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> [SOLVED] How to show character sprites on battle?
StrayEd
post Nov 4 2011, 01:48 PM
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Hi there, I'm new to RGSS and customizing some stuff on the default battle system, characteristics like rows, cut of battle messages for a faster pace and unique habilities for each class. Recently I had modified the Window_BattleStatus to show character sprites that can change pose, position... depending on the row etc... but I don't know how to make the system treat them as battlers, for displaying animations and etc... I have extended Game_Actor class to put some extra attributes in order to match the Game_Enemy attributes used to show a monster sprite and then modified the Sprite_Battler, it's showing the correct files but the entire file is displayed for each character, then I tried to slice some specific pose as I did on Window_BattleStatus, but I can't find a way to make it work, any ideas? Sorry for my bad english laugh.gif

This post has been edited by StrayEd: Nov 8 2011, 05:47 PM
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StrayEd
post Nov 7 2011, 09:58 AM
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Well I read the tutorials and figured it out by myself, my mistake was to not study the basics of Sprite_Battler class, wich uses screen_x/screen_y to position the sprite.
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