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> Yggdrasil 1x6, UPDATE (1 bug fixes 4 new features (Surprise)) 1.6b
Rating 5 V
Rosenblack
post Nov 12 2011, 11:33 PM
Post #21


Nachos are good
Group Icon


Type: Designer
Alignment: Neutral Evil




im not sure shields are put in it yet


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‎. . . . . . . . . . . . . . . . . . . ________
. . . . . .. . . . . . . . . . . ,.-‘”. . . . . . . . . .``~.,
. . . . . . . .. . . . . .,.-”. . . . . . . . . . . . . . . . . .“-.,
. . . . .. . . . . . ..,/. . . . . . . . . . . . . . . . . . . . . . . ”:,
. . . . . . . .. .,?. . . . . . . . . . . . . . . . . . . . . . . . . . .\,
. . . . . . . . . /. . . . . . . . . . . . . . . . . . . . . . . . . . . . ,}
. . . . . . . . ./. . . . . . . . . . . . . . . . . . . . . . . . . . ,:`^`.}
. . . . . . . ./. . . . . . . . . . . . . . . . . . . . . . . . . ,:”. . . ./
. . . . . . .?. . . __. . . . . . . . . . . . . . . . . . . . :`. . . ./
. . . . . . . /__.(. . .“~-,_. . . . . . . . . . . . . . ,:`. . . .. ./
. . . . . . /(_. . ”~,_. . . ..“~,_. . . . . . . . . .,:`. . . . _/
. . . .. .{.._$;_. . .”=,_. . . .“-,_. . . ,.-~-,}, .~”; /. .. .}
. . .. . .((. . .*~_. . . .”=-._. . .“;,,./`. . /” . . . ./. .. ../
. . . .. . .\`~,. . ..“~.,. . . . . . . . . ..`. . .}. . . . . . ../
. . . . . .(. ..`=-,,. . . .`. . . . . . . . . . . ..(. . . ;_,,-”
. . . . . ../.`~,. . ..`-.. . . . . . . . . . . . . . ..\. . /\
. . . . . . \`~.*-,. . . . . . . . . . . . . . . . . ..|,./.....\,__
,,_. . . . . }.>-._\. . . . . . . . . . . . . . . . . .|. . . . . . ..`=~-,
. .. `=~-,_\_. . . `\,. . . . . . . . . . . . . . . . .\
. . . . . . . . . .`=~-,,.\,. . . . . . . . . . . . . . . .\
. . . . . . . . . . . . . . . . `:,, . . . . . . . . . . . . . `\. . . . . . ..__
. . . . . . . . . . . . . . . . . . .`=-,. . . . . . . . . .,%`>--==``
. . . . . . . . . . . . . . . . . . . . _\. . . . . ._,-%. . . ..`\

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Rmvx mastah
post Nov 13 2011, 12:04 AM
Post #22


The awsome ruler of rmvx
Group Icon


Type: Designer
Alignment: Chaotic Neutral




sadface ): and i think this interfears with my shadow remover D:


--------------------
QUOTE (Sketcy-Sketch @ Dec 15 2010, 05:54 PM) *
Bumpity bump bump bumpity bump bump, look at Frosty go!

QUOTE (RMVXMastah)
“A prisoner of war is a man who tries to kill you and fails, and then asks you not to kill him.”
.:Winston Churchill:.

QUOTE (Kingshen, in Playing with ACRONYMS)
M.O.D.E.R.A.T.O.R.-
Many Overpowered Dictators Ejaculating Rapidly At The Orange Rebels
(aka using their mod powers to b4n some nub)



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vistit my forum if you would likea job for my game
http://monkey123481.10.forumer.com/index.php
just sign up

Cna yuo raed tihs? Luyk dwon to fnid mroe!

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Cna yuo raed tihs? Olny 55% of plepoe can.
I cdnuolt blveiee taht I cluod aulaclty uesdnatnrd waht I was rdanieg. The phaonmneal pweor of the hmuan mnid, aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it dseno't mtaetr in waht oerdr the ltteres in a wrod are, the olny iproamtnt tihng is taht the frsit and lsat ltteer be in the rghit pclae. The rset can be a taotl mses and you can sitll raed it whotuit a pboerlm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. Azanmig huh? yaeh and I awlyas tghuhot slpeling was ipmorantt!
fi yuo cna raed tihs, palce it in yuor siantugre.




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Rosenblack
post Nov 13 2011, 12:21 AM
Post #23


Nachos are good
Group Icon


Type: Designer
Alignment: Neutral Evil




sad.gif


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Spoiler:

‎. . . . . . . . . . . . . . . . . . . ________
. . . . . .. . . . . . . . . . . ,.-‘”. . . . . . . . . .``~.,
. . . . . . . .. . . . . .,.-”. . . . . . . . . . . . . . . . . .“-.,
. . . . .. . . . . . ..,/. . . . . . . . . . . . . . . . . . . . . . . ”:,
. . . . . . . .. .,?. . . . . . . . . . . . . . . . . . . . . . . . . . .\,
. . . . . . . . . /. . . . . . . . . . . . . . . . . . . . . . . . . . . . ,}
. . . . . . . . ./. . . . . . . . . . . . . . . . . . . . . . . . . . ,:`^`.}
. . . . . . . ./. . . . . . . . . . . . . . . . . . . . . . . . . ,:”. . . ./
. . . . . . .?. . . __. . . . . . . . . . . . . . . . . . . . :`. . . ./
. . . . . . . /__.(. . .“~-,_. . . . . . . . . . . . . . ,:`. . . .. ./
. . . . . . /(_. . ”~,_. . . ..“~,_. . . . . . . . . .,:`. . . . _/
. . . .. .{.._$;_. . .”=,_. . . .“-,_. . . ,.-~-,}, .~”; /. .. .}
. . .. . .((. . .*~_. . . .”=-._. . .“;,,./`. . /” . . . ./. .. ../
. . . .. . .\`~,. . ..“~.,. . . . . . . . . ..`. . .}. . . . . . ../
. . . . . .(. ..`=-,,. . . .`. . . . . . . . . . . ..(. . . ;_,,-”
. . . . . ../.`~,. . ..`-.. . . . . . . . . . . . . . ..\. . /\
. . . . . . \`~.*-,. . . . . . . . . . . . . . . . . ..|,./.....\,__
,,_. . . . . }.>-._\. . . . . . . . . . . . . . . . . .|. . . . . . ..`=~-,
. .. `=~-,_\_. . . `\,. . . . . . . . . . . . . . . . .\
. . . . . . . . . .`=~-,,.\,. . . . . . . . . . . . . . . .\
. . . . . . . . . . . . . . . . `:,, . . . . . . . . . . . . . `\. . . . . . ..__
. . . . . . . . . . . . . . . . . . .`=-,. . . . . . . . . .,%`>--==``
. . . . . . . . . . . . . . . . . . . . _\. . . . . ._,-%. . . ..`\

Spoiler:
I SUPPORT



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pikakapi
post Nov 13 2011, 01:22 AM
Post #24



Group Icon


Type: Spriter
Alignment: Lawful Good




Yay, now I can make a skill that could shift skill sets. biggrin.gif

EDIT:When I try a skill that has "x random enemies" scope, the game freezes immediately(without an error pops up).

This post has been edited by pikakapi: Nov 13 2011, 01:32 AM
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Alessio Fuffa
post Nov 13 2011, 07:33 PM
Post #25



Group Icon


Type: Designer
Alignment: Neutral Evil




This is very great! Is similar to Team Meat's 2011 game, and the style of the HUD is more than Amnesia. biggrin.gif


--------------------
I support my favorite games:




I added 2 of them!


Now the witness could be had with the magic:


I'm here to rpgmaker.net: http://rpgmaker.net/users/Supaguy_Productions/
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Nightmar
post Nov 14 2011, 12:09 AM
Post #26



Group Icon


Type: Undisclosed




I love this script, i'm trying to make it for my game but only way for my game to work is if I make new maps inside the demo itself D: otherwise i could never get it to work @_@ none of the demo is in my game only the scripts are. WAS A MOTHER of a Bitch to get to work >< trial an error. BTW fully credit was given =3 thank you for such an epic script =) wish i could get my game to run without needing the pre-mad maps from the demo in the map file @_@ LIKE make a new start Map, an work from there with my own events an what not. I don't know how else to do it D:

This post has been edited by Nightmar: Nov 14 2011, 12:10 AM


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pikakapi
post Nov 14 2011, 03:23 AM
Post #27



Group Icon


Type: Spriter
Alignment: Lawful Good




As far as I know, if anyone want to use this in thier game:
1. copy all animations from the demo.
2. Copy Item, IRME, and Spawn maps.
3. bind those aforementioned maps id value in Y1x6(line300), IRME script(line 263), ISS020(line 19).
4. Note Icy has change the game over process to run common event #30, look at User Section script and the event itself for references.

I think that's all, or I may missing something else...

This post has been edited by pikakapi: Nov 14 2011, 03:26 AM
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Rosenblack
post Nov 14 2011, 06:43 AM
Post #28


Nachos are good
Group Icon


Type: Designer
Alignment: Neutral Evil




what are the tags for a bow that shoots arrows?


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Spoiler:

‎. . . . . . . . . . . . . . . . . . . ________
. . . . . .. . . . . . . . . . . ,.-‘”. . . . . . . . . .``~.,
. . . . . . . .. . . . . .,.-”. . . . . . . . . . . . . . . . . .“-.,
. . . . .. . . . . . ..,/. . . . . . . . . . . . . . . . . . . . . . . ”:,
. . . . . . . .. .,?. . . . . . . . . . . . . . . . . . . . . . . . . . .\,
. . . . . . . . . /. . . . . . . . . . . . . . . . . . . . . . . . . . . . ,}
. . . . . . . . ./. . . . . . . . . . . . . . . . . . . . . . . . . . ,:`^`.}
. . . . . . . ./. . . . . . . . . . . . . . . . . . . . . . . . . ,:”. . . ./
. . . . . . .?. . . __. . . . . . . . . . . . . . . . . . . . :`. . . ./
. . . . . . . /__.(. . .“~-,_. . . . . . . . . . . . . . ,:`. . . .. ./
. . . . . . /(_. . ”~,_. . . ..“~,_. . . . . . . . . .,:`. . . . _/
. . . .. .{.._$;_. . .”=,_. . . .“-,_. . . ,.-~-,}, .~”; /. .. .}
. . .. . .((. . .*~_. . . .”=-._. . .“;,,./`. . /” . . . ./. .. ../
. . . .. . .\`~,. . ..“~.,. . . . . . . . . ..`. . .}. . . . . . ../
. . . . . .(. ..`=-,,. . . .`. . . . . . . . . . . ..(. . . ;_,,-”
. . . . . ../.`~,. . ..`-.. . . . . . . . . . . . . . ..\. . /\
. . . . . . \`~.*-,. . . . . . . . . . . . . . . . . ..|,./.....\,__
,,_. . . . . }.>-._\. . . . . . . . . . . . . . . . . .|. . . . . . ..`=~-,
. .. `=~-,_\_. . . `\,. . . . . . . . . . . . . . . . .\
. . . . . . . . . .`=~-,,.\,. . . . . . . . . . . . . . . .\
. . . . . . . . . . . . . . . . `:,, . . . . . . . . . . . . . `\. . . . . . ..__
. . . . . . . . . . . . . . . . . . .`=-,. . . . . . . . . .,%`>--==``
. . . . . . . . . . . . . . . . . . . . _\. . . . . ._,-%. . . ..`\

Spoiler:
I SUPPORT



Spoiler:

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pikakapi
post Nov 14 2011, 08:52 AM
Post #29



Group Icon


Type: Spriter
Alignment: Lawful Good




@Rosenblack
EDIT: Turns out the projectile action is buggy, use this tag...
<action 1=TargetSelectTest>
It does not shoot projectiles like the old demo, but it works similarly.
Oh, you may get rid of the "SET_SKILL" line of that action,
or you're using free cost of skill 81. (Yay, free Burst xD)

This post has been edited by pikakapi: Nov 14 2011, 10:45 AM
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Nightmar
post Nov 14 2011, 02:15 PM
Post #30



Group Icon


Type: Undisclosed




OOOO I also ran into another problem o.o how do I change monsters attack animations AND how do I get them to attack me @_@ All I seem to be able to do is hurt them D:

Also I'm making my game from version 1.5 D: It seems less confusing D: or should I redo my game using version 1.6?

This post has been edited by Nightmar: Nov 14 2011, 02:17 PM


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Rosenblack
post Nov 14 2011, 06:50 PM
Post #31


Nachos are good
Group Icon


Type: Designer
Alignment: Neutral Evil




QUOTE (pikakapi @ Nov 14 2011, 09:52 PM) *
@Rosenblack
EDIT: Turns out the projectile action is buggy, use this tag...
<action 1=TargetSelectTest>
It does not shoot projectiles like the old demo, but it works similarly.
Oh, you may get rid of the "SET_SKILL" line of that action,
or you're using free cost of skill 81. (Yay, free Burst xD)


thanks, ill try this.


--------------------

Spoiler:

‎. . . . . . . . . . . . . . . . . . . ________
. . . . . .. . . . . . . . . . . ,.-‘”. . . . . . . . . .``~.,
. . . . . . . .. . . . . .,.-”. . . . . . . . . . . . . . . . . .“-.,
. . . . .. . . . . . ..,/. . . . . . . . . . . . . . . . . . . . . . . ”:,
. . . . . . . .. .,?. . . . . . . . . . . . . . . . . . . . . . . . . . .\,
. . . . . . . . . /. . . . . . . . . . . . . . . . . . . . . . . . . . . . ,}
. . . . . . . . ./. . . . . . . . . . . . . . . . . . . . . . . . . . ,:`^`.}
. . . . . . . ./. . . . . . . . . . . . . . . . . . . . . . . . . ,:”. . . ./
. . . . . . .?. . . __. . . . . . . . . . . . . . . . . . . . :`. . . ./
. . . . . . . /__.(. . .“~-,_. . . . . . . . . . . . . . ,:`. . . .. ./
. . . . . . /(_. . ”~,_. . . ..“~,_. . . . . . . . . .,:`. . . . _/
. . . .. .{.._$;_. . .”=,_. . . .“-,_. . . ,.-~-,}, .~”; /. .. .}
. . .. . .((. . .*~_. . . .”=-._. . .“;,,./`. . /” . . . ./. .. ../
. . . .. . .\`~,. . ..“~.,. . . . . . . . . ..`. . .}. . . . . . ../
. . . . . .(. ..`=-,,. . . .`. . . . . . . . . . . ..(. . . ;_,,-”
. . . . . ../.`~,. . ..`-.. . . . . . . . . . . . . . ..\. . /\
. . . . . . \`~.*-,. . . . . . . . . . . . . . . . . ..|,./.....\,__
,,_. . . . . }.>-._\. . . . . . . . . . . . . . . . . .|. . . . . . ..`=~-,
. .. `=~-,_\_. . . `\,. . . . . . . . . . . . . . . . .\
. . . . . . . . . .`=~-,,.\,. . . . . . . . . . . . . . . .\
. . . . . . . . . . . . . . . . `:,, . . . . . . . . . . . . . `\. . . . . . ..__
. . . . . . . . . . . . . . . . . . .`=-,. . . . . . . . . .,%`>--==``
. . . . . . . . . . . . . . . . . . . . _\. . . . . ._,-%. . . ..`\

Spoiler:
I SUPPORT



Spoiler:

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Leonin Chapter 2
Leonin Online (using Vampyr)
Dark Mirror: Death Walks
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scottsm
post Nov 29 2011, 02:17 PM
Post #32



Group Icon


Type: Undisclosed




Fantastic script. I love it, I only have one question.... how do I setup blocking?
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KentaAmon
post Nov 30 2011, 04:56 AM
Post #33


Übers Ende der Welt
Group Icon


Type: Designer




I like it, It is simple (not in a bad way) but fun to use!

::BUG REPORT ::

Not sure if it is just mine, but when I try to equip different equipment or even take off initial equipment none of the stats change?? Is it something set so that the stats won't change?


--------------------
Ich schrei in die Nacht für Dich, lass mich nicht im Stich,
Spring nicht.
Die lichter fangen Dich nicht, sie betrügen Dich.
Spring nicht.
Erinner Dich, an Dich und mich.
Die Welt da unten zählt nicht,
Bitte spring nicht.
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Niclas
post Nov 30 2011, 09:06 PM
Post #34


Whats this?
Group Icon


Type: Designer
Alignment: Lawful Good




@KentaAmon: Yes, that problem occurs even in the demo and I got the fix on IRC from IceDragon. Here is the code that solves the stats problem:

Put this code below Yggdrasil.
CODE
class Game_Actor; alias :fix_change_equip :change_equip unless $@; def change_equip( *args, &block ); fix_change_equip( *args, &block ); clear_stat_cache(); end; end


For those of you wanting to disable the Level Up Window here is the fix for that...
Change this:
CODE
$scene.level_up_window.show_level_up(receivee, old_level)


To this:
CODE
if YGG::USE_LEVEL_UP_WINDOW > 0
      $scene.level_up_window.show_level_up(receivee, old_level)
end


Then you can properly change USE_LEVEL_UP_WINDOW to 0.

Update: Use the newer version instead!

This post has been edited by Niclas: Dec 1 2011, 06:51 PM


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IceDragon
post Dec 1 2011, 01:51 AM
Post #35


I demand cookies.
Group Icon


Type: Coder
Alignment: Neutral Good




Okie dokie a little delayed on this one.

Me and Nicke (Niclas ^) have been working together.

And I have an update for Yggdrasil (not updating teh demo yet)

Anyway update 1.6a
Yggdrasil 1.6a (Script)

Its really big so I'm just gonna post updates like this with a link to paste bin...


Oh yeah.. >,> Guard still hasn't been implemented... (So no shields)


--------------------
Spoiler:





To be Hexa-fied


Spoiler:
Other/Reminders--
Support your cookie loving dragon!

CODE
[url="http://www.rpgmakervx.net/index.php?showuser=52960"][img]http://i56.tinypic.com/2d1pfmw.png[/img][/url]


http://www.rpgmakervx.net/index.php?showto...amp;#entry48215 HA AUTOTILES
Pine's Birthday is the 2th of July

WORK ON YOUR TIME MEMORY @___@
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Rosenblack
post Dec 1 2011, 02:31 AM
Post #36


Nachos are good
Group Icon


Type: Designer
Alignment: Neutral Evil




QUOTE (IceDragon @ Dec 1 2011, 02:51 PM) *
Okie dokie a little delayed on this one.

Me and Nicke (Niclas ^) have been working together.

And I have an update for Yggdrasil (not updating teh demo yet)

Anyway update 1.6a
Yggdrasil 1.6a (Script)

Its really big so I'm just gonna post updates like this with a link to paste bin...


Oh yeah.. >,> Guard still hasn't been implemented... (So no shields)


damn no shields
What changed in the update?

edit

Stuff it, being smart but quite stupid at the moment i didnt read your change log
so i answered it for myself

This post has been edited by Rosenblack: Dec 1 2011, 07:19 AM


--------------------

Spoiler:

‎. . . . . . . . . . . . . . . . . . . ________
. . . . . .. . . . . . . . . . . ,.-‘”. . . . . . . . . .``~.,
. . . . . . . .. . . . . .,.-”. . . . . . . . . . . . . . . . . .“-.,
. . . . .. . . . . . ..,/. . . . . . . . . . . . . . . . . . . . . . . ”:,
. . . . . . . .. .,?. . . . . . . . . . . . . . . . . . . . . . . . . . .\,
. . . . . . . . . /. . . . . . . . . . . . . . . . . . . . . . . . . . . . ,}
. . . . . . . . ./. . . . . . . . . . . . . . . . . . . . . . . . . . ,:`^`.}
. . . . . . . ./. . . . . . . . . . . . . . . . . . . . . . . . . ,:”. . . ./
. . . . . . .?. . . __. . . . . . . . . . . . . . . . . . . . :`. . . ./
. . . . . . . /__.(. . .“~-,_. . . . . . . . . . . . . . ,:`. . . .. ./
. . . . . . /(_. . ”~,_. . . ..“~,_. . . . . . . . . .,:`. . . . _/
. . . .. .{.._$;_. . .”=,_. . . .“-,_. . . ,.-~-,}, .~”; /. .. .}
. . .. . .((. . .*~_. . . .”=-._. . .“;,,./`. . /” . . . ./. .. ../
. . . .. . .\`~,. . ..“~.,. . . . . . . . . ..`. . .}. . . . . . ../
. . . . . .(. ..`=-,,. . . .`. . . . . . . . . . . ..(. . . ;_,,-”
. . . . . ../.`~,. . ..`-.. . . . . . . . . . . . . . ..\. . /\
. . . . . . \`~.*-,. . . . . . . . . . . . . . . . . ..|,./.....\,__
,,_. . . . . }.>-._\. . . . . . . . . . . . . . . . . .|. . . . . . ..`=~-,
. .. `=~-,_\_. . . `\,. . . . . . . . . . . . . . . . .\
. . . . . . . . . .`=~-,,.\,. . . . . . . . . . . . . . . .\
. . . . . . . . . . . . . . . . `:,, . . . . . . . . . . . . . `\. . . . . . ..__
. . . . . . . . . . . . . . . . . . .`=-,. . . . . . . . . .,%`>--==``
. . . . . . . . . . . . . . . . . . . . _\. . . . . ._,-%. . . ..`\

Spoiler:
I SUPPORT



Spoiler:

My Projects
Leonin Chapter 2
Leonin Online (using Vampyr)
Dark Mirror: Death Walks
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Ravenith
post Dec 1 2011, 03:01 PM
Post #37


Your friendly neighborhood lunatic.
Group Icon


Type: Designer
Alignment: Neutral Good




I'm thrilled to see you're working on this! Good job! smile.gif)


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EZaxess
post Dec 1 2011, 06:03 PM
Post #38


Home is in your head.
Group Icon


Type: Designer
Alignment: Chaotic Neutral




I'd really like to see someone finish a game with this system. Nicely done Ice, keep it up. 5stars \o/


--------------------
My game (currently in development);



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Check these rockin' games out;
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Cool stuff;
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<- Charsets and Windowskins ftw.
<- Outdated topic.
<- Scripts ftw.
<- Particles ftw.
<- You WANT to check this out, ftw.
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IceDragon
post Dec 3 2011, 04:55 AM
Post #39


I demand cookies.
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Type: Coder
Alignment: Neutral Good




UPDATE 1.6b

Yggdrasil 1.6b (Script)
Changes are in the log.

Major thing:
Spoiler:

U CAN HAZ SHIELDZZZZZZZ
Grab a shield and hit the D key (HAVE FUN!!!)





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To be Hexa-fied


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Other/Reminders--
Support your cookie loving dragon!

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http://www.rpgmakervx.net/index.php?showto...amp;#entry48215 HA AUTOTILES
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WORK ON YOUR TIME MEMORY @___@
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Rosenblack
post Dec 3 2011, 06:10 AM
Post #40


Nachos are good
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Type: Designer
Alignment: Neutral Evil




QUOTE (IceDragon @ Dec 3 2011, 05:55 PM) *
UPDATE 1.6b

Yggdrasil 1.6b (Script)
Changes are in the log.

Major thing:
Spoiler:

U CAN HAZ SHIELDZZZZZZZ
Grab a shield and hit the D key (HAVE FUN!!!)


I LOVE YOU, shields are awesome.
good bye requiem and say hello to yggdrasil again
edit
is there anyway you can port this to ace?
edit again
you should put in a jump system defaulted to Tab or some key around attack (but this is only a suggestion)

This post has been edited by Rosenblack: Dec 3 2011, 07:31 AM


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. . . . . . . . . . . . . . . . . . . . _\. . . . . ._,-%. . . ..`\

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Leonin Chapter 2
Leonin Online (using Vampyr)
Dark Mirror: Death Walks
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