Kill someone, anyone, that you CAN choose to let go, but you just won't
That was my example. Lucien Lachance is part of a guild of assasins, he comes to your room at night to ask you to join the Dark Brotherhood if you kill an innocent NPC (which happens for some unfortunate glitch in a quest). He gives you the option and then disappears in the night... however i always kill him in the spot, despite he is not a threat.
Or maybe in Fable... where i killed Whisper, but she was hardly harmless and i didn't liked her character at all.
I CANNOT Play the bad guy in a video game that gives you a choice. No matter how many times I play Fallout 3 I always take the good routes. Sometimes I'll resort to petty thievery but that's as far as I'll go, I have never even done some of the missions because I can't stomach doing bad things. I literally cannot do it. I've tried to do it and I always feel horrible about myself and start over.
I have felt good about executing people in video games before though, I always get a surge of self-rightious fury whenever I go to Paradise Falls.
The guy who'll try to solve your script request...with an event!
Let me rephrase my question. Kill someone, anyone, that you CAN choose to let go, but you just won't
Yeah actually in Dragon Age: Origins, one of the beginning quests...
I was female city elf. And I just had to kill that dude that kidnapped my character and her cousin. He was a evil bastard and a rapist and it seemed like no matter what I chose, I'd be in trouble and I gotta say killing that bastard was probably the most rewarding kill for me in a game. X'D I felt like all heroic and victorious and pretty damn satisfied with myself. It was pretty fun. I loved that back story.
I usally feel bad about playing the "evil" playthrough, though it does depend on the situation, for example: if I slaghter an entire town of people and come out with a decent outcome, then I can allow it, whereas if I don't come out with anything then i feel bad and have to reload!
Awwwww c'mon, those 1,000,000,000 goblins won't kill themselves!
I typically play these types of games twice. My first playthrough, I just play as "myself" and just use my gut-feel instinct in making all my decisions. Usually ends up with me being a nice guy with a snarky streak and built around sneaking.
With my second playthrough I typically get all genre-savvy and minmax the hell out of the thing. And, also, I play a girl. A bitchy, often evil girl.
Project Seamus has now been moved to Ace. Oh dear.
I play good first... always... then I TRY to play bad, but often still make more good choices than bad. It's weird how video games can capture you in a way that your own morals apply to the character you play as.