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> Side-View Battles, FFI-Styled
Rating 4 V
Cavou
post Nov 30 2011, 12:09 AM
Post #21


oLo
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Type: Designer
Alignment: Chaotic Neutral




I got an error.
It said:

line 217: Type error occurred
no implicit conversion from nil to integer


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/^)>
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Jet
post Nov 30 2011, 12:35 AM
Post #22


He Who Jets
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Type: Coder
Alignment: Lawful Neutral




Should be fixed, try the new version.


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Cavou
post Nov 30 2011, 01:58 AM
Post #23


oLo
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Type: Designer
Alignment: Chaotic Neutral




Ok I will thx for fixing it.


--------------------
/^)>
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Starsinger
post Dec 5 2011, 08:17 AM
Post #24



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Type: Undisclosed




Could this script be edited so the player characters are on the bottom facing up (like in Final Fantasy Mystic Quest)?
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Kyuu694
post Dec 5 2011, 09:29 AM
Post #25


i like LIGHTS.
Group Icon


Type: Undisclosed
Alignment: Chaotic Neutral




Love how the text pops out and stuff. really good.

EDIT:

I've been using it, so good so simple and awesome, but what irritates me is that a skills shows up '0' when there is no damage done. For skills that may not have anything to do with damage, it might confuse the player or something like that, you get the idea. A way to disable the damage HP pop up for specific skills would be nice. smile.gif

This post has been edited by Kyuu694: Dec 9 2011, 03:20 AM
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CAB_333
post Jan 10 2012, 04:48 PM
Post #26


I am still here - Making things. :)
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Type: Designer
Alignment: Chaotic Good




This works epically well! biggrin.gif

I tried Tanekei (or however it's spelt) for my first RPG, and I mucked it up COMEPLETELY. Lucky me, I made a backup. tongue.gif

The only criticism is that when I start my game, there is a black screen for 15 seconds (maybe not your fault), then there is a popup saying "0" (Just 0). Why I don't know, but apart from that, I FC*KIN love this!

Thanks Jet!! biggrin.gif biggrin.gif


--------------------
I like to use THIS FONT on the forum.




I support





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Jet
post Jan 10 2012, 09:52 PM
Post #27


He Who Jets
Group Icon


Type: Coder
Alignment: Lawful Neutral




Fixed the issue with the random 0 popping up. Just grab the new version.


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BattlesofMorfoth
post Jan 11 2012, 08:42 PM
Post #28



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Type: Designer
Alignment: Unaligned




QUOTE (Jet @ Jan 10 2012, 09:52 PM) *
Fixed the issue with the random 0 popping up. Just grab the new version.

MELIKEY. I still use tankentai, but this is still pretty cool!


--------------------
An Awesome Game By Me:


Do you want to support it?
CODE
[url="http://www.rpgmakervx.net/index.php?showtopic=52831"][img]http://battleofmorfoth.files.wordpress.com/2012/01/supportbar13.png[/img][/url]


Awesome Games!
Spoiler:















Wicked Resources!
Spoiler:


















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cdabamsworth
post Jan 11 2012, 10:22 PM
Post #29


Jinjo
Group Icon


Type: Musician
Alignment: Lawful Good




WOW. Thank you so, so, so, so much. A light, easily customizable battle system I can actually use in my game.

Only one thing: is there no pointer to show which enemy you're selecting to attack, or am I missing something? I would've thought that is a basic feature...that's the only thing stopping the script being perfect for me.
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ShinGamix
post Jan 12 2012, 01:34 AM
Post #30


...now loading...
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Type: Designer
Alignment: Unaligned




Hey Jet.
Any way I could get you to make an Ace version of this for me..please?
I will beg.

Crap. It is just like the simple side view. I am so disapointed no action sequences yet. AHHH! I need melody for ace!!!!!!!! (insert screaming for a long time here)

This post has been edited by ShinGamix: Jan 12 2012, 02:35 AM


--------------------
The Maker of Battle Dungeons!!


 

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SortaCool
post Feb 13 2012, 09:08 AM
Post #31



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Type: Designer
Alignment: Lawful Good




SWEEEEEETT!!!!!! Now, I safely suggst weapon animations. biggrin.gif THANK YOU JET!


--------------------
----Rune Crystal Series Maker (many Rune Crystal game have been failed maybe 2 or 3, need to make a new one and I'm making it)




I DEVOTED MYSELF TO SUPPORT THIS GAME!!




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Jxremy
post Feb 13 2012, 03:55 PM
Post #32



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Type: Musician
Alignment: Chaotic Good




N00b here. Where do I paste the script? I tried just pasting it in its own thing and keep getting errors. I know it's user error. Help.
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Jxremy
post Feb 13 2012, 04:13 PM
Post #33



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Type: Musician
Alignment: Chaotic Good




UPDATE: Cancel that. I figured it out. Just kept placing until it started working. smile.gif
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Tmoe380
post Feb 24 2012, 09:20 PM
Post #34



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Type: Undisclosed




I am a noob and this question was addressed but no answer was posted. where exactly do I drop the script?
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HaRe
post Mar 3 2012, 09:48 AM
Post #35



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Type: Designer
Alignment: Neutral Good




amazing script going to use in my game smile.gif


--------------------
I'm new user here i started using RPG Maker VX days ago i need tutorial's pm me for good tutorial's ^^

I support:



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GoldLeo
post Mar 3 2012, 11:35 PM
Post #36



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Type: Artist
Alignment: Chaotic Evil




I tried out the script but how do I change/remove the animation that plays when an enemy is defeated? I find it a little distracting.
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Ziros
post Mar 6 2012, 10:50 PM
Post #37



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Type: Artist
Alignment: Chaotic Good




QUOTE (Tmoe380 @ Feb 24 2012, 09:20 PM) *
I am a noob and this question was addressed but no answer was posted. where exactly do I drop the script?


Just open the script editor (The pad with the green pencil on the toolbar) and put the script below Materials and above Main Process. Should have an insert here or something to identify it with. Most scripts go there unless specifically stated as otherwise biggrin.gif Hope that helps!


QUOTE (GoldLeo @ Mar 3 2012, 11:35 PM) *
I tried out the script but how do I change/remove the animation that plays when an enemy is defeated? I find it a little distracting.


Look under General Options in the script:

#=============================================================================
# GENERAL_OPTIONS
#=============================================================================

# This is the animation displayed when a skill is about to be used.
SKILL_ANIMATION = 119

# This is the animation displayed when an item is about to be used.
ITEM_ANIMATION = 43

# These are the animations played when a state is inflicted.
# It follows this format: state_id => animation_id
STATE_ANIMATIONS = {

1 => 56,
2 => 50,
3 => 51

Basically "1 => 56" means that state 1 (Knockout) plays animation 56 (Doom) so just change 56 to the number of the animation you prefer biggrin.gif



And Jet thanks a ton for this script!! I've been looking forever for a simple side viewer, that tanekaniki one's way too complex for me XD


--------------------
The earth will never be the same again,
Rock, water, tree, iron, share this grief
As distant stars participate in the pain.
A candle snuffed, a falling star or leaf,
A dolphin death, O this particular loss
A Heaven-mourned; for if no angel cried
If this small one was tossed away as dross,
The very galaxies would have lied.
How shall we sing our love's song now
In this strange land where all are born to die?
Each tree and leaf and star show how
The universe is part of this one cry,
Every life is noted and is cherished,
and nothing loved is ever lost or perished
~Madeleine L'Engle, A Ring of Endless Light
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Ziros
post Mar 12 2012, 08:38 AM
Post #38



Group Icon


Type: Artist
Alignment: Chaotic Good




Hey I've come across I problem, I get this message after battles for some reason:

"line 278: NoMethodError occurred. undefined method 'popups' for nil:NilClass"

It doesn't happen when using test battle on the troops page though. I'm not sure what causing it, I've deleted all recent scripts and replugged the script, but I still get the same error. Any idea on what's causing it? Thanks for any help!


--------------------
The earth will never be the same again,
Rock, water, tree, iron, share this grief
As distant stars participate in the pain.
A candle snuffed, a falling star or leaf,
A dolphin death, O this particular loss
A Heaven-mourned; for if no angel cried
If this small one was tossed away as dross,
The very galaxies would have lied.
How shall we sing our love's song now
In this strange land where all are born to die?
Each tree and leaf and star show how
The universe is part of this one cry,
Every life is noted and is cherished,
and nothing loved is ever lost or perished
~Madeleine L'Engle, A Ring of Endless Light
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Project667
post Mar 19 2012, 04:08 AM
Post #39



Group Icon


Type: Designer
Alignment: Chaotic Good




@Ziros: Not sure if this helps, but I placed the script here and it works perfectly. Haven't came across any errors.

Spoiler:


--------------------
QUOTE
Does this work in flash?


For making games, I use:
Spoiler:
Adobe Flash
Stencyl
RPG Maker VX (Quiet like it, need more experience.)
Unreal Engine 3
Unity 3d
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