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Oct 24 2011, 02:20 PM
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#1
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![]() He Who Jets ![]() Type: Coder Alignment: Lawful Neutral |
Fog Of War
by Jet Introduction So, this was my ReStaff release for Oct. 23. I'm sure most of us know what Fog Of War is, it's mainly used in RTS games. If you don't know what it is, click the spoiler: Spoiler: Features - Fog Of War Effect - Changable Player Range - Can be turned off/on with a switch - And more... Screenshots ![]() ![]() Script http://pastebin.com/raw.php?i=fEpTFJzD Notes I DO NOT plan to "pretty up" the effect. The point of it was fit with with the grid, and to be simple and effective. I'm not big on eye-candy anyways, but i enjoyed making this. Credit Jet -------------------- ![]() Spoiler: |
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Oct 24 2011, 09:59 PM
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#2
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![]() Welcome to RMVX.net, B*tch ![]() Type: Designer Alignment: Chaotic Evil |
Can a certain switch be 'ON' or (off) when events are either inside or outside the visible part?
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Oct 25 2011, 01:38 AM
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#3
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![]() Type: Undisclosed |
Thanks for posting, do not connect to my very bad English, is that I'm using the Google translator, the more it does not matter. Well, great script. More would not change the place to be those squares, be something more ... round?
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Oct 25 2011, 09:42 PM
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#4
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![]() ![]() Type: Writer Alignment: Lawful Neutral |
Thanks for posting, do not connect to my very bad English, is that I'm using the Google translator, the more it does not matter. Well, great script. More would not change the place to be those squares, be something more ... round? This is a simple script that highlights tiles as you explore. It has an option to light up tiles if you want it to. It is used when you don't want a player seeing something until they find it up close. There are other options, like giving the player a view within an explored area. Making that view circular though would be hard from what I know. I tried writing this simple so that Google would let you read it better. I am sorry if it translates my text into something about flying catfish and their pet elephants. -------------------- |
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Oct 26 2011, 04:46 PM
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#5
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![]() Type: Undisclosed |
I did not think this possibility, thank you for answering Mr. Tempest Winds
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Nov 3 2011, 01:37 AM
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#6
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![]() ![]() Type: Writer |
It works OK, but it made my crash game a lot
This post has been edited by Filius Rex: Nov 3 2011, 01:38 AM -------------------- |
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Nov 27 2011, 05:36 PM
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#7
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![]() Type: Writer |
the script looked good but the only problem i have with it is when my character is talking at the begining ov the game the for covers what they are saying. how do i fix that
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Nov 27 2011, 08:23 PM
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#8
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![]() He Who Jets ![]() Type: Coder Alignment: Lawful Neutral |
the script looked good but the only problem i have with it is when my character is talking at the begining ov the game the for covers what they are saying. how do i fix that Turn on the FOG_OFF switch then, just look in the script config. -------------------- ![]() Spoiler: |
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Dec 6 2011, 10:41 PM
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#9
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![]() Type: Writer |
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Jan 1 2012, 07:55 PM
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#10
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![]() just a nut trying to keep away the squirrels ![]() Type: Undisclosed Alignment: Lawful Evil |
If I wasn't so far along in the project I'm currently working on, I'd use this in a heartbeat. I have two projects, though. Maybe I'll implement it on the other. This is a great script, JET. Just from testing it on a new project, I really liked it. I don't know which I like better, the NoteInput or this one. Either way, can't wait to see what you can do in 2012!
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Jan 22 2012, 08:05 AM
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#11
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![]() rmvx.net's personal grim reaper. Rawr. ![]() Type: Designer Alignment: Chaotic Good |
I really wanted this for a pokemon style dungeon, but I got this error.
Script 'FogofWar' line 159: NoMethodError occured. undefined method '[]' for nil:NilClass I am using your SBS system (Very nice BTW I hope you can tell me the fix. -------------------- Awesome resources: Spoiler: Tutorials: Spoiler: Awesome projects: Spoiler: Personality tests: Spoiler: Awards: Spoiler: Put it in your sig to show support! Please! CODE [center][url="http://www.rpgmakervx.net/index.php?showtopic=54686&st=0#entry509403"][img]http://i13.servimg.com/u/f13/17/45/66/75/banner14.png[/img][/url][/center] |
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Mar 7 2012, 04:16 AM
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#12
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![]() Type: Undisclosed |
Is it possible to use the fog of war only for mini-map? For example Woratana's Mini-Map system or the system that uses images?
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Jun 8 2012, 01:56 PM
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#13
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![]() Type: Writer |
Great script I really think, but i little more inadapted to many game who need yet fog of war. In fact, all messages and speechs are obscured by the fog of this script. It will be very nice to allow just the visibility of writing things. Someone would know how we can make appear messages above the fog of war ?
(I think it's just a matter of priority in the script, but I'm so useless in ruby code) |
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Jun 13 2012, 08:10 PM
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#14
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![]() Lulz. ![]() Type: Coder Alignment: Unaligned |
My computer is broken now, so I can't test it at all, but if you change the .z of the viewport (search for '.z'). It should be = 9999. Change it to something around 5. Again, I can't give you the exact number because my computer is broken and RMVX isn't on this computer I'm using. Try different values so that it's above the map but below the text/pictures/etc. Hope that's helpful.
~Miget man12 -------------------- |
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| Lo-Fi Version | Time is now: 19th May 2013 - 03:14 AM |
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