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New threads (complete scripts) here will go into a moderation queue. You will not see your thread appear when you create it. A moderator will decide if it will be approved or denied.
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Dec 23 2011, 11:27 AM
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#621
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![]() Type: Designer |
So, I've been using this for a bit, and everything works mostly fine (if I find something that's bugged I just work around it).
However, for some reason any summons that I make (neutrals too for that matter), will not cast spells. Help? D: Could just make it so any summon/neutrals are just melee classes but, that's kinda lame. |
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Dec 31 2011, 04:01 AM
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#622
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![]() Type: Writer Alignment: Chaotic Good |
I need help. I cant figure out how to add enemies other than the slime
Someone please gimme a step-by-step process on how to do it. it would be GREATLY appreciated |
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Jan 5 2012, 03:28 PM
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#623
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![]() Type: Undisclosed |
Hi. Im a newbie in making games using RPG maker VX. i want to try this script but i don't know where to start.
i saw the demo of gtbs. and i want the isometric one but as i have said, i dont know where to start can someone help me with this? thanks in advance. a video tutorial might help also ( sorry for being demanding Thanks! |
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Jan 8 2012, 05:25 PM
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#624
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![]() Type: Undisclosed |
you can see my bleach game at www.downloadjunkie.weebly.com i used this system.
This post has been edited by titogod: Jan 9 2012, 07:29 PM |
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Jan 25 2012, 02:34 PM
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#625
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![]() Type: Coder |
You guys should all check out the GTBS youtube tutorials I posted along with this project way back when. Plus I post new scripting tutorials all the time as well.
www.youtube.com/users/gubid |
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Mar 12 2012, 06:00 AM
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#626
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![]() Helper ![]() Type: Undisclosed Alignment: True Neutral |
Since in this case, I still can't load the actor data, please just put the script for those people who have the same problem as me?
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Mar 18 2012, 03:18 AM
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#627
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Practice everything, there is always room for improvement. ![]() Alignment: Lawful Good |
Does this work with the new RPG VX Ace? I love this battle system and it would be the only reason that I stay with VX.
-------------------- My Current Project
Spoiler: I support: Spoiler: |
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Mar 18 2012, 04:56 PM
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#628
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![]() ![]() Type: Undisclosed |
Does this work with the new RPG VX Ace? I love this battle system and it would be the only reason that I stay with VX. Same here -------------------- |
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Mar 31 2012, 10:11 PM
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#629
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![]() Type: Coder |
yep, I plan to make one for VX Ace. Just havent gotten Ace yet. Unless some of you guys want to contribute to that to make it happen sooner it will probably be a couple months.
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Apr 6 2012, 05:02 PM
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#630
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![]() Type: Undisclosed |
I have a question, as you can see in the demo, you fight with Frog from Chrono Trigger, is it possible for the player to use it? I mean, can you use Frog as your main character, use it to walk, talk to other characters and fight?
-------------------- "If miracles only happen once, what are they called the second time?"-Kurosaki Ichigo
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Apr 10 2012, 02:08 AM
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#631
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![]() Type: Writer |
i really like the script but could you change the battle sistem a bit so insted of showing the batle it takes you
to a normal battle?, in a way making the sistem just like the one in shin megami devil survivor |
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Apr 16 2012, 03:12 PM
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#632
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![]() Type: Coder |
Wostvely, yes that is possible. Just set the character set accordingly as I have done in the demo for one of your main characters. You just need to ensure their name includes anim so that it seeks out the animated graphic file. Thats pretty much it.
Renshin, So you want it to open a normal battle scene when you perform an attack, rather than doing it on the field? That is a feature that is planned for the VX Ace version of GTBS. Hold tight. |
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Apr 16 2012, 06:17 PM
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#633
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![]() Type: Undisclosed |
Okay, thanks for your reply! I'll see if I can do it. Oh, and I'm looking forward for your Ace script.
-------------------- "If miracles only happen once, what are they called the second time?"-Kurosaki Ichigo
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Apr 26 2012, 11:00 PM
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#634
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![]() Can You Caramelldansen? ![]() Type: Spriter Alignment: Chaotic Good |
Hey GubiD, is it possible to use this with Tankentai (Kaduki Version)? I'm making a game utilizing Ship Battles, kinda like Suikoden III, and this is exactly what I need for it. I know this is able to be used side-by-side with the original battle system, but with Tankentai it would be a whole new experience.
-------------------- I support:
Spoiler: ![]() |
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Apr 28 2012, 08:54 PM
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#635
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![]() Type: Coder |
I believe it does. I haven't heard otherwise. It was made so that it could be called separately of the main battle system so that you could switch.
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Apr 29 2012, 01:24 PM
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#636
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![]() ![]() Type: Undisclosed |
GubiD, i thought that we can attack our allies and set the win condition in your battle system. So with a few additional scripts, you can make a Multiplayer (PvP) option for your GTBS. This would be great. Because nobody has made a script which can enable PVP so far. Cause of that, people can't make competitive battles for their games and this condition importantly reduces playability of the rpg maker games. Just a suggestion...
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May 14 2012, 12:07 PM
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#637
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Released a couple patches for GTBS 1.5 users. These resolve a number of problems involved with movement (be it enemy movement errors, or iso height / detection problems.
Check it out: http://www.creationasylum.net/forum/index....c=20353&hl= |
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Jun 17 2012, 12:28 AM
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#638
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![]() Type: Undisclosed |
Hey gubid,
I had any idea for a mod to this script, and I was wondering if you think it would be possible. In Final Fantasy Tactics Advanced, the hit rate was determined by the direction that the enemy was facing relative to the direction of the attacking character. So if you attacked an enemy that was facing you, the base hit rate would be 50%. A side attack would give you a 75% base hit rate, and a back attack would give you a 90% base hit rate. These hit rates changed depending on the move used, but the pattern remained the same. This variable hit rate enhanced the tactical part of this game, imo, because you had to figure out how to maneuver your units behind the enemy. I was wondering if this effect could be approximated with a script like this: If character = facing right and enemy = facing left and hit = possible then base hit rate = 50% If character = facing right and enemy = facing right and hit = possible then base hit rate = 90% and so on... Unfortunately, I'm not familiar with ruby yet and I've really only done coding in MATLAB so I would need to do some studying before I could actually implement this script. I was just wondering if the basic form could be applied to GTBS. Thanks. |
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Jun 29 2012, 10:56 PM
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#639
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![]() Type: Undisclosed |
I solved the first problem,but now I am stuck again.
I battled with a scorpion,but their HP&MP says ????. I want it to say their HP&MP number.How do I fix this? EDIT:I fixed it!Took some time,though.Now I can work on my game again! This post has been edited by habyunghun: Jul 2 2012, 04:59 PM -------------------- |
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Jul 11 2012, 01:35 PM
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#640
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![]() Type: Coder |
Small Talk, that is already a feature of the game. Infact you deal more damage when attacking the back of an enemy than when you are in front or on the sides. The hit ratios I used for the system were DB Hit chance for front of enemy. +5 for sides, +10 for back.
You can edit these values from the def calc_hit method of Game_Battler in GTBS section 2. |
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| Lo-Fi Version | Time is now: 19th May 2013 - 05:02 PM |
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