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> Video Games and Psychology
Draygone
post Sep 1 2011, 05:25 PM
Post #21



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Type: Designer




I just thought of an exception. I will allow
Spoiler:
Cid to die in Final Fantasy 6,
on account the story is better that way. And also because it took me years to figure out that it was even possible to save him.
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Astel
post Sep 1 2011, 10:01 PM
Post #22


Elitists of the world, beware.
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Type: Writer
Alignment: Chaotic Neutral




QUOTE (Draygone @ Sep 1 2011, 01:25 PM) *
I just thought of an exception. I will allow
Spoiler:
Cid to die in Final Fantasy 6,
on account the story is better that way. And also because it took me years to figure out that it was even possible to save him.


However, you can't hardly say that you are being evil for let it happen. It feels almost scripted to happen, for years i didn't know you could actually save him.


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Retired-Pine
post Sep 1 2011, 10:03 PM
Post #23


Not a democracy
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Type: Spriter
Alignment: Lawful Evil




How bout the other way? Have you ever had to kill someone and it made you feel particularly good?


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Astel
post Sep 1 2011, 10:12 PM
Post #24


Elitists of the world, beware.
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Type: Writer
Alignment: Chaotic Neutral




QUOTE (PINEDAVX @ Sep 1 2011, 06:03 PM) *
How bout the other way? Have you ever had to kill someone and it made you feel particularly good?


Well...
Spoiler:

Killing Lucien Lachance in TES IV: Oblivion, the speaker of the Dark Brotherhood, always make me feel good... but he is evil and he doesn't count.


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Retired-Pine
post Sep 1 2011, 10:19 PM
Post #25


Not a democracy
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Type: Spriter
Alignment: Lawful Evil




Let me rephrase my question. Kill someone, anyone, that you CAN choose to let go, but you just won't


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Astel
post Sep 1 2011, 10:51 PM
Post #26


Elitists of the world, beware.
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Type: Writer
Alignment: Chaotic Neutral




QUOTE (PINEDAVX @ Sep 1 2011, 06:19 PM) *
Kill someone, anyone, that you CAN choose to let go, but you just won't

Spoiler:

That was my example. Lucien Lachance is part of a guild of assasins, he comes to your room at night to ask you to join the Dark Brotherhood if you kill an innocent NPC (which happens for some unfortunate glitch in a quest). He gives you the option and then disappears in the night... however i always kill him in the spot, despite he is not a threat.

Spoiler:

Or maybe in Fable... where i killed Whisper, but she was hardly harmless and i didn't liked her character at all.

I believe that is all...


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Alexander Amnell
post Sep 15 2011, 11:31 PM
Post #27



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Type: Writer
Alignment: Unaligned




I CANNOT Play the bad guy in a video game that gives you a choice. No matter how many times I play Fallout 3 I always take the good routes. Sometimes I'll resort to petty thievery but that's as far as I'll go, I have never even done some of the missions because I can't stomach doing bad things. I literally cannot do it. I've tried to do it and I always feel horrible about myself and start over.

I have felt good about executing people in video games before though, I always get a surge of self-rightious fury whenever I go to Paradise Falls.


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Raven The Dark A...
post Sep 16 2011, 05:47 PM
Post #28


aka RavenTDA
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Type: Designer
Alignment: Chaotic Good




QUOTE (PINEDAVX @ Sep 2 2011, 12:19 AM) *
Let me rephrase my question. Kill someone, anyone, that you CAN choose to let go, but you just won't


Yeah actually in Dragon Age: Origins, one of the beginning quests...
Spoiler:

I was female city elf. And I just had to kill that dude that kidnapped my character and her cousin. He was a evil bastard and a rapist and it seemed like no matter what I chose, I'd be in trouble and I gotta say killing that bastard was probably the most rewarding kill for me in a game. X'D I felt like all heroic and victorious and pretty damn satisfied with myself. It was pretty fun. I loved that back story.


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Ziadain
post Jan 30 2012, 02:35 PM
Post #29



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Type: Designer




I usally feel bad about playing the "evil" playthrough, though it does depend on the situation, for example:
if I slaghter an entire town of people and come out with a decent outcome, then I can allow it, whereas if I don't come out with anything then i feel bad and have to reload!


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El Capitan
post Mar 2 2012, 11:05 AM
Post #30


the guy who hangs around /tg/ too much
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Type: Coder
Alignment: True Neutral




I typically play these types of games twice. My first playthrough, I just play as "myself" and just use my gut-feel instinct in making all my decisions. Usually ends up with me being a nice guy with a snarky streak and built around sneaking.

With my second playthrough I typically get all genre-savvy and minmax the hell out of the thing. And, also, I play a girl. A bitchy, often evil girl.


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Revival
post Mar 21 2012, 02:19 AM
Post #31



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Type: Artist
Alignment: Lawful Evil




I play good first... always... then I TRY to play bad, but often still make more good choices than bad. It's weird how video games can capture you in a way that your own morals apply to the character you play as.


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KamaKazeR
post Feb 8 2013, 06:43 AM
Post #32


The Machete King
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Type: Musician
Alignment: Neutral Good




I play Fallout 3, New Vegas, Oblivion, and Skyrim alot, and Im always the good Samaritan type,lol.


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