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Announcement
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New threads (complete scripts) here will go into a moderation queue. You will not see your thread appear when you create it. A moderator will decide if it will be approved or denied.
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Aug 15 2011, 08:18 PM
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#1
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![]() Whats this? ![]() Type: Designer Alignment: Lawful Good |
Simple Journal Version: 1.0b. Introduction Have you been searching for a quest system that puts the simplicity first? Simple Journal will try to offer you an easy way to add quests to your needs. Features
Screenshots Spoiler: How to Use Instructions how to use it can be find inside the script. To install this script, open up your script editor and copy/paste this script to an open slot below Materials but above Main. Remember to save. Script Spoiler: Updates
Credit Do credit me, Nicke, if you are planing on using this script. Thanks. (Thanks to Jet for his optimization) This post has been edited by Niclas: Aug 17 2011, 01:01 PM -------------------- Current game: Soon... :)
Scripts: Spoiler: "Fortunes smiles upon you..." |
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Aug 16 2011, 08:45 AM
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#2
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![]() ![]() Type: Spriter Alignment: True Neutral |
This seems great, but I put it in a new project and got a Syntax Error on line 177
So i can't see how good this is. -------------------- I support:
Spoiler: |
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Aug 16 2011, 09:10 AM
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#3
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![]() Whats this? ![]() Type: Designer Alignment: Lawful Good |
@Nathan: Hmm I see, will look into it as soon as i can. Probably a easy fix
-------------------- Current game: Soon... :)
Scripts: Spoiler: "Fortunes smiles upon you..." |
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Aug 16 2011, 09:37 AM
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#4
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![]() Type: Designer |
I think it's because the incomplete syntax:
if Input.trigger?(Input:: <<< This is the error. I think it's the back/cancel trigger. CMIIW. Anyway, your script is wonderful. Simple, easy to use and really functional, love it! Don't double post. Thanks. |
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Aug 16 2011, 12:36 PM
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#5
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![]() Whats this? ![]() Type: Designer Alignment: Lawful Good |
Yeah the problem is fixed now, I unchecked emotion button which was the problem not the script itself.
-------------------- Current game: Soon... :)
Scripts: Spoiler: "Fortunes smiles upon you..." |
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Aug 16 2011, 12:44 PM
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#6
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REn ![]() Type: Undisclosed Alignment: Unaligned |
why there is an emoticon on your script???
-if Input.trigger?(Input:: Edit: didn't see your reply too busy reading ... Please do not double post. Edit your first post. This post has been edited by FenixFyreX: Aug 16 2011, 03:59 PM -------------------- I SUPPORT
Spoiler: |
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Aug 16 2011, 01:23 PM
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#7
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![]() Whats this? ![]() Type: Designer Alignment: Lawful Good |
@REn™: Yeah I've corrected that and fixed a few spelling errors and whatnot so grab the newer version!
-------------------- Current game: Soon... :)
Scripts: Spoiler: "Fortunes smiles upon you..." |
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Aug 16 2011, 03:58 PM
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#8
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![]() I'm on fire 24/7 >:3 ![]() Type: Coder Alignment: Lawful Good |
Good job, this looks very professional. I like the lines x3
Also, I would recommend wrapping the code in [ code] tags(without the extra space, of course) and then all of that in a spoiler. If your script is to long(I don't think it is) you can upload the script to Pastebin. |
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Aug 16 2011, 05:05 PM
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#9
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![]() Whats this? ![]() Type: Designer Alignment: Lawful Good |
@FenixFyreX: Thank you for the feedback!
Okay, I've updated the script a bit now with a few more functions so make sure you grab the latest addition. Sorry if I change this quite a bit but I felt it was a nessicary update. This post has been edited by Niclas: Aug 16 2011, 05:08 PM -------------------- Current game: Soon... :)
Scripts: Spoiler: "Fortunes smiles upon you..." |
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Aug 16 2011, 06:09 PM
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#10
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![]() Master of the DarkSyde of Cheese! ![]() Type: Undisclosed Alignment: Lawful Evil |
That's pretty awesome! I'll actualy use it as sort of a memories thing, since I'm using Omega's Quest Journal. It will be kool to hold actualy Journal like things. One thing I noticed though is that when you have to scroll, when it scrolls up it over laps the Title Header, Journal. Just looks funny. I'm going to edit it where it stops showing the scrolling up at the bottom of the Title Header bar. Not sure how to explain it, but maybe you get it. Not really all the big of a deal, just cosmetic. My OCD is against it, lol. Great work though!!!!
+KRED! -------------------- |
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Aug 16 2011, 06:29 PM
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#11
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The Unknown. ![]() Type: Designer Alignment: Chaotic Neutral |
Just want to say this journal is very awesome and I'll defiantly be using it in my game.
Thank you for the script! -------------------- |
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Aug 16 2011, 06:49 PM
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#12
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![]() Whats this? ![]() Type: Designer Alignment: Lawful Good |
@neosky: Oh, want to share the code of how you fixed that? I was trying to fix it but I couldn't.
@Tulin: Thanks man! -------------------- Current game: Soon... :)
Scripts: Spoiler: "Fortunes smiles upon you..." |
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Aug 16 2011, 06:52 PM
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#13
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![]() Master of the DarkSyde of Cheese! ![]() Type: Undisclosed Alignment: Lawful Evil |
yeah sure. I have it where it scrolls, right, I just have to edit the Y placement of the Quest titles and discr. I'll place it here when I'm done. Don't think I've changed anything else but that. I usualy edit the hell out of scripts, lol. i'll make sure to place it on here if before I change it too much, lol.
Spoiler: Now what I have edited is the Variable numbers, and the type of Font, other than that I just made it the size of the actual discription window. Using an image. See video This will show what it looks like on my end. Now edited to fit the window. I used my own graphic, but it's the same diminsions as your's. Like the Header width and height, so it should be fine. This post has been edited by neosky: Aug 16 2011, 08:09 PM -------------------- |
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Aug 16 2011, 07:01 PM
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#14
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![]() Whats this? ![]() Type: Designer Alignment: Lawful Good |
@neosky: Hehe yeah go ahead and paste it here once you are done so I can see how you mean. Thanks for the feedback anyways.
-------------------- Current game: Soon... :)
Scripts: Spoiler: "Fortunes smiles upon you..." |
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Aug 16 2011, 10:29 PM
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#15
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![]() My Mind my rules ![]() Type: Writer Alignment: Chaotic Good |
Really useful
I'm going to use it and of course credit you It looks really nice with my windowskin (like a medieval scroll) -------------------- I support:
Spoiler: Quotes: Spoiler: Currently working at: Spoiler: My posts: Spoiler: Stupid Tests: Spoiler: NYAN CAT!! Also Slowoke ('cause slowpoke is the greatest pokemon ever): Spoiler: |
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Aug 17 2011, 06:29 AM
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#16
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![]() Master of the DarkSyde of Cheese! ![]() Type: Undisclosed Alignment: Lawful Evil |
hey I just noticed something on my edits. I messed up the if no entries part. It's all compacted up top. I'll fix that and place it here... Oy.... lol The other outcome is still the same though, so no need to update the video.
Spoiler: fixed, had to Def a new Draw_Text but it works fine now. This post has been edited by neosky: Aug 17 2011, 06:54 AM -------------------- |
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Aug 17 2011, 01:58 PM
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#17
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![]() Whats this? ![]() Type: Designer Alignment: Lawful Good |
@neosky: Great addition for those who want something different when scrolling. Thanks!
This post has been edited by Niclas: Aug 18 2011, 04:51 PM -------------------- Current game: Soon... :)
Scripts: Spoiler: "Fortunes smiles upon you..." |
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Sep 8 2011, 10:42 AM
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#18
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![]() Type: Writer Alignment: Unaligned |
it seems nice but i dont know how to use it. i wish you could make a demo game for it
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Sep 8 2011, 12:28 PM
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#19
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![]() ![]() Type: Spriter Alignment: Lawful Good |
it seems nice but i dont know how to use it. i wish you could make a demo game for it A good and simple way is to first create a common event, "Quest journal", for example. Put this line $scene = Scene_Simple_Journal.new in the advanced menu(Call script). Then create an item "Quest journal"(can be anything you want), and add the call common event to the item. When you use the item the menu will appear. You can also have an NPC tell you your current quests if you want, by simply adding the call script command above. The journal will be blank to start with so you will have to add your quests. Just create an event, say an npc, and Again, you use the call script command (advanced) in the event menu, and add, add_quest(id,type). The id part, you put the number of the quest which you customise in the script. The type, you either put main or side. So for example the line should look something like add_quest(1,:main). Remember to stop the event after or it will keep adding the quest. To design your quests, you will need to customise them in the script. It is pretty self explanatory, and the script itself explains everything. Hope this helps! -------------------- |
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| Lo-Fi Version | Time is now: 18th May 2013 - 04:04 PM |
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