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Aug 31 2011, 11:25 PM
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#1
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![]() ![]() Type: Undisclosed Alignment: Chaotic Neutral |
This one's done via pictures, so that I don't have to write much out (I'll get enough of that in Pathophysiology II
What it does is it uses coordinate-based variables to create a perimeter around a body of water (think of it as an invisible fence) and when the player steps into that range it brings up the choice of whether to fish or swim in the lake (or get out, depending on direction). The fishing CE isn't included; that's up to the player to make. This is actually only 2 parallel process events. The first one is a CE you can use, while 3-5 are one event. There's more, since you have to build the same condition branch system for the other 3 edges of the lake. The nice part is that you can do this on any part of the lake (except the corners, since that's 8d movement) so you don't need to make any carefully positioned events. Spoiler: This post has been edited by Alt_Jack: Sep 3 2011, 09:23 PM -------------------- |
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Sep 2 2011, 03:40 PM
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#2
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![]() Type: Artist Alignment: Chaotic Evil |
I recommend learning how to take screenshots of your monitor.
I'm also really confused with the coordinates since you didn't explain that part at all. |
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Sep 2 2011, 04:03 PM
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#3
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![]() Master of the DarkSyde of Cheese! ![]() Type: Undisclosed Alignment: Lawful Evil |
yeah can you explain a little more? Just having the screenshots isn't really helping since they are just random shots. Maybe make a small outline:
Spoiler: Also use Prt Scrn. print screen to takes shots of everything. not sure where it is on your keyboard cause there are too many types. but there is always a print screen. Also one question, with Through = on do you have events that make on contact do something? cause you can't barrier a person with Through = on. -------------------- ![]() Tarris Hold Website 95% complete. Now contains content. only two pages to go. Forums completed. Come watch me work and play on Twitch.tv Other stuff Spoiler: |
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Sep 3 2011, 08:40 PM
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#4
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![]() ![]() Type: Undisclosed Alignment: Chaotic Neutral |
I recommend learning how to take screenshots of your monitor. I know how to take screenshots, they just didn't come out well. What happened was that I'd written it all out, then the stupid server timed out, and logged me out (just as I submitted it, no less) so I lost half an hour of typing and didn't have time to do the rest. I'll fix that ASAP and just write it out. QUOTE I'm also really confused with the coordinates since you didn't explain that part at all. I'm not surprised; it's rather difficult to explain. The coordinates create an outline ( not a physical barrier) around the rectangular lake. It's just a grid zone created using numbers/variables, like using plotted coordinate points to draw a square on graphing paper, except that you're drawing a square around a smaller square. It's also a question of where you are and which way you're facing. There's a seperate parallel process that keeps track of your X/Y coordinates while you walk around the map. If those numbers fall within a certain range, it activates. QUOTE -land- [*1]-[2]-[3]-[4]-[5*] -water's edge- -water- Yeah, again, senseless. Okay, Picture a 5x5 meter pool with numbered tiles around it (like above) , and flags* on each corner. Obviously, you can't jump off where the flags are (squares 1 and 5) , nor can you jump off if you're not facing the water, or if you're not on the pool's edge (squares 2-4). If you're on the edge (2-4)facing the opposite direction of the water, it's assumed that you just got out of the water, so it deactivates "through" . It plots all of this out (it's actually 4 times as long) , which is why I can't fit it into screen shots. As always, it's easier to watch it work, instead. http://www.youtube.com/watch?v=pyC0CF_vPIs...feature=related Like I said, way too complicated to explain in words. I'm just glad it's in the demo. http://www.mediafire.com/?z6rneqqps66xqv5 QUOTE Also one question, with Through = on do you have events that make on contact do something? cause you can't barrier a person with Through = on. The water is what you can't get past. They don't make contact with anything but the water, which is where "through" comes into play. It turns through on so that you can move around ( "swim" ) in the normally impassable lake (2 minutes into the vid). You can't normally walk on water, but if through is on, it's no problem. It stays on the entire time that you're in the water area, but once you get back up onto the shore, it deactivates itself. You can see that happen when the blending turns off after the player gets out (2:06). I'm really sorry, but I can't really explain it much clearer than that. This post has been edited by Alt_Jack: Sep 3 2011, 08:54 PM -------------------- |
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Sep 3 2011, 08:57 PM
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#5
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![]() Master of the DarkSyde of Cheese! ![]() Type: Undisclosed Alignment: Lawful Evil |
Ohhh, I just read through it again and noticed that this was a Tut?? I thought you were asking a question, lol. Interesting setup with the cords and such. Just work on your Tutorial Layout and this could be well worth it!
Sorry, Try looking at mine, I'd have to say it's probably the best idiot proof tut, bias I know, but serious it's simple, lol. http://www.rpgmakervx.net/index.php?showtopic=36623 -------------------- ![]() Tarris Hold Website 95% complete. Now contains content. only two pages to go. Forums completed. Come watch me work and play on Twitch.tv Other stuff Spoiler: |
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Sep 3 2011, 09:30 PM
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#6
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![]() ![]() Type: Undisclosed Alignment: Chaotic Neutral |
Ohhh, I just read through it again and noticed that this was a Tut?? I thought you were asking a question, lol. Interesting setup with the cords and such. Just work on your Tutorial Layout and this could be well worth it! Yea, they're usually way too complicated to be tutorials, but I find them a nice change from cooking/mining/forestry events. No offence, of course; a lot of people make them. XP -------------------- |
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