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Oct 15 2011, 04:05 PM
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#1
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![]() ![]() Type: Designer Alignment: Unaligned |
Recover on Guard - KGC_GuardRecover Extended Written by TOMY - http://ytomy.sakura.ne.jp/ Edited by Digioso - http://www.digioso.org Introduction This script allows you to add HP/MP Recovery percentiles to the battle guard/defend command. So basically whenever your characters (or your enemies) guard he/she/it will recover some HP/MP. The original script only had a global value for all characters. So all your characters did recover 5% of their HP. Now you can set the rates for each of your characters individually. Same goes for enemy HP/MP recovery values. And you can change these values during the game as well. Features - Player characters can recover HP/MP through guarding - Enemies can recover HP/MP through guarding Screenshot http://www.digioso.org/cgi-bin/gallery.pl?...gc_guardrec.png How to Use Spoiler: Demo See attached zip file. Just run around until you see a fight. Use the "Guard" command in battle to see what the script is capable of. Talk to Ralph in the game to change the recovery values for him during the game. The newest version of this demo/script can also be found here: http://www.digioso.org/KGC_GuardRec Script Spoiler: FAQ Q: The demo won't open, how to open it? A: Download 7-zip and try again. Credit and Thanks Written by TOMY - http://ytomy.sakura.ne.jp/ Edited by Digioso - http://www.digioso.org Author's Notes These changes were requested by TheDrifter here. Well, he only wanted that his first actor recoverd 10% HP/MP while everyone else gets 5%. I took it a step further and made these customization options for all actors/enemies. This post has been edited by Digioso: Oct 23 2011, 05:55 PM
Attached File(s)
-------------------- Leg dich nie mit einem BAOD an, oder du bist selber dran.
Das Leben ist grausam. Wenn es mal nicht grausam ist, ist es grausamer. ![]() |
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Oct 17 2011, 07:34 AM
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#2
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![]() ![]() Type: Designer Alignment: Unaligned |
Just a small update:
I didn't change anything to how the script actually works, I just updated the documentation in the script. It is possible to change all recovery rates (for actors and enemies alike) in the middle of the game. So if you want to change the recovery rates at some point in your game (eg your characters fell into the magical river of magical regeneration) you can do that as well! I updated the documentation in the first posting and attached a demo which shows how to do that and the script with the extended documentation there. -------------------- Leg dich nie mit einem BAOD an, oder du bist selber dran.
Das Leben ist grausam. Wenn es mal nicht grausam ist, ist es grausamer. ![]() |
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Nov 3 2011, 04:01 PM
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#3
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![]() RPG Enthusiast ![]() Type: Writer Alignment: Lawful Good |
This is totally badass. You just helped me put an additional feature into my game. Thank you very much.
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Nov 3 2011, 05:40 PM
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#4
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You're welcome.
But you should thank TOMY more than me. -------------------- Leg dich nie mit einem BAOD an, oder du bist selber dran.
Das Leben ist grausam. Wenn es mal nicht grausam ist, ist es grausamer. ![]() |
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Nov 15 2011, 04:08 AM
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#5
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![]() Type: Undisclosed |
Hi. I love your script very much. One slight issue I found was that when using tankentai sbs they didn't heal until after the party gets attacked. Is there something I can do on my end?
This post has been edited by bladethebetrayer: Nov 15 2011, 04:12 AM |
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Nov 15 2011, 03:27 PM
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#6
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![]() ![]() Type: Designer Alignment: Unaligned |
Hmm, it's working as designed. The problem here lies with Tankentai. It calculates this kind of things at the end of a turn. Eg. when your heroes are poisoned they'll receive the poison-damage at the end of the turn, too.
-------------------- Leg dich nie mit einem BAOD an, oder du bist selber dran.
Das Leben ist grausam. Wenn es mal nicht grausam ist, ist es grausamer. ![]() |
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Nov 16 2011, 05:47 AM
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#7
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![]() Type: Undisclosed |
but its not at the end of the turn.its after they are damaged by enemies.
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Nov 16 2011, 02:02 PM
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#8
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![]() ![]() Type: Designer Alignment: Unaligned |
Hmm... I don't know the SBS that good. Never really had a look at how it's done.
It's overwriting a lot of stuff, so that's probably the cause for this. Edit: I just checked. At the end of the turn it does the recover. Can you please recheck? I'm using the SBS myself (without ATB) and it works. I created an enemy that doesn't attack and removed some HP from my hero. All I did was guarding and at the end of every turn I got some HP. Maybe there's some incompatiblity with something else for you? Perhaps any other script overwriting some methods? This post has been edited by Digioso: Nov 16 2011, 02:26 PM -------------------- Leg dich nie mit einem BAOD an, oder du bist selber dran.
Das Leben ist grausam. Wenn es mal nicht grausam ist, ist es grausamer. ![]() |
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| Lo-Fi Version | Time is now: 18th May 2013 - 05:22 PM |
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