QUOTE (ikos @ Oct 20 2011, 06:30 PM)
I didn't mean it in the literal sense of what "level" is in RPGs.
And I disagree with the "all people are on the same level". A kid in a school fight and a MMA combatant are on very different levels. In an RPG, would the MMA fighter literally be of a "higher level"?
Levels don't really apply to this situation at all, for one thing there is no guarantee that the kid isn't an experienced martial artist in his own right, and strength difference wouldn't be based on level anyway because a child just wouldn't be fully developed physically, levels notwithstanding. Also, in video games usually the characters aren't using their fists to solve disputes, but swords and bows and other weapons that in real life would kill just as easily no matter how experienced a fighter you might be. Sure a man can train to be the best warrior in the modern world, participate in warfare and push his body to the physical and mental extremes, but that experience won't protect him if a random child were to shoot him from behind one day, he'd die just as easily as if it had been an experienced adult pulling the trigger.
In addition to that, if we don't continue to work at something then our ability to do it will diminish over time, and I can't just say one day that I'm going to train and run every day until I'm 10x as fast as I am now, our bodies have limits that are on a far smaller scale then the hero of a game whose stats are likely more than 10x what they were when he started, even though in most games the characters don't even age that much, if at all.
I can't really think of a valid way of comparing levels to real life, like new said already we are pretty much on the same level, some of us may be slightly stronger/faster/healthier than others but never really to an extreme, the only thing that really seperates us is our knowledge and our determination at something.