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> GubiD's Tactical Battle System [GTBS], beta testers need for GTBS v1.5.1!
Rating 5 V
erthia
post Nov 11 2008, 08:27 AM
Post #21



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Type: Designer
Alignment: Lawful Good




I do not know if anyone else is having this problem, but the option for ranged enemy attacks does not seem to work.
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Vizzy
post Nov 12 2008, 07:41 PM
Post #22


Master of Planning
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Type: Designer
Alignment: Chaotic Neutral




Nice Tactics system. I can't wait till somone comes along and makes it more like Fire Emblem and Shining Force view attack systems


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redmage100
post Nov 13 2008, 10:58 PM
Post #23



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Type: Undisclosed




hey GREAT script but i have a question btw i am a super noob. I uploaded a Lima Sprite for the Snake character. The sprite is ok and fine but when she attacks no animation is played but when the slime attacks the cool animation happens plz help >.<

btw sorry for sending you a question though PM i did not know you did not want that >.<
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Acesino
post Nov 16 2008, 05:42 PM
Post #24



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Type: Designer




Hey for some reason every time Choose the wait action it says "Unable to find file Graphics/Pictures/GTBS/Wait2
I dont know why this happens (Im a noob) I Imported everything from the demo.


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NOBODY IS PERFECT!!!... Im nobody!
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Sander
post Nov 16 2008, 05:58 PM
Post #25


Reverse the Polarity of the Neutronflow
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Type: Writer




Acesino, be sure to copy the pictures folder to the project too.


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Acesino
post Nov 16 2008, 06:21 PM
Post #26



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Type: Designer




I did. I have
Wait2 Wait4 Wait6 Wait8
Wait_Iso2 Wait_Iso4 Wait_Iso6 Wait_Iso8
All imported in my Graphics/Pictures file but for some reason that error still happens
I think maybe I some how messed up the script or something but i dont know how to fix it because of my Noobism


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NOBODY IS PERFECT!!!... Im nobody!
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Enelvon
post Nov 16 2008, 06:40 PM
Post #27


The Lost One
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Type: Coder
Alignment: Neutral Evil




Are they in a folder called GTBS that is within Graphics/Pictures? If not, that's your problem.

-Enelvon
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Acesino
post Nov 16 2008, 07:16 PM
Post #28



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Type: Designer




Enelvon Thanks for the help I did that and now it works just fine thanks a bunch.
This is a really nice script hope to see those updates soon.


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NOBODY IS PERFECT!!!... Im nobody!
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Enelvon
post Nov 16 2008, 07:47 PM
Post #29


The Lost One
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Type: Coder
Alignment: Neutral Evil




No problem.

-Enelvon
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Acesino
post Nov 19 2008, 12:30 AM
Post #30



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Type: Designer




Nevermind I now have a new problem sad.gif When either I or an enemy goes to attack it says

Script 'Bitmap/AnimObj' line 164: NoMethodError Occurred
undifined method 'Name' for Nil:NilClass

So i was trying NOT to be noobalicous And deleted .name from the script but then it said the same thing exept on .downcase ...


def start_animation(animation, mirror = false, direction = 8)
@direction = direction
@turnable = animation.name.downcase.include?("[turn]")
@updated = false
super(animation, mirror)
end

^^^ Thats line 162 to line 167 of Bitmap/AnimObj I have no idea how to script


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NOBODY IS PERFECT!!!... Im nobody!
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Acesino
post Nov 21 2008, 12:19 AM
Post #31



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Type: Designer




Ok I think I fixed it! I just took out line 164 completely and it seems to be working just fine.


--------------------
NOBODY IS PERFECT!!!... Im nobody!
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N00Bmaster666
post Nov 22 2008, 04:25 AM
Post #32



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Man, thankyou soooooo much!
I'm playing this gae, and have been looking for something like this. A million thanks!


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Current Game - Skyland 3004
-----------------------------------------------
Rafael has been ruined, and all of humanity have endured millenia of hardship. The human race flee to the outer reaches of space, and begin a new life.

But all is not well, as an old enemy strikes again...
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Wyrd
post Nov 27 2008, 07:10 PM
Post #33



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Type: Writer




Is it possible to use sprites instead of enemy pictures?

EDIT: Never mind. Got it.

This post has been edited by Wyrd: Nov 27 2008, 07:50 PM
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Vizzy
post Dec 6 2008, 07:02 AM
Post #34


Master of Planning
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Type: Designer
Alignment: Chaotic Neutral




OKay I just downloaded the demo and played it. I noticed a little glitch in the system that allowed me to move my units more than they should have. When I hit cancel a couple of times instead of moving back to the starting position from the begining at the turn I could move even more from the new spot I had moved. Is there anyway to remove this function because can be real annoying to have an evented battle not go as planned.


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Xaeon
post Dec 8 2008, 07:45 AM
Post #35



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Won't be using this for my game, but i got the demo anyway. really nice scripting there buddy!


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Bright Soul : The First Phase

  • Scripting : 99.9%
  • Sprites/Battlers : Around 50%
  • Maps : 5%
  • Sound and Music : 100%
  • Animations : 33.3% (3 classes need animating, done one.)

Note: The 3 classes are not Warrior, Mage, and Archer. I'm slightly more creative then that.
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Kérby
post Dec 10 2008, 07:48 AM
Post #36



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Type: Designer




Im having a little trouble using this. When i try to have the game read some dialouge after the battle, it never works. How can i get it to activate a certain switch once a certain battle has finished?


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Kitone
post Dec 12 2008, 04:10 AM
Post #37


Lurker Defined
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Type: Designer
Alignment: Chaotic Evil




OMG... This is perfect for my newest project...perfect...

I planned to port an old event-based system I started working on for rm2k to handle the tactical battle system I wanted but this saves me time, and a WHOLE lot of work.


--------------------
So I'm sitting here lurking right, and I suddenly realize that I should like... I don't know, contribute?
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BigEd781
post Dec 19 2008, 08:32 PM
Post #38


No method: 'stupid_title' found for 'nil:NilClass`
Group Icon


Type: Coder
Alignment: Chaotic Good




This is awesome, I had no idea it even existed. This inspries me to make my own game again...mods for this system will be coming...


--------------------
My blog - It's awesome, I assure you
QUOTE
While sloppy writing does not invariably mean sloppy thinking, we've generally found the correlation to be strong -- and we have no use for sloppy thinkers. If you can't yet write competently, learn to. - Eric Raymond

---
My awards for being so awesome
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woratana
post Dec 20 2008, 07:42 AM
Post #39


*O* ~(>_<)~
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Type: Coder




QUOTE (BigEd781 @ Dec 19 2008, 08:50 PM) *
This is awesome, I had no idea it even existed. This inspries me to make my own game again...mods for this system will be coming...

I'm glad to hear that, because my game is using it!


--------------------
Check out my new blog!!!

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The Angelking
post Jan 11 2009, 11:07 PM
Post #40



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Type: Undisclosed




Hi, I'm sorry if this is a really noobish question but why do I keep getting the error:

"Unable to find the file Graphics/battlers/actor1"

The read me says:

"2) Import all of the following images from the project folder into your own, or
create your own."

I imported this list, but it fails to specify 'where', so I imported them into the directory to which RPGVX is saved:

"Program files>Enterbrain>RPGVX>System"

Under the file headings Graphics/Battlers as the error stated, but I'm still getting the error, I've looked all over the readme and features
documents, but I can't find the answer anywhere.

Again, I'm sorry if this is painfully obvious, but I've been playing around with this for about 5 hours now and I'm losing hair...

Thanks in advance.

p.s. Great script, mods for this could be awesome and it's the perfect battle system for a game I'm currently working on.
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