to your own game - Checklist
#------------------------------------------------------------------------------
# Follow these four steps to import all of the necessary components of this
# system to your own project. Open the GTBS Demo and press F11 to open the
# Script editor then follow the instructions below.
#
# 1) Copy ALL (below the SDK) scripts from the demo except those that are marked
# as optional, unless you want to, in the order in which they are shown.
#
# 2) Copy the Graphics Folder from the demo to your project to ensure you have
# all the require images in your project.
#
# 3) Make the following additions/modifications to your project:
#
# -Look for this section in GTBS_Weapon/Skill:
# In order to configure your weapons accordingly you must update their information.
# There are many options to play with in here for setup, play around with each option
# to see what it does, but please ensure you make a backup of your scripts.rxdata before
# you start chaning things!
#
# -Create a common event for Victory and Failure sequences for the battle.
# If you do not know how to do this, simply copy the common events from
# the demo. After doing this, look for VIC_COM and FAIL_COM in the
# -Module_GTBS- script, and change those numbers to match the numbers of
# the victory and fail common events. This makes it so you are actually
# capable of winning and losing, like in the demo.
#
# -Under any of the methods (def_NAMEHERE) in GTBS_*, you can
# either re-identify or remove any of the "when #" lines that change the
# ranges, wait times, and other components found in the demo. Do NOT remove
# the method entirely, and make sure the "case id" and "else" lines still
# exist at all times, or they won't work. Be sure to back up the script
# before attempting to modify anything, just to be safe.
#
# 4) Give credit to me(GubiD), either in-game, and/or in a presentation of your project
# in another place, such as a forum. This is not optional.
#
# 5) Ensure that you erase all previous saved games, as if you continue from them
# you will encounter some errors that will be resolved by starting a new game.
#
# And finally, enjoy. Configure -GTBS_*- to suit your project, and be sure
# to add to it when you make new weapons, skills, or summons.
#==============================================================================


FAQ
Please see the help and troubleshooting section of the script in the demo. Most of the common questions are answered there.
Also please visit http://www.youtube.com/gubid for tutorials and other general how-to questions for the GTBS System.

Compatibility Issues
Most scripts are compatible if placed above the GTBS. If they are incompatible.. then please inform me and a patch MAY be created.

Addon's / Patches
All patches for known scripts that (used to) conflict are included in the demo.
Spoiler:
XP Patches
[*]Mousie Patch(XP)
[*]Clan Script Patch(XP?)
[*]Visual Equipment(XP)
[*]Ccoa UMS Patch(XP)
[*]Equip Skills Patch(XP)
[*]Arev's Particle Sys(XP)
[*]EnhancedEquipment(XP)
[*]GandoPassiveSkills(XP)
[*]SquallMiniMap(XP)

VX Patches
[*]Kylock Light Effects(VX)
[*]Woratana Fogs(VX)
[*]YE Subclassia(VX)
[*]Individuality(VX)


Known Issues
Ensure that you are on the latest release (1.5.1 beta2 were all known issues are resolved as of April 29, 2010)


QUOTE ("Important Information/More Fixes")
Also one last note...
After this release(1.5.1) I will NO LONGER be creating new versions of GTBS for public use. As this will be the FINAL RELEASE, I will try to make it as bug free as possible for everyone. If you have existing Add-On request for GTBS and they have not been implemented, I am sorry but I will not be completing them. This includes the Advance Wars Add-on (with some clever eventing it is doable now). What is the reason for this decision? Well, it is because I want to focus on the development of my game, rather than this system. The system is more than adequate for my game in its features etc. The development of this system has been the main draw from me not completing anything for my game. For those that would wish to assist me with my game, then please PM me, or respond to my project topic, noted in my Sig.


Credits and Thanks
Nick for his original TBS
CronoCry for his translation of ZTBS that made me think I could do it!
MGCaladtogel and Seigfried for the ISO script that was adapated/improved
CrushD for his help with projectiles
Zeriab for the reset F12 utility. Testing would have been a headache without it.
Near Fantasia for his path finding stuff (although I ended up using the one in ZTBS)
My Beta Testers: Digidog09, Ilia12345, Jaberwocky, CronoCry(Mac-RMXP.org), Rotimikid, Ragnarok Rob, and Sabao
Everyone and Anyone who reports/reported a bug in any of the online topics!
All my loyal subjects!

Author's Notes
Enjoy GTBS v1.5.1! :yahoo:

Terms and Conditions
You may NOT use this in a commercial game without my permission. (I deserve my fair cut!)
You may create your own addons for this script but please make me aware of them so that they can be added to the release!
The using of this script in your game is at your own risk.
You *MUST* give me credit. This didnt realize itself overnight.
Bugs may or may not be fixed when reported.

This post has been edited by GubiD: Jan 27 2014, 06:40 PM
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Elias
post Sep 16 2008, 06:17 PM
Post #2


Shadow Realm
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Type: Writer




hey, it looks awsome. Probably I wont use it but its a great idea. I know some guys that love that battle style biggrin.gif good job tongue.gif


--------------------


Game title: Legends
Story: 70%
characters: 60%
Actual game: 02%


~I Support~



Click here to feed me a Rare Candy!
Get your own at Pokeplushies!
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Retired-Pine
post Sep 16 2008, 06:26 PM
Post #3


Not a democracy
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Type: Spriter
Alignment: Lawful Evil




Just in case, I didn't do the script. I just know the guy who did it, Gubid, and he gave me permission to post it here. All credits to him


--------------------



Spoiler:


Awards
Spoiler:




Games I support [under construction]
Spoiler:

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SilentBackstabbe...
post Sep 16 2008, 06:32 PM
Post #4


Sejourner
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Type: Undisclosed
Alignment: Unaligned




this part is a bit misleading:
QUOTE
Please read the -GTBS_Help- section before asking questions on how to setup a battle or whatever. If you encounter any errors, please report them here or PM me.

This script is NOT to be used in any commercial games without my permission

Get ready to receive PM asking for support! If support is only given on CA then best you remove the last part or add a link to the bottom.

SBS


--------------------
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Retired-Pine
post Sep 16 2008, 06:55 PM
Post #5


Not a democracy
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Type: Spriter
Alignment: Lawful Evil




Alright, edited the OP then


--------------------



Spoiler:


Awards
Spoiler:




Games I support [under construction]
Spoiler:

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bakanekochansan
post Sep 18 2008, 06:56 PM
Post #6


Been playing Kirby recently xD
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Type: Designer
Alignment: Unaligned




that's like fire emblem right? god i love those games^^


--------------------
My current project


go level up my brawler card :D

Click here to level up my card!

Spoiler:

Fuko Ibuki and Kotomi Ichinose are the best!
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Indigo-Ashes
post Sep 19 2008, 12:31 PM
Post #7



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Type: Undisclosed




Yeeee~! Joy!

This shows how much of a lousy/lazy searcher I am! I've been waiting for someone to post a tactical battle vx system on here for a whoool-- ..A long time!

Thank you for alterting me to this! (doing my dirty work for me... fufu.)

I'll look forward to the updates. Rotatable maps, wow... That'll be interesting to see.
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Takasan188
post Sep 19 2008, 10:54 PM
Post #8



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Type: Undisclosed




This is so cool, its like a tactics battle screen. Love this kind of battle sequences biggrin.gif


--------------------
Check out my Deviantart Page


» Click to show Spoiler - click again to hide... «


Totally Noob at Coloring, aspiring cartoonist or anime"ist" is there such a word?
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DKAINERU
post Sep 25 2008, 07:22 AM
Post #9



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Type: Undisclosed




(FINALLY cruddy browser wont let me in)

This is nice, only if he had an Super Robo Taisen Add-on.


--------------------

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gredgie
post Sep 26 2008, 11:11 PM
Post #10


o_O
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Type: Undisclosed




This is one of those "I must try this beauty" scripts.
Brilliant!

EDIT: After messing around with this... it makes battles so much more fun to play... limitless potential in this platform too.

This post has been edited by gredgie: Sep 27 2008, 02:08 AM
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Dante
post Sep 26 2008, 11:55 PM
Post #11


Half Demon
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Type: Undisclosed
Alignment: Lawful Evil




So i have to ask gubid if i want to use this in a game and sell it?


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Retired-Pine
post Sep 27 2008, 12:27 AM
Post #12


Not a democracy
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Type: Spriter
Alignment: Lawful Evil




Yes, you can contact him in either Creation Asylum, RPG Revolution (RRR) or rmxp org


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Spoiler:


Awards
Spoiler:




Games I support [under construction]
Spoiler:

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Blank
post Sep 27 2008, 02:43 AM
Post #13


Lord o' Death <BLANK>
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Type: Designer




Pine you are god biggrin.gif , Im completely speechless, I never knew this day would come! Thank you!!!!!!!!


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perigirin
post Oct 6 2008, 08:33 PM
Post #14



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Type: Undisclosed




Traps would be really cool if you could add those. smile.gif


--------------------
~Dustyn

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Retired-Pine
post Oct 7 2008, 01:38 AM
Post #15


Not a democracy
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Type: Spriter
Alignment: Lawful Evil




Add what? Those things in the "next list", you can ask Gubid, the creator of the script if he will but he's not on this board


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Spoiler:


Awards
Spoiler:




Games I support [under construction]
Spoiler:

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7H3 N00B1NA70R
post Oct 29 2008, 09:01 PM
Post #16


A.K.A. ---VAXCELOR---VORUTAN---
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Type: Writer




Fire Emblem, Advance Wars... those were two of my favorite gameboy games. Good script here.


--------------------
This is a signature!


THIS GUY IS AWESOME!!! ^

THIS GIRL IS HELPFUL!!! ^
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MegaDethKlok
post Oct 30 2008, 07:09 AM
Post #17



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^See what he said? That's my comment too. I'll end up using this FOR SURE!!!


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GubiD
post Nov 9 2008, 05:05 AM
Post #18



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Type: Coder




Hello all! I dont know how often I will be here, but I just thought I would drop you a line real quick and say hi and thanks for using the script.

As for the traps.. you can do that with 'battle events' Its pretty easy, and you can see an example of that in the vx demo when you go over the tower, just adjust it to deal damage etc instead of give you items.

Anyway, a number of people have requested a Super Taisen Robot addon. I will perhaps get to it eventually, but I need to get everything working with my new addons first. Speaking of which, 1.5 shouldnt be too far away either. I have recently re-devoted some time to getting it going again. The main new feature is large units, so enemies or actors that use more than a single square for themselves.

Well, thanks enough for now I suppose. Later all.
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Retired-Pine
post Nov 9 2008, 05:09 AM
Post #19


Not a democracy
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Type: Spriter
Alignment: Lawful Evil




Awesome! Gudid whenever you have an update you know who to contact for updating the thread wink.gif


--------------------



Spoiler:


Awards
Spoiler:




Games I support [under construction]
Spoiler:

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P-Drogan
post Nov 9 2008, 10:16 PM
Post #20


My previous avatar, turned into toast ;P
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Type: Designer




QUOTE (GubiD @ Nov 8 2008, 09:23 PM) *
Anyway, a number of people have requested a Super Robot Taisen addon.

Yes! That would be so awesome! The cutscenes in that game are fantastic
and the spirit (ex. use a support skill without losing a turn) system, and the morale(similar to the overdrive system by KGC) system are also good!

Keep up the great work, and it's great to have you here on the forums! laugh.gif
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