QUOTE (Celianna @ Sep 2 2011, 10:40 AM)
I recommend learning how to take screenshots of your monitor.
I know how to take screenshots, they just didn't come out well.
They were meant to be temporary anyway.
What happened was that I'd written it all out, then the stupid server timed out, and logged me out (just as I submitted it, no less) so I lost half an hour of typing and didn't have time to do the rest. I'll fix that ASAP and just write it out.
I'm also really confused with the coordinates since you didn't explain that part at all.
I'm not surprised; it's rather difficult to explain. The coordinates create an outline ( not
a physical barrier) around the rectangular lake. It's just a grid zone created using numbers/variables, like using plotted coordinate points to draw a square on graphing paper, except that you're drawing a square around
a smaller square. It's also a question of where you are and which way you're facing. There's a seperate parallel process that keeps track of your X/Y coordinates while you walk around the map. If those numbers fall within a certain range, it activates.
[*1]----[5*] -water's edge-
Yeah, again, senseless. Okay, Picture a 5x5 meter pool with numbered tiles around it (like above) , and flags* on each corner. Obviously, you can't jump off where the flags are (squares 1 and 5) , nor can you jump off if you're not facing the water, or if you're not on the pool's edge (squares 2-4). If you're on the edge (2-4)facing the opposite direction of the water, it's assumed that you just got out of the water, so it deactivates "through" . It plots all of this out (it's actually 4 times as long) , which is why I can't fit it into screen shots. As always, it's easier to watch it work, instead.http://www.youtube.com/watch?v=pyC0CF_vPIs...feature=related
Like I said, way too complicated to explain in words. I'm just glad it's in the demo. http://www.mediafire.com/?z6rneqqps66xqv5
Also one question, with Through = on do you have events that make on contact do something? cause you can't barrier a person with Through = on.
The water is what you can't get past. They don't make contact with anything but the water, which is where "through" comes into play. It turns through on so that you can move around ( "swim" ) in the normally impassable lake (2 minutes into the vid). You can't normally walk on water, but if through is on, it's no problem. It stays on the entire time that you're in the water area, but once you get back up onto the shore, it deactivates itself. You can see that happen when the blending turns off after the player gets out (2:06).
I'm really sorry, but I can't really explain it much clearer than that.
This post has been edited by Alt_Jack: Sep 3 2011, 08:54 PM