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> GubiD's Tactical Battle System [GTBS], beta testers need for GTBS v1.5.1!
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Gorz
post Dec 23 2011, 11:27 AM
Post #621



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So, I've been using this for a bit, and everything works mostly fine (if I find something that's bugged I just work around it).

However, for some reason any summons that I make (neutrals too for that matter), will not cast spells.

Help? D:

Could just make it so any summon/neutrals are just melee classes but, that's kinda lame.
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Tha BEATIN STICK...
post Dec 31 2011, 04:01 AM
Post #622



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Alignment: Chaotic Good




I need help. I cant figure out how to add enemies other than the slime

Someone please gimme a step-by-step process on how to do it. it would be GREATLY appreciated
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Zimmer550
post Jan 5 2012, 03:28 PM
Post #623



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Type: Undisclosed




Hi. Im a newbie in making games using RPG maker VX. i want to try this script but i don't know where to start.

i saw the demo of gtbs. and i want the isometric one but as i have said, i dont know where to start sad.gif

can someone help me with this? thanks in advance.

a video tutorial might help also ( sorry for being demanding sad.gif )

Thanks!


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titogod
post Jan 8 2012, 05:25 PM
Post #624



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you can see my bleach game at www.downloadjunkie.weebly.com i used this system.

This post has been edited by titogod: Jan 9 2012, 07:29 PM
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GubiD
post Jan 25 2012, 02:34 PM
Post #625



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You guys should all check out the GTBS youtube tutorials I posted along with this project way back when. Plus I post new scripting tutorials all the time as well.

www.youtube.com/users/gubid
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Dragon Mage2011
post Mar 12 2012, 06:00 AM
Post #626


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Type: Undisclosed
Alignment: True Neutral




Since in this case, I still can't load the actor data, please just put the script for those people who have the same problem as me?
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Shadow_Garden
post Mar 18 2012, 03:18 AM
Post #627


Practice everything, there is always room for improvement.
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Does this work with the new RPG VX Ace? I love this battle system and it would be the only reason that I stay with VX.


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trainersonic
post Mar 18 2012, 04:56 PM
Post #628



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QUOTE (Shadow_Garden @ Mar 18 2012, 03:18 AM) *
Does this work with the new RPG VX Ace? I love this battle system and it would be the only reason that I stay with VX.

Same here biggrin.gif Please make an Ace version Gubid, i would send you full version of ace if you don't have smile.gif (i can't share it here cause of legal issues :/)


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GubiD
post Mar 31 2012, 10:11 PM
Post #629



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yep, I plan to make one for VX Ace. Just havent gotten Ace yet. Unless some of you guys want to contribute to that to make it happen sooner it will probably be a couple months.
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Wostvely
post Apr 6 2012, 05:02 PM
Post #630



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I have a question, as you can see in the demo, you fight with Frog from Chrono Trigger, is it possible for the player to use it? I mean, can you use Frog as your main character, use it to walk, talk to other characters and fight?


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Renshin
post Apr 10 2012, 02:08 AM
Post #631



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i really like the script but could you change the battle sistem a bit so insted of showing the batle it takes you
to a normal battle?, in a way making the sistem just like the one in shin megami devil survivor

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GubiD
post Apr 16 2012, 03:12 PM
Post #632



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Wostvely, yes that is possible. Just set the character set accordingly as I have done in the demo for one of your main characters. You just need to ensure their name includes anim so that it seeks out the animated graphic file. Thats pretty much it.

Renshin, So you want it to open a normal battle scene when you perform an attack, rather than doing it on the field? That is a feature that is planned for the VX Ace version of GTBS. Hold tight.
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Wostvely
post Apr 16 2012, 06:17 PM
Post #633



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Okay, thanks for your reply! I'll see if I can do it. Oh, and I'm looking forward for your Ace script.


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"If miracles only happen once, what are they called the second time?"-Kurosaki Ichigo
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Nakuto_Inaru
post Apr 26 2012, 11:00 PM
Post #634


Can You Caramelldansen?
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Alignment: Chaotic Good




Hey GubiD, is it possible to use this with Tankentai (Kaduki Version)? I'm making a game utilizing Ship Battles, kinda like Suikoden III, and this is exactly what I need for it. I know this is able to be used side-by-side with the original battle system, but with Tankentai it would be a whole new experience.


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GubiD
post Apr 28 2012, 08:54 PM
Post #635



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I believe it does. I haven't heard otherwise. It was made so that it could be called separately of the main battle system so that you could switch.
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trainersonic
post Apr 29 2012, 01:24 PM
Post #636



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GubiD, i thought that we can attack our allies and set the win condition in your battle system. So with a few additional scripts, you can make a Multiplayer (PvP) option for your GTBS. This would be great. Because nobody has made a script which can enable PVP so far. Cause of that, people can't make competitive battles for their games and this condition importantly reduces playability of the rpg maker games. Just a suggestion...


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GubiD
post May 14 2012, 12:07 PM
Post #637



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Released a couple patches for GTBS 1.5 users. These resolve a number of problems involved with movement (be it enemy movement errors, or iso height / detection problems.

Check it out:
http://www.creationasylum.net/forum/index....c=20353&hl=
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Small Talk
post Jun 17 2012, 12:28 AM
Post #638



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Hey gubid,

I had any idea for a mod to this script, and I was wondering if you think it would be possible.

In Final Fantasy Tactics Advanced, the hit rate was determined by the direction that the enemy was facing relative to the direction of the attacking character. So if you attacked an enemy that was facing you, the base hit rate would be 50%. A side attack would give you a 75% base hit rate, and a back attack would give you a 90% base hit rate. These hit rates changed depending on the move used, but the pattern remained the same. This variable hit rate enhanced the tactical part of this game, imo, because you had to figure out how to maneuver your units behind the enemy.

I was wondering if this effect could be approximated with a script like this:

If character = facing right
and enemy = facing left
and hit = possible
then base hit rate = 50%

If character = facing right
and enemy = facing right
and hit = possible
then base hit rate = 90%

and so on...

Unfortunately, I'm not familiar with ruby yet and I've really only done coding in MATLAB so I would need to do some studying before I could actually implement this script. I was just wondering if the basic form could be applied to GTBS.

Thanks.
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habyunghun
post Jun 29 2012, 10:56 PM
Post #639



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Type: Undisclosed




I solved the first problem,but now I am stuck again. sad.gif
I battled with a scorpion,but their HP&MP says ????.
I want it to say their HP&MP number.How do I fix this?

EDIT:I fixed it!Took some time,though.Now I can work on my game again! biggrin.gif

This post has been edited by habyunghun: Jul 2 2012, 04:59 PM


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GubiD
post Jul 11 2012, 01:35 PM
Post #640



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Small Talk, that is already a feature of the game. Infact you deal more damage when attacking the back of an enemy than when you are in front or on the sides. The hit ratios I used for the system were DB Hit chance for front of enemy. +5 for sides, +10 for back.

You can edit these values from the def calc_hit method of Game_Battler in GTBS section 2.
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